Author Topic: What do you want in the rest of War in Heaven?  (Read 187938 times)

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Offline Klaustrophobia

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Re: What do you want in the rest of War in Heaven?
that's kindof approximated with the slammer
I like to stare at the sun.

 

Offline General Battuta

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Re: What do you want in the rest of War in Heaven?
Yeah, but we can do better.

 

Offline Madcat

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Re: What do you want in the rest of War in Heaven?
I started playing Wings of Dawn last week, I think there were multi-targeting swarm missiles in the second mission...? (Which is as far as I've come due to time constraints).

 

Offline Spoon

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Re: What do you want in the rest of War in Heaven?
I started playing Wings of Dawn last week, I think there were multi-targeting swarm missiles in the second mission...? (Which is as far as I've come due to time constraints).
Those are 'untargeted heatseekers'
I think what people mean here are multi-target aspect missiles (where you lock on onto multiple targets at once, like in ace combat for example). Which is not possible ingame unless you use scripts.
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline -Sara-

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Re: What do you want in the rest of War in Heaven?
I started playing Wings of Dawn last week, I think there were multi-targeting swarm missiles in the second mission...? (Which is as far as I've come due to time constraints).

Those from Wings of Dawn were a pest to use, those random heat-seakers picked any target. When you were right behind a bomber wing and fired them at dual, they'd go after a random interceptor 1500 metres removed from you instead. Multi-lock missiles'd be sweet, but it's probably a lot of scripting.

Could be nice to have a very weak swarmer purely dedicated to intercept bombs (not bombers), but it'd upset balance probably.
Currently playing: real life.

"Paying bills, working, this game called real life is so much fun!" - Said nobody ever.

 
Re: What do you want in the rest of War in Heaven?
I don't normally chime in on fanspec or wishlists, but I was so pleased, enthralled, and moved by this campaign that I have to post something, and since glowing reviews have already been done more eloquently, I thought a wishlist would do the job just as well. partial and complete spoilers within:

1.
Spoiler:
  I want Simms to live.  I know, I'm sure that's been decided by the talented writers already, but seriously, the Simms character arc is officially the only visible hope spot in the entire saga, after the failure at Saturn. For me, at least, the Laporte/Simms relationship is the last thing that seems to give a sense of attachment to the Martian fleet. If she dies as a result of bad intel, I'll really have nobody left to root for/defend.  It's saying something that, as I player, I can feel so strongly for a group of fictional characters, but as I said, it's so engrossing that I can't wait for R2.

2. I want more missions with a level fighter-to-fighter playing field.  As committed at the team was to subverting the fs2-style wave after wave of cannon fodder, it did happen a few times that whole bomber squadrons with escort would be thrown at the player, only to be slaughtered.  It's the missions that pitted us against a few talented fighters, or a heavy assault wing that didn't suck, that made me feel like a skilled pilot, instead of a gun turret. Maybe the last mission is still fresh in my mind (where the number of fighters is justified), but it seems like, for all that's been said about avoiding the silly waved attack pattern, it would be nice to see it even less than in R1.

3.
Spoiler:
I want another ride in that Uriel Sweeping down on those cruisers in my terrifying Gunship was exhilarating - war god indeed.  gimme another run!  which leads me to...

4.
Spoiler:
I want a victory My god, what a gut-wrenching finale, guys. It was an awesome piece of work..the sort of thing we as gamers can point to and say 'this is what games can do for storytelling that other mediums can't'. but that same uniqueness has me desperate for a real 'win'.  I mean, come on. I don't see the Feds winning the war, but I do seem giving a few bloody noses!  I understand the player agency problem, and that you guys have big plans, but if you're going to introduce ship and crew to us, then slaughter them before us, over and over, you've got to let us pull off a successful OP.  I'm still reeling from that last one. I was pissed, I want blood.  so give me blood.

5.
Spoiler:
I want the possibility of peace.  This campaign has done a brilliant job of giving the players and characters a cause.  But the rumblings of a secret project make me uneasy.  Such a compelling war drama suffers in having a potential Deus Ex Machina in the wings, ready to fix the plot.  I have no problem with a tragic ending to this saga, but if the 'secret plan' is for the Federation to begin anew, pack up and leave BSG-style (a series that's obviously had some influence on the writers ;)), it just wouldn't be right.  I hope there can be peace between the two peoples of Earth, brothers that they are, even at a high cost. I just don't want that peace forced on them, or given to them.  This is a human story...they need to fix it themselves.
.

So aside from a little more player 'winning', none of my suggestions are gameplay related, as I think you guys have nearly nailed it, gameplay wise, and especially FRED-wise.  so consider these suggestions a review in disguise, as no game has ever moved my like this one. these suggestions are also for me - I need to decompress after that campaign....right now I'm finding it hard to go back to the comparatively less sophisticated campaigns.  So thanks for ruining freespace for me!  :p I guess I'll just have to rename it 'Blue Planet' and pretend that the FS2 campaign is poorly executed fan-fiction for BP!

"Do you plunder?"
"I have been known to plunder..."
"I refer ye t' darkstar one, one o' th' newer big budget spacers - it's lack o' variety were bein' insultin', an' th' mechanics weren't polished at all.  Every time a title like wot comes out, it pushes th' return o' th' space shooter genre further down th' sea." - Talk like a pirate day '09
"Hope for the best, expect the worst." -Heinlein

 

Offline Commander Zane

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Re: What do you want in the rest of War in Heaven?
1.
Spoiler:
I want Simms to live.
This I want the most of anything story-wise.

 
Re: What do you want in the rest of War in Heaven?
In a similar vein to the multi-lock missiles, I think that the ability to retain missile lock on targets you are not actually facing would be an excellent feature. 

Also, I would like more player noticeable influences that arise from the prescence of an AWACS ship.  Maybe longer missile lock ranges, the aforementioned lock retention or similar.  I know that they do a suprising amount behind the scences, but very little of that is noticeable from the cockpit and any mission with them feels less "Oh look what a valuable strategic resource" and more "Oh look another defenseless piece of debris to add to the escort list"

 

Offline General Battuta

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Re: What do you want in the rest of War in Heaven?
In a similar vein to the multi-lock missiles, I think that the ability to retain missile lock on targets you are not actually facing would be an excellent feature. 

Also, I would like more player noticeable influences that arise from the prescence of an AWACS ship.  Maybe longer missile lock ranges, the aforementioned lock retention or similar.  I know that they do a suprising amount behind the scences, but very little of that is noticeable from the cockpit and any mission with them feels less "Oh look what a valuable strategic resource" and more "Oh look another defenseless piece of debris to add to the escort list"

Unfortunately what you're talking about would require significant code changes. While R2 will be running on a probably pre-final 3.6.13 build, I doubt we'll be able to do something as complex as AWACS modifiers for fundamental gameplay mechanics.

 

Offline Klaustrophobia

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Re: What do you want in the rest of War in Heaven?
that would be a SERIOUS gameplay change.  i don't think i would want that.  MAYBE for one paticular missile that is intended to have a high off-boresight engagement capability.  even then i think it should be limited and not a track everywhere kind of thing.

as for the aspect lock on multiple targets, that sounds like something that would be cumbersome to set up (as in the shot, not implement into the game) and couldn't be done in a dogfight.  that means it would really only be useful for incoming formations, where shoot-cycle-shoot isn't hard at all the way it is.  the only thing you don't get is the "cool factor" of a multiple launch.
I like to stare at the sun.

 

Offline Spoon

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Re: What do you want in the rest of War in Heaven?
Those from Wings of Dawn were a pest to use, those random heat-seakers picked any target. When you were right behind a bomber wing and fired them at dual, they'd go after a random interceptor 1500 metres removed from you instead.
So hey, I know that you are a big fan of BP and all (With 99% of your posts being in this thread) but if you got complaints or something about WoD. Could you at least bother to post them in the release thread?  :blah:
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline Klaustrophobia

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Re: What do you want in the rest of War in Heaven?
well it was relevant to the discussion going on here...
I like to stare at the sun.

 

Offline Rodo

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Re: What do you want in the rest of War in Heaven?
I wanna know what's project MORPHEUS, but I guess that will be revealed anyway.
el hombre vicio...

 

Offline Commander Zane

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Re: What do you want in the rest of War in Heaven?
Now I have to look that up again, I can't remember reading about it. :nervous:

 

Offline General Battuta

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Re: What do you want in the rest of War in Heaven?
Now I have to look that up again, I can't remember reading about it. :nervous:

Check the techroom entries on the Vishnans.

 

Offline Commander Zane

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Re: What do you want in the rest of War in Heaven?
Oh right, it only mentions the name.

 

Offline Shivan Hunter

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Re: What do you want in the rest of War in Heaven?
it's mentioned in the "conversations from WiH" as well. It has to do with the [REDACTED].

 

Offline Commander Zane

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Re: What do you want in the rest of War in Heaven?
It all makes sense now. :P

 

Offline -Sara-

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Re: What do you want in the rest of War in Heaven?
Those from Wings of Dawn were a pest to use, those random heat-seakers picked any target. When you were right behind a bomber wing and fired them at dual, they'd go after a random interceptor 1500 metres removed from you instead.
So hey, I know that you are a big fan of BP and all (With 99% of your posts being in this thread) but if you got complaints or something about WoD. Could you at least bother to post them in the release thread?  :blah:

Not a complaint, just an observation. I saw someone had already made the comment. I'll give a more thorough review at a later time then, it's one of the few points of criticism (not a complaint), but it was valid here I thought.

In a similar vein to the multi-lock missiles, I think that the ability to retain missile lock on targets you are not actually facing would be an excellent feature. 

Also, I would like more player noticeable influences that arise from the prescence of an AWACS ship.  Maybe longer missile lock ranges, the aforementioned lock retention or similar.  I know that they do a suprising amount behind the scences, but very little of that is noticeable from the cockpit and any mission with them feels less "Oh look what a valuable strategic resource" and more "Oh look another defenseless piece of debris to add to the escort list"

I guess it can however be faked by making a second version of an excisting missile which is equiped on AWAC missions. But that's not completely the same.
Currently playing: real life.

"Paying bills, working, this game called real life is so much fun!" - Said nobody ever.

 
Re: What do you want in the rest of War in Heaven?
I know it probably should exist out there, but I haven't played any mods with it so far, but what about bomber (or fighter)-mounted beams? Heavily nerfed of course. Perhaps only damaging shields, or only hull... something like that. It just seems something that would be one of the next steps of GTVA (or shivan) development.

Of course very sparingly used, but imagine a superbomber with an AAA-turret (not nearly as strong as capship beams of course) mounted on it's back... Oh, the nightmares it could cause...

Just some idea...

Concerning story and mission design you are of course knowing what you are doing, I think we can all expect outstanding mindblowing stuff again.

So all I really want is that it won't take too long I guess. But that's a given I think.