Author Topic: "Not even the Collossuss can take out multiple shivan juggernauts"  (Read 7595 times)

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Offline TrashMan

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"Not even the Collossuss can take out multiple shivan juggernauts"
Re-played the campaign again today and I laughed at that line. Colli can't take out one, heavily damaged Sath.

I suspect that line was left from before when the balance was far different. What makes the Colossus pathetic is the weapons balance, where shivan beams are so insanely superior, it's not even funny. Not only a lot more damage, but FAAAR faster re-charge.
« Last Edit: July 17, 2025, 07:05:57 am by TrashMan »
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Re: "Not even the Sathaans can take out multiple shivan juggernauts"
Well it seems pretty obvious that one Sathanas can't beat multiple Sathanases... (Sathani?)

Unless maybe it got really lucky.
Shivans view most other species the way we view infectious diseases. They think they are doing good by curing the universe of them. After all, no one mourns the fate of smallpox.

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Offline TrashMan

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Re: "Not even the Sathaans can take out multiple shivan juggernauts"
Meant to write Collossuss. Only noticed the f**-up now. Fixed hte title
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Offline Kie99

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Re: "Not even the Collossuss can take out multiple shivan juggernauts"
I read it as the GTVA having a hard time losing its hubris after destroying the first Sathanas.

I do think there's a strategy for it, though.  You've got two single chokepoints - between the nebula and Gamma Draconis and between Gamma Draconis and Capella - and even if they get to Capella, you've got two in the jump nodes out of Capella.

You move your entire fleet in as far as is possible to the vicinity of those nodes and park them permanently outside them, produce as many Mjolnirs as is humanly and vasudanly possible.  As soon as any aperture opens up, it gets hit with enough firepower that they'll be able to see it in whatever system they came over from.
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Offline Nohiki

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Re: "Not even the Collossuss can take out multiple shivan juggernauts"
I liked the fact that in the mission, the colossus' CO keeps yelling out updates on what systems are failing and how much. It's not just that the Collie is underpowered in the raw stats, but it is for all intents and purposes a testbed for a ship that size, and clearly the GTVA doesn't have the design guidelines quite right, as the ship nearly melted its' own insides when engaging a... let's call it near-peer adversary, with the understanding that GTVA are the ones catching up.

  
Re: "Not even the Collossuss can take out multiple shivan juggernauts"
To be honest, I'm not really a fan of the Big C.
To me it's sinking (word game I know) a lot of money into one ship.

It looks like from a storyline perspective, the GTVA was so slow to build it that the tech developed for it became common on smaller ships (I'll bet the Hecate could do a long range beam fire mission from its BGreen on the nose), and the Colossus was just like a relic of the early post FS1 era.

If I was in charge, we'd see giant floating crossbows...


...and there would probably be several of these for the price of the Colossus.
And they'd probably also significantly outgun the Big C, given how Vasudans have better beams on their destroyers than the Terrans.

There would probably also still be a budget to make the Hecate better. I know it has the biggest hangars in the GTVA (except Colossus), but they could probably get evolved if the Big C wasn't eating resources for 20 years.


Then we have the normal Hecate being the fleet command and carrier, the Hatshepsut being the regular high power destroyer and the above two - several of which would probably exist by the time FS 2 rolls along, instead of the juggernaut.

Thus we avoid the whole Colossus is going down moment, because Command could just put another ship in when the first one needs to get pulled out of the frontline - rather than being stuck using a more and more damaged ship because there is no spare.
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