Author Topic: WIP, Vexor rebuild (image heavy)  (Read 12369 times)

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Offline pecenipicek

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i actually agree with hades on the bevels on that part... it looks a wee bit too thin.
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but under a tall tree I will lie!

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Offline MatthTheGeek

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Droid803, please, stop jumping at anything Hades says. Kthksbai.
People are stupid, therefore anything popular is at best suspicious.

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666maslo666: Releasing a finished product is not a good thing! It is a modern fad.

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bigchunk1: ...

batwota: steele's maneuvering for the coup de gras
MatthTheGeek: you mispelled grâce
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MatthTheGeek: the way you just spelled it it means fat
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Offline --Steve-O--

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Update time.
so far only one 2048 used with plenty of room to spare.

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Offline Commander Zane

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Offline Dragon

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Incredible.
Are these MP turrets going to be Mass Drivers?

 

Offline Talon 1024

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Also, where is the third engine?
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Offline blowfish

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Small request texture-wise: Would it be possible to make sure that no two parts of the ship are mapped to the same part of the texture (except for repeating geometry like turrets and mirroring of course) so that AO can be baked properly?

 

Offline --Steve-O--

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the turrets will be a mass driver type weapon indeed. I'm even brewing up some new effects and sounds for it.

the third engine was removed so i can get a clean look at the hull and connecting braces. just forgot to pop it back in for the screenie

" Would it be possible to make sure that no two parts of the ship are mapped to the same part of the texture "
I'll do what i can, i won't  make any promises though. some parts are already repeat mapped, such as the flank skirts edging, and the midships skirt. if i have surplus map space then I'll give them their own map space, but for now I'm trying to stretch out me free map space as much as possible.
"And so they dwelled in filth, on worlds made of dirt and feces, and there they lay until they stumbled into the skies." --the Mad Prophet

 

Offline --Steve-O--

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Re: WIP, Vexor rebuild (image heavy)
progress! made some renders to prove it.
texturing is still wip but hell, this ones my best yet. i think its worthy of some renders. and the glows... gonna try to capture the effect with the glow maps. here's hoping


2 x 2048 maps used
poly count: unknown            shouldn't be bad at all though.  :cool:






"And so they dwelled in filth, on worlds made of dirt and feces, and there they lay until they stumbled into the skies." --the Mad Prophet

 

Offline Deadly in a Shadow

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Re: WIP, Vexor rebuild (image heavy)
Epicness-drive engaged. Even now, it looks really good.
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Offline Darius

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Re: WIP, Vexor rebuild (image heavy)

 

Offline starbug

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Re: WIP, Vexor rebuild (image heavy)
Need help putting my jaw back to my mouth, thats just so..........

Sorry Darius gotta borrow that gif lol
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Offline T-LoW

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Re: WIP, Vexor rebuild (image heavy)
Demand... shadows... in... the engine... NAO! Damn, why does it always has to be so complicated :sigh:

The models created for the SCP are so superior to every comparable modifications I've seen.
The german Freespace-Galaxy

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Offline Commander Zane

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Re: WIP, Vexor rebuild (image heavy)
Dat ship is amazing. :D

 

Offline Rodo

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Re: WIP, Vexor rebuild (image heavy)
wow, that ship rocks hard.
I fall in love of the engine parts, they looks so.... sharpy :yes:
el hombre vicio...

 

Online Shivan Hunter

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Re: WIP, Vexor rebuild (image heavy)
guhhhhhhhehheueueueuauaauueuaeuaeueuaueod7h2034f63487620345782 0349857230

The awesome, I have no words

I wanna blow it up

 

Offline Spoon

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Re: WIP, Vexor rebuild (image heavy)
wow, that ship rocks hard.
I fall in love of the engine parts, they looks so.... sharpy :yes:
This.
The engines look amazing  :yes:
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline Colonol Dekker

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Re: WIP, Vexor rebuild (image heavy)
Stevey baby, love the upgrade. No doubt it'll make an appearance in BP at some point. Question, . . . What do you UV map with?
Campaigns I've added my distinctiveness to-
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(Others lost to the mists of time and no discernible audit trail)

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Offline --Steve-O--

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Re: WIP, Vexor rebuild (image heavy)
Stevey baby, love the upgrade. No doubt it'll make an appearance in BP at some point. Question, . . . What do you UV map with?

heh, i still use Lithunwrap.
OHHHH!!! been meaning to ask, what do i need to do to correct truspace's smoothing issues? i dont like the idea of inadvertently pawning it off on others to correct. you know its kinda like selling a car without a paintjob, or no tires.
"And so they dwelled in filth, on worlds made of dirt and feces, and there they lay until they stumbled into the skies." --the Mad Prophet