Author Topic: HELP to become a Modder  (Read 4316 times)

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Offline Zanar

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HELP to become a Modder
I have been playing  Freespace2 for 5 years now and i am quite familiar with mods and the Decent Manager Tools and all... and i had had my share of FREDing and i also tinkered with the GTD Hades to make it become a player ship...
It was hilarious to drive the thing as i made it so it would fly like a Pegasus (Before i played Transcend that is... I'm now terrified of them lol.....I'm sure that many people are..) :lol:

Well anyway i also tried making my own ship but failed miserably :sigh: and ive also made loads of weapons like: fighter beams(Before i knew FSO :eek:) capital beams,primaries,missiles etc so i am familiarized with the TBL,TBM files and POF

But what i really want to do is make my own proper mod with the free space open files so i can make weapon mods with the graphics already there but i don't know how to open the format they are in... so can someone give me a head start on how i can view those files so i can use them

But if i am not allowed because this is considered "plagiarism"... does anyone have any suggestions on how i can make my own effects

Any help is appreciated  

also ill be working on my GTD Hades Fighter... and try it against the colossus!!! and the SJ Sathanas and SSJ Gigas from INFERNO this is gonna be so awesome!!  :D BTW im gonna pack it with LRB Greens and BF Reds and throw the occasional shivan super lazer :P
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Offline The E

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Re: HELP to become a Modder
Please visit the Wiki's modding portal. I would also recommend joining the #hard-light IRC channel (link in my sig). There are usually at least a few people around who know stuff about FSO.
If I'm just aching this can't go on
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Offline Zanar

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Re: HELP to become a Modder
K Thanks very much! :)
I hope i can find stuff i need
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Offline Rodo

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Re: HELP to become a Modder
Ohh, another modder! welcome  :yes:
el hombre vicio...

 

Offline Shivan Hunter

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Re: HELP to become a Modder
also ill be working on my GTD Hades Fighter... and try it against the colossus!!! and the SJ Sathanas and SSJ Gigas from INFERNO this is gonna be so awesome!!  :D BTW im gonna pack it with LRB Greens and BF Reds and throw the occasional shivan super lazer :P

OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOkay.

You know, it's actually completely fine for a beginning tabler/modder to make an epic ship than can pwn everything. In fact, doing that can teach you some valuable things.

But players using huge ships...

Blue Planet tried it recently, and did a damn good job of it too. But it's far, far more difficult than you would at first believe. Freespace is geared towards fighter combat, and destroyer battles are largely supposed to be setpieces- the best a fighter can do is intercept bombs and destroy subsystems.

 

Offline The E

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Re: HELP to become a Modder
Yeah, the problem is, FreeSpace is more geared towards treating Destroyers as parts of the background.  Flying one isn't as much fun after a while, and making missions where you can fly one and still have fun are relatively hard to make.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
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Offline Getter Robo G

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Re: HELP to become a Modder
Your thread header is a little confusing.

You want help to become a modder, but apparently from what you've done you already are. :)

What you are really asking is buried in the following:


i am quite familiar with mods and the Decent Manager Tools and all... and i had had my share of FREDing

Well anyway I also tried making my own ship but failed miserably :sigh: and I've also made loads of weapons like: fighter beams(Before i knew FSO :eek:) capital beams,primaries,missiles etc so I am familiarized with the TBL,TBM files and POF

But what I really want to do is make my own proper mod with the free space open files so I can make weapon mods with the graphics already there but I don't know how to open the format they are in... so can someone give me a head start on how i can view those files so I can use them
also ill be working on my GTD Hades Fighter...


You don't need to access the files if you know how to use the tools (VP VIEW) with the DDS plugin you can look at each of the files just like then you click on a pof and modelview opens the model file.

The Nvidia DDs plugin should open the static Image or texture files. (but not animations).

Plaguarism is claiming someone else's work as your own, and or not crediting them!

No one should jump down your throat for the FS2 files, BUT if you use files from a specific MOD, best to ask them first and anything ported like that should be mentioned in the READ ME if you make such modifications publicly available...



(Modding 101)

Making a cap ship flyable is easy. Why doing it is complicated cause for arming you'd make  it a fighter not a Cap ship. Others have done it but I have never successfully make a turreted Cap ship usable (nor see why to do so in the first place) This is the completely wrong engine for that sort of thing. Just wanted to point that out, not tell you to stop.

So what exactly do you need help with?

You're familiar with the tools, you've altered tables (tweaked ships), made weapons...

What else is there? You said you "failed with your own ship" but didn't give specifics???


Please be a bit more specific in your information requests.   :D

« Last Edit: September 30, 2010, 03:41:31 am by Getter Robo G »
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Offline General Battuta

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Re: HELP to become a Modder
Making a cap ship flyable is easy. Why doing it is complicated cause for arming you'd make  it a fighter not a Cap ship. Others have done it but I have never successfully make a turreted Cap ship usable (nor see why to do so in the first place) This is the completely wrong engine for that sort of thing. Just wanted to point that out, not tell you to stop.

War in Heaven would like a word with you!

 

Offline Droid803

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Re: HELP to become a Modder
Karuna Command is pretty awesome, ayup.
Shame some of the targeting stuff still doesn't work quite properly (or has that been fixed?)
(´・ω・`)
=============================================================

 

Offline The E

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Re: HELP to become a Modder
It's been fixed, and we will deploy the fix with the next update. Unfortunately, it needs a nightly build to work.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline Droid803

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Re: HELP to become a Modder
Eh, I need a nightly build to even have sound, that's fine. :P
(´・ω・`)
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Offline Zanar

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Re: HELP to become a Modder
Hehe i guess soo but the only prob i have now is making music cuz i keep on lookin a the freespace wiki music.tbl info and i cant get the musics workin...... :mad:

but what i can make out is the way the tbl is formed... ;)

so anybody know a easy way to put your own music on fs2

thanks everybody for your replies it makes me feel wanted lolz :lol:

any whoo i await any helpfull tips  :)
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Offline Droid803

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Re: HELP to become a Modder
I just do the "cut the track into half" thing for time per measure or w/e, seems to work fairly well, given that your tracks are short.
(´・ω・`)
=============================================================

 

Offline Zanar

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Re: HELP to become a Modder
oh for your info

makin cap ships is actually quite funny and i have succeeded making it turret friendly with all of them beams working..

tested it on a lucifer....

and ya the only reason i started doin this was cuz i was bored and thinking of a GTD Hades in a dogfight would be epic
(and it was) :D but what is sooo anoying is that the warpin out of mission part is realy messed up the ship goes down to like 30s and it takes ages to warp out :jaw:
If you hate the Subach HL7 you are an enemy

 

Offline Zanar

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Re: HELP to become a Modder
oh droid so i gets some short tracks and then whut? :confused: lolz im am such a NOOOOB :P
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Offline Droid803

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Re: HELP to become a Modder
Basically, just copy one of the retail ones, but change the entries to this

Code: [Select]
$Name: <FILENAME>.ogg <HALF OF TIME IN SECONDS> 176400 ;

And example:

Code: [Select]
#SoundTrack Start         ; SoundTrack 8
$Soundtrack Name: C8-Scavenger
$Name: Scavenger_AMB.ogg 7.0 176400 ; * Ambience
$Name: Scavenger_EAr.ogg 0.65 176400 ; * Allied Arrival during Normal
$Name: Scavenger_EAr.ogg 0.65 176400 ; * Enemy Arrival during Normal
$Name: Scavenger_Btl1.ogg 6.05 176400 ; * Battle 1
$Name: Scavenger_Btl2.ogg 23.60 176400 ; * Battle 2
$Name: Scavenger_Btl3.ogg 17.48 176400 ; * Battle 3
$Name: Scavenger_EAr.ogg 0.65 176400 ; * Allied Arrival during Battle
$Name: Scavenger_EAr.ogg 0.65 176400 ; * Enemy Arrival during Battle
$Name: Scavenger_Vict.ogg 4.5 176400 ; * Victory 1 ( goal completed )
$Name: Scavenger_Vict.ogg 4.5 176400 ; * Victory 2 ( all enemies dead, goals completed )
$Name: Scavenger_AMB.ogg 7.0 176400 ; * Goal Failed
$Name: Scavenger_AMB.ogg 7.0 176400 ; * Player dies
#SoundTrack End ; End SoundTrack 8

Where, say, Scavenger_AMB.ogg is 14.00 seconds long. (check it with something accurate)

Not the best way to do it, but the lazy way. (Who the hell wants to count measures!?)
(´・ω・`)
=============================================================

 

Offline Zanar

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Re: HELP to become a Modder
OMG that makes sense thanks man!   :D

oh now i gets it....
lolz im stuck talkin like that deimos corvette from Deus Ex Machina...
If you hate the Subach HL7 you are an enemy

 

Offline Zanar

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Re: HELP to become a Modder
um hi i already asked this question and I'm a bit embarrassed to ask again but does anybody out there have a clear understanding of how to add your own music to fs2? I know people have done it but i cant seem to get any of it right......

also in the freespace wiki it is not clear of what i must do to get it working. it just shows the file structure and all...

so anyone got a easy way to do this?

and how to find samples of measures and number of measures (even tho i have no idea what these are or what they do.) :confused: :confused: :confused: :confused:

i am looking forward for any replies  :) :D
If you hate the Subach HL7 you are an enemy

 

Offline The E

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Re: HELP to become a Modder
Threads merged.

Droid explained the necessary steps already. Be aware that music needs to be in wav or ogg theora format for the engine to read it.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline Zanar

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Re: HELP to become a Modder
hmmm ive tried ogg aand wav...

maybe that it doesn't read it because it is in the data folder?
and if that is so should i build it with the original retail fs2 warble vp?

If you hate the Subach HL7 you are an enemy