Author Topic: GTB Artemis  (Read 79503 times)

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Offline Sab0o

  • 26
Don't worry, I doub't you'll be able to see that detail texture once it's resized.... on that note I'll probably need to make a smaller normal map...

 

Offline Kolgena

  • 211
Where's the ambient occlusion bake? :P

Glass could do with stronger spec or env maps... seems a tad too see through. (I know that many of the other fighters have a translucent/milky instead of transparent glass texture... maybe look into that as an option?)

 

Offline ION3

  • 27
There seem to be smoothing errors, where the cocpit attaches to the body, and where the fins attach to the body,and at the back of the fins and around the center thruster.

And i agree that the bare part on the top needs, well ... something! I don't know what. To me it looks like if you had forgotten to add detail there, not deliberately undetailed. I have an Idea: Imagine hull plating on the undetailed areas, now imagine, that these plates don't have black lines where they connect, so if you don't look closely it's hard to see, that they are individual plates. Now, these plates are slightly curved upwards at the borders, so that they form a small edge, where they connect. If you fly around, firing missles, black missle exhaust is settling on the ships hull, you already added that around the missle banks. Imagine what happens if that missle exhaust is blasted over the small dges, formed by the plates. One side of the edge (the one facing to the front of the ship) gets darkened more then the other side of the edge. Just like snow or sand that only lies on one side of a mountain because of the wind. I imagine the resulting texture to be added to the "bare" sections. Very faintly, barely visible.

 

Offline carn1x

  • 25
There seem to be smoothing errors, where the cocpit attaches to the body, and where the fins attach to the body,and at the back of the fins and around the center thruster.

And i agree that the bare part on the top needs, well ... something! I don't know what. To me it looks like if you had forgotten to add detail there, not deliberately undetailed. I have an Idea: Imagine hull plating on the undetailed areas, now imagine, that these plates don't have black lines where they connect, so if you don't look closely it's hard to see, that they are individual plates. Now, these plates are slightly curved upwards at the borders, so that they form a small edge, where they connect. If you fly around, firing missles, black missle exhaust is settling on the ships hull, you already added that around the missle banks. Imagine what happens if that missle exhaust is blasted over the small dges, formed by the plates. One side of the edge (the one facing to the front of the ship) gets darkened more then the other side of the edge. Just like snow or sand that only lies on one side of a mountain because of the wind. I imagine the resulting texture to be added to the "bare" sections. Very faintly, barely visible.

This idea is either really good, or really bad, or somewhere in between...

 

Offline Sab0o

  • 26
I think I'll get as many opinions as I can before I do any more changes. I just added an ambient occlusion pass..

Yeah.. I guess it does need ..something on top...

 
 

Offline Nohiki

  • 28
  • Graf von Kaffeetrinken
    • Steam
I liked the fully transparent canopy :-/ I think it would make much more sense for the pilots to be able to see stuff how it looks like, not like if they were in the blue world :P

 

Offline T-LoW

  • 28
  • Planet Earth is blue and theres nothing left to do
    • German Freespace-Galaxy
It's just dynamically polarized so the pilot never gets blinded - at least this would be the best explanation :)
The german Freespace-Galaxy

"There was a time before we were born. If someone asks this is where I'll be."

 

Offline Nohiki

  • 28
  • Graf von Kaffeetrinken
    • Steam
Sounds ok for explanation, come to think of it we have our car's windshield covered with monomolecular layer of metal to do the same and it changes the color a lil bit, but i still like the transparent one :)

 

Offline SypheDMar

  • 210
  • Student, Volunteer, Savior
There are screens that are transparent on one side and opaque on the other, aren't there? I'd figure that's what all canopy in FreeSpace are like.

 

Offline Kolgena

  • 211
Yep, but not how any canopies are modelled. The Aries and Erinyes have clear yellow diffuse glass textures, which doesn't make sense either :P

Ideally, they'd have greyish, maybe slightly yellow, diffuse glass textures paired to really strong golden spec maps and strong env maps, or something like that. I'm just imagining that they'd be similar to the appearance of sunglass lenses.

 

Offline Sab0o

  • 26
Been experimenting a little, not much to show, but have a screenshot.

 

Offline Kolgena

  • 211
Oh right, our old Artemis had blue glow points on the tail fins. You could try to stick them on there and see how they look.

If you do, it'd be nice to texture in some sort of light as well.

I don't know if it's your lighting tags, but the hull looks really matte. I get a feeling that it should be shinier.
« Last Edit: January 21, 2011, 11:22:39 am by Kolgena »

 

Offline Rga_Noris

  • 29
  • What?
I dont think he has made a -shine yet.
I think I'll call REAL Mahjong 'Chinese Dominoes', just to make people think I'm an ignorant asshat.

 

Offline Rampage

  • Son Of Rampage
  • 211
  • Urogynaecologist
Perhaps you can work on an Artemis D.H. WIP as well; after all, the only thing that is different in the vanilla is the tail region (three fins instead of four).

Good work on the Artemis, BTW.  :yes:

 

Offline Kolgena

  • 211
I dont think he has made a -shine yet.


I suspected as much, but there's shine on at least the glass and missiles.

 

Offline Snail

  • SC 5
  • 214
  • Posts: ☂
Wow this is awweesoooooome

 

Offline Dragon

  • Citation needed
  • 212
  • The sky is the limit.
Excellent, the only thing I could complain about is the red stripe being red instead of dark red/brown.

 

Offline Snail

  • SC 5
  • 214
  • Posts: ☂
Also the contours of the stripes could use a bit of refining... Fine as they are now but if done differently they could accent the curves rather than run over them...

 
can you give the DH more of that flattened top of the hull that was present in the original model? Makes it look tougher in my opinion.
Sig nuked! New one coming soon!