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Galemp
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« on: March 02, 2008, 01:37:50 PM » |
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Every weekday for the next two weeks, I will be releasing a Star Wars secondary weapon, complete with weapon model, tech room model, sound effects and table data. These are unofficial but original and will likely be used in the final mod. Check back every day for something new and wonderful. What weapons are they? What do they look like? Which is coming first? Who knows? It's like a Star Wars advent calendar counting down to my birthday.  Meanwhile, just so you don't feel cheated in a thread with RELEASE in its title, I shall tempt you with these two: an orbital communications satellite and an all-purpose defense satellite.  All the releases have been made, here are direct links to the individual posts. Monday March 3: Seismic ChargeTuesday March 4: Intruder RocketWednesday March 5: Proton TorpedoThursday March 6: Proton BombFriday March 7: Diamond Boron MissileMonday March 10: Mag PulseTuesday March 11: Concussion MissileWednesday March 12: Homing SwarmThursday March 13: Discord MissileFriday March 14: Buzz Droids
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« Last Edit: March 14, 2008, 09:30:38 PM by Galemp »
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haloboy100
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All your fail are belong to me.
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« Reply #1 on: March 02, 2008, 01:40:40 PM » |
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That screenshot looks like it's from EAW...
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^says one insignificant HLP lurker.
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Snail
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Argumentative git
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« Reply #2 on: March 02, 2008, 02:13:52 PM » |
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Playable content!
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Titan
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What were we talking about?
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« Reply #3 on: March 02, 2008, 02:36:22 PM » |
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finally! star wars! *faints*
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Teeth of the Tiger- Campaign in the making Storywriter, Tabler, Hobo
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colecampbell666
The guy who broke HLP
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But not as easily as kara
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« Reply #5 on: March 02, 2008, 02:50:16 PM » |
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That screenshot looks like it's from EAW...
Probably cause it is. He probably ported it. Great work!
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FreeSpace Open Installer | Get a recent 3.6.10 build | FreeSpaceMods.net | MediaVPs 3.6.10 | How to make FSO look its prettiest | OpenAL | Suggested 3.6.10 build | Widescreen and normal maps | Get Launcher 5.5d | Firefox 3 | SectorGame | Any and all things multiplayerCanadians of HLP: Me, IceFire, Thorn, haloboy100, Aphil, MP-Ryan, Thor, Rictor, Axem, Alkabeth Angel, Agent Koopa, Droid803, CKid, brandx0, kv1at3485, tinfoil, Tempast, Canadian, SPARTAN-367, Marauder, sgtbeil, TigrisJK, Sasquatch, MR_T3D, Rick James... -Founder of the Colonol Dekker Fanclub- In randomness and hilarity we trust.
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Mobius
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Casa Dolce Casa! / Home Sweet Home!
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« Reply #6 on: March 02, 2008, 03:00:43 PM » |
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Great work! 
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Karajorma Official Fan Club President&Founder
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Whitelight
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Thing, man like
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« Reply #7 on: March 02, 2008, 05:02:30 PM » |
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Star Wars stuff.  downloading now. Oh, and thanks, dude. 
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Simpicity of character is the natural resualt of profound thought
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Turambar
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You can't spell Manslaughter without laughter
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« Reply #8 on: March 03, 2008, 09:20:39 AM » |
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i'll send over my proton torpedo, its a good model and has LODs too
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Game Dev Student at Wake Tech Texturer Modeller Lover
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Galemp
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« Reply #9 on: March 03, 2008, 12:19:46 PM » |
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It's already done, chief. I've got 'em all lined up and ready to go, almost.
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Galemp
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« Reply #11 on: March 03, 2008, 07:01:40 PM » |
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heh.  Well, it's Monday evening, so here's the moment you've all been waiting for. Let's start things off with a {{BANG}}, shall we? Seismic Charge  Ever since you saw Episode II, you've been saying "I want that." Well, now you have it. Faithfully reproduced from the movies with the help of Wookieepedia and the New Essential Guide to Weapons and Technology, it also features Ben Burtt's unforgettable shockwave. Its Freespace incarnation is designed as a tertiary weapon, to be fired as a countermeasure from the back of a fighter or from turrets. You'll get best results with a backward-facing missile bank normal and the "gun convergence" flag on. Oh, one last thing, pertaining to installation. POFs go in Models, TGAs go in Maps, WAVs go in sounds/8b22k, and you have to add the weapons.tbl entry to your own weapons.tbl and cross-reference the sound effect numbers to your personal sounds.tbl. Needless to say you also need it listed as an allowed weapon in your ships.tbl.
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« Last Edit: March 03, 2008, 07:05:29 PM by Galemp »
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maje
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« Reply #12 on: March 03, 2008, 07:06:29 PM » |
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Looking really good, Galemp. Did you model a high res version for the normal map, or just convert an existing bump map in PS?
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Galemp
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« Reply #13 on: March 03, 2008, 07:14:10 PM » |
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There's no normal map there, that's the Tech Room / Weapons Loadout model. No worries, there's a lower-resolution in-game model as well.
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Topgun
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SWC's local intern!
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« Reply #14 on: March 03, 2008, 07:35:20 PM » |
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is that my sound effect you are using? if it is I have a better one now. (it's longer and more faithfull to the flims)
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╔╦╦╪╦╦_ ╚╩╬╪╝╞╧╩╪╦ the admins don't allow moving text in sigs because otherwise my sig would be too awesome for them to handle.
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Turambar
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You can't spell Manslaughter without laughter
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« Reply #15 on: March 03, 2008, 07:43:58 PM » |
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i have, in fact, never wanted one.
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Game Dev Student at Wake Tech Texturer Modeller Lover
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Topgun
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« Reply #16 on: March 03, 2008, 07:45:27 PM » |
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I don't care, Master of Doom. and yes, I know what your name means.
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╔╦╦╪╦╦_ ╚╩╬╪╝╞╧╩╪╦ the admins don't allow moving text in sigs because otherwise my sig would be too awesome for them to handle.
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haloboy100
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All your fail are belong to me.
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« Reply #17 on: March 03, 2008, 07:52:04 PM » |
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Does the shockwave shred asteroids too like in rogue leader? 
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Topgun
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« Reply #18 on: March 03, 2008, 07:52:57 PM » |
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it should.
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╔╦╦╪╦╦_ ╚╩╬╪╝╞╧╩╪╦ the admins don't allow moving text in sigs because otherwise my sig would be too awesome for them to handle.
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haloboy100
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All your fail are belong to me.
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« Reply #19 on: March 03, 2008, 07:59:31 PM » |
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Apparently according to the screenie it does. I'm going to love seeing this in action  But how do you know which angle the shockwave is going to be going so you don't get caught in it?
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