Author Topic: GTB Artemis  (Read 78575 times)

0 Members and 2 Guests are viewing this topic.

Offline Commander Zane

  • 212
  • Spoot Knight of Anvils
...huh?
The screenshots with the giant Artemis and the Ulysees flying around it, Zentradi alone are about 15 meters in height so even their fighter pods are the size of buildings.

 

Offline Sab0o

  • 26

http://www.youtube.com/watch?v=XQhbyZ-Ee6E
be sure to watch in HD.

Dunno if there's anything more to do now! You may see some kind of release soon.

 
 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
oh baby baby

 

Offline MatthTheGeek

  • Captain Obvious
  • 212
  • Frenchie McFrenchface
The DH cockpit looks a bit too transparent. I'd love it to be a bit more opaque.

Nitpick, nitpick. Awesome job.
People are stupid, therefore anything popular is at best suspicious.

Mod management tools     -     Wiki stuff!     -     Help us help you

666maslo666: Releasing a finished product is not a good thing! It is a modern fad.

SpardaSon21: it seems like you exist in a permanent state of half-joking misanthropy

Axem: when you put it like that, i sound like an insane person

bigchunk1: it's not retarded it's american!
bigchunk1: ...

batwota: steele's maneuvering for the coup de gras
MatthTheGeek: you mispelled grâce
Awaesaar: grace
batwota: oh right :P
Darius: ah!
Darius: yes, i like that
MatthTheGeek: the way you just spelled it it means fat
Awaesaar: +accent I forgot how to keyboard
MatthTheGeek: or grease
Darius: the killing fat!
Axem: jabba does the coup de gras
MatthTheGeek: XD
Axem: bring me solo and a cookie

 

Offline Nohiki

  • 28
  • Graf von Kaffeetrinken
    • Steam
Dunno if there's anything more to do now!

Well, you asked for it :D I liked your very original thought a LOT. It felt like heavier version of Arty. If you could snap few turrets on it, meybe we would finally have something to replace ursa with as Boanerges really failed at that :)

BTW the skull ROX!!!

 

Offline Kolgena

  • 211
Niiice.

I also have nitpicks though, for the sake of nitpicking:

Oh no! Red ambient glows are no more. That's a shame.
Cockpit glass on the DH seems too transparent, but that may be lack of anything around for the env map to reflect.

(53rd hammerheads insignia is backwards, but I don't think that's your fault :P)

 

Offline Sab0o

  • 26
Niiice.

I also have nitpicks though, for the sake of nitpicking:

Oh no! Red ambient glows are no more. That's a shame.
Cockpit glass on the DH seems too transparent, but that may be lack of anything around for the env map to reflect.

(53rd hammerheads insignia is backwards, but I don't think that's your fault :P)

Actually I think the flipped insignia is my fault. Easy fix though.
I tried for hours to get that red glow looking right. Didn't happen, so.. well I left it in a minimal state (it's just very small)

As for the cockpit glass, that's easy to change as it has its own texture. I'll take look.

 

Offline T-LoW

  • 28
  • Planet Earth is blue and theres nothing left to do
    • German Freespace-Galaxy
Your Artemis-models are simply adorable :yes:
The german Freespace-Galaxy

"There was a time before we were born. If someone asks this is where I'll be."

 

Offline Pred the Penguin

  • 210
  • muahahaha...
    • EaWPR
That's not a word that'd come to my mind. :lol:

 

Offline esarai

  • 29
  • Steathy boi
I really want to know how you got the skull to render on the cockpit glass without getting transparency issues.  Is the skull drawn into a separate glass texture, or is it part of the main texture?
<Nuclear>   truth: the good samaritan actually checked for proof of citizenship and health insurance
<Axem>   did anyone catch jesus' birth certificate?
<Nuclear>   and jesus didnt actually give the 5000 their fish...he gave it to the romans and let it trickle down
<Axem>and he was totally pro tax breaks
<Axem>he threw out all those tax collectors at the temple
<Nuclear>   he drove a V8 camel too
<Nuclear>   with a sword rack for his fully-automatic daggers

Esarai: hey gaiz, what's a good improvised, final attack for a ship fighting to buy others time to escape to use?
RangerKarl|AtWork: stick your penis in the warp core
DarthGeek: no don't do that
amki: don't EVER do that

  

Offline Sab0o

  • 26
Re: GTB Artemis OMG!!!!!!! RELEASE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!




Since everyone wanted it so badly...  :doubt:
http://www.mediafire.com/?bgki6fvxlwsz7pv

Beta version. Texture maps are size 2048^2 (not max for artemis mk1)
FS2 missions "Kings Gambit" for the vanilla and "The Sicilian Defence" for the D.H. (these are the only two missions they're in!)
(press ctrl shift + S in mission simulator to cheat for all the missions)

Please give lots of feedback! FSU will be testing, but help is always welcome!

 

Offline Lucika

  • Victim of trolling-related humor
  • 211
  • Modding is l'art pour l'art
    • Syrk: The Unification Wars
:yes: Nice to see this rate of progress.
HLP member 2008-2012 and Syrk:TUW project leader ~2010-2012

 

Offline Droid803

  • Trusted poster of legit stuff
  • 213
  • /人 ◕ ‿‿ ◕ 人\ Do you want to be a Magical Girl?
    • Skype
    • Steam
Seeing how awesome it looks now makes me feel silly that I felt even a slight bit skeptical at first.
(´・ω・`)
=============================================================

 

Offline Kolgena

  • 211
Maybe I'm just weird, but I found your LOD3s hilariously awesome.

 

Offline Kolgena

  • 211
In-game, when you target an artemis, the cockpit glass is not drawn in the target box (bottom left corner).

I know the other ships get around this with black glass textures and stuff. Something similar might need to be done here.

Edit: The issue lies in the fact that the game uses LOD1 for the target box. The bomber's LOD1 lacks cockpit glass.
« Last Edit: March 11, 2011, 11:46:28 am by Kolgena »

 

Offline Snail

  • SC 5
  • 214
  • Posts: ☂
Could just get around that by specifying LOD0 as the target LOD

 

Offline Commander Zane

  • 212
  • Spoot Knight of Anvils
Don't think this was mentioned, but insignias hover away from the hull slightly.

 

Offline Tomo

  • 28
Don't think this was mentioned, but insignias hover away from the hull slightly.
I suspect that's more due to a limitation of the insignia system. If you make the insignia flush, you get Z-fighting so they have to be slightly away from the hull to avoid that.

 

Offline Dragon

  • Citation needed
  • 212
  • The sky is the limit.
If it's visible in game, then they could be lowered a bit.