Author Topic: size of HUD radar  (Read 2127 times)

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Offline Shivan Hunter

  • 210
  • FRED needs lambdas!
So, I've been getting my 1080p HUD into FS, and the first gauge I configured was the radar. It's a lot larger than the FS one since the HUD is 1080p, but unfortunately FS still seems to think it's FS-size.



That little white outline is where FS is drawing the radar blips. How do I get FS to use the real radar dimensions?

 

Offline Pred the Penguin

  • 210
  • muahahaha...
    • EaWPR
http://www.hard-light.net/forums/index.php?topic=72205.0

I found a solution in this thread when using builds with the new hud code.

 

Offline Shivan Hunter

  • 210
  • FRED needs lambdas!
Wow, very specific. I don't see anything in there about the size of the radar. I just need FS to display the blips in the correct circle.

 

Offline Talon 1024

  • 29
  • How do you turn this on?
    • Mods, Games, and Stuff
Or, better yet, I'd like to be able to customize the aspect ratio of the radar circle.
To understand religion, you need to understand morality first. | WCSaga website | WCSaga Forum | 158th website | 158th forum | Project Leader: WC: Hostile Frontier | WCHF Thread at CIC | Wing Blender | Twist of Fate | Multipart turrets on angled surfaces, tutorial included. | My Google Drive stuff | To convert speeds from WC to WCS, multiply both the cruise speed and the Afterburner speed by 0.15625 (5/32)

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Offline JGZinv

  • 211
  • The Last Dual! Guardian
    • The FringeSpace Conversion Mod
There's fields listed on the Wiki for the custom HUD code, but last I looked they were not explained.
ShadowZ also asked directly and we kind of got a vague answer... the bottom line is I don't think many
folks have any idea of what most of the custom HUD code can do because it isn't commented out fully.
True power comes not from strength, but from the soul and imagination.
Max to PCS2 to FS2 SCP Guide
The FringeSpace Conversion Mod

 

Offline Shivan Hunter

  • 210
  • FRED needs lambdas!
Or because it's not fully "custom". Anyway, the BSG Radar has a "size" field, and as much as it really should be integrated into the radar and orb radar gauges as well, can anyone tell me if the BSG radar could function as the regular FS radar?

 

Offline Swifty

  • 210
  • I reject your fantasy & substitute my own
Nope. BSG Radar almost works completely different from the other two radar modes.

I've yet to include a size field for the Orb and Normal radars once I figure out it's safe to do so. There are a lot of variables that get affected internally by the radar's size. I don't think it's a simple matter of just changing those values so hang on.

 

Offline Shivan Hunter

  • 210
  • FRED needs lambdas!
Yeah, I figured it'd be a lot harder than just changing a couple constants.

Also, the speed indicator on the left arc normally follows the arc itself. When I changed the shape, it no longer fits with the new arc. Customizing this would be nice, though I get the sense that it's even more hard-coded than the radar size.

[EDIT] Also, the text on the weapons list refuses to fit the new font size, no matter how big the ANIs are or what I put for the height values in the tbl. The text I'm using is larger, so it's all squished together. Although... I may replace it using scripts or something since I don't like it anyway.

 

Offline JGZinv

  • 211
  • The Last Dual! Guardian
    • The FringeSpace Conversion Mod
If I might interject...

Swifty, evidently Shivan Hunter's got a few things, and I know I've got a few things in terms of functionality
that we need in order to work on our HUDs further. What's the easiest way for you to have these items collected for consideration?
True power comes not from strength, but from the soul and imagination.
Max to PCS2 to FS2 SCP Guide
The FringeSpace Conversion Mod