Author Topic: GTB Artemis  (Read 79274 times)

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Offline Sab0o

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Somehow out of nowhere, I find myself; modelling this ship.


to do:~
modelling:
Add more detail to the bottom.
Steal a cockpit from one of the other FSU ships maybe.
???make less ****???, criticism and ideas please.
« Last Edit: January 06, 2011, 04:47:58 pm by Sab0o »

 

Offline Rodo

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Add details to the engine pods, not sure what... but something to break those straight lines. (specially the ones that can be seen from the top view image)
el hombre vicio...

 

Offline T-LoW

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This model looks pretty cool.
But I think the Artemis has a more organic shape. As Rodo says the pods should somewhat flow over to the body.
The german Freespace-Galaxy

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Offline Rodo

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yes, they should be "fat" on the middle... not sure how else to put it.
el hombre vicio...

 
Dont add too much detail to the engine exhaust nozzle as when playing in game the engine glow will mask out most of it anyway.

Nice job so far. :)
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Something looks weird with the cockpit.
Sig nuked! New one coming soon!

 

Offline Thaeris

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Would you hate me if I said that right now, this looks abhorent?

First off, stay away from modeling in triangles whenever possible. If you need a reason, I'll be happy to link you to the rationale behind that statement. Next, use the retail model as a base from which to derive any HTL model. The retail model may be low poly, but its form and shape are far superior to what you've got here any day.
"trolls are clearly social rejects and therefore should be isolated from society, or perhaps impaled."

-Nuke



"Look on the bright side, how many release dates have been given for Doomsday, and it still isn't out yet.

It's the Duke Nukem Forever of prophecies..."


"Jesus saves.

Everyone else takes normal damage.
"

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"pirating software is a lesser evil than stealing but its still evil. but since i pride myself for being evil, almost anything is fair game."


"i never understood why women get the creeps so ****ing easily. i mean most serial killers act perfectly normal, until they kill you."


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Offline Zacam

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Would you hate me if I said that right now, this looks abhorent?

First off, stay away from modeling in triangles whenever possible. If you need a reason, I'll be happy to link you to the rationale behind that statement. Next, use the retail model as a base from which to derive any HTL model. The retail model may be low poly, but its form and shape are far superior to what you've got here any day.


Thaeris, that is neither polite NOR constructive. Your suggestions may very well be sound for how you work, and I won't disagree with the notions.

BUT.

To each, their own. How different people work is how they work. And if you would like to continue making supportive recommendations to members who are taking upon themselves to do something, then I would greatly appreciate it being done in a much more polite tone of post. Especially in the FSU Forums.

Further, it is still a Work-in-Progress. And it is a work in progress by someone new to modeling for FSO (as far as I am aware). And I don't care to have new enthusiastic people discouraged by "well meaning" scathing commentary that is better left and reserved for a private conversation as a one-on-one to a more significant modeler.

I appreciate any one who helps and cares to share their opinions or processes or seeks to encourage the improvement of others. But there are right ways and wrong ways of doing it, and this is very close to the wrong way of doing it.

Would you hate me if I said that right now, this looks abhorent?

 Lets try:
"Hmm, an interesting direction, I'm not sure I would have taken it, myself."

First off, stay away from modeling in triangles whenever possible. If you need a reason, I'll be happy to link you to the rationale behind that statement.

Lets try:
"You may find modeling triangles easy, but I have found that other methods might work better, for example {link} {link} or {link}"

Next, use the retail model as a base from which to derive any HTL model. The retail model may be low poly, but its form and shape are far superior to what you've got here any day.


Lets try:
"Myself, I'd load up the Retail model as a basis (if you haven't already) and try and follow that a bit more."
(point out some areas where the current wip may not match the appearance/form of the desired results or existing model)

And then end with maybe some questions about "how long did this take you? Might I suggest doing X in area Y or changes DETAIL Z to better fit with.."
« Last Edit: January 18, 2011, 07:55:56 am by Zacam »
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Offline Thaeris

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Right, I must admit fault with regards to what you have to say here, Zacam. Furthermore and foremost, you have my apologies, Saboo.

In any sense, I do encourage you to take a better look at the form and flow of the retail model - the Artemis may maneuver terribly, but it is a rather attractive and sleek vessel. If you can capture that in a model, I'd say you were doing well.
"trolls are clearly social rejects and therefore should be isolated from society, or perhaps impaled."

-Nuke



"Look on the bright side, how many release dates have been given for Doomsday, and it still isn't out yet.

It's the Duke Nukem Forever of prophecies..."


"Jesus saves.

Everyone else takes normal damage.
"

-Flipside

"pirating software is a lesser evil than stealing but its still evil. but since i pride myself for being evil, almost anything is fair game."


"i never understood why women get the creeps so ****ing easily. i mean most serial killers act perfectly normal, until they kill you."


-Nuke

 
I was so pissed when I flew it the first time because of it's handling  :P
Sig nuked! New one coming soon!

 

Offline TacOne

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I like it.
It looks beefier than the IMO somewhat dinky original.
I also like the massive amount of ordnance on display :D

 

Offline ssmit132

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It's looking good, but I think the cockpit/nose looks a bit like it's been pinched inwards.

 
It's looking good, but I think the cockpit/nose looks a bit like it's been pinched inwards.

Yeah, it's got a bulb-y thing on it. Make it for like a cohesive round shape, maybe.  :nod:
Sig nuked! New one coming soon!

 

Offline Kolgena

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Yeah, I think it's intended to be more tubular, sorta like the head plate of an alien (the ones that look like zerglings and have a mouth on their tongue)

 
well I like what you've did, but I do no get the "OMG ARTEMIS!" feeling. I mean, I get the "OMG", but uhm, I lost the Artemis. I don't see it's original flow, which kinda made it beautiful. While I do agree that you don't have to follow the low-poly model directions to the letter, I think you went a bit too much here.
Also, I like most of the detail, but I think you should try some reworks on the cockpit, backfins and underfins.
With that said, I really hope you'll finish this one, the Artemis is a superb bomber and it deserves a high-poly!
Lots of luck!

 

Offline Sab0o

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OK it seems the main problem is that it doesn't looks enough like the original. I confess I wasn't looking at the original much whilst doing this. I'll see what I can do. Probablly means fully re-modelling the 'wings.'



:/

 

Offline The E

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I think that little cap on those spikes is also throwing people off. To me, it looks very much like a detail added for the sake of adding detail, not like it's really needed.
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Offline Rodo

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Don't worry Sab0o, you already have half of the battle done, the model already has the shape, it's just missing the details.

Take your time, I have faith in you :yes:
el hombre vicio...

 

Offline Sab0o

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Here we go.

 
you got the point:D
Let's see how this turns out:D