Author Topic: [WIP] GTF Gilgamesh  (Read 8711 times)

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Offline DahBlount

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After a little bit of contemplation (Ie. Freaking out over what could go wrong), I decided to make my first ship and after a little bit I have some work to show of it and I want everyone's opinion.

The Gilgamesh is a Multi-role fighter that is designed with the balance of speed/maneuverability and payload in mind. It's most distinctive feature is the lack of a glass cockpit in favor of a COFFIN (Connection For Flight Interface) system. (Those who have played an of the Ace Combat games would know of it)

I don't really know how to go any further so I'll just shut up and show you guys some of the pictures. (Still not quite finished but basic shape is there)

I'm open to different name suggestions as well.

[attachment deleted by ninja]
« Last Edit: September 29, 2013, 05:16:06 pm by DahBlount »
<Axem> yet still more insightful than #hard-light

<Axem> jad2.23 will just be cat videos

<DahBlount> So
<DahBlount> JAD2.2 is like that
<Axem> maybe
<Axem> it can be whatever you like!
<DahBlount> A Chocolate Sundae?
<Axem> sure

My models: GTF Gilgamesh - GTD Nuadha [Redesigning] - Ningirama [WIP] - GTG Zephyrus

 

Offline An4ximandros

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Re: [WIP] Gilgamesh Fighter (Or Other)
InB4 "This should be in Blue Planet."

The plane's shape looks nice.

The wings could use some insetting to give them more depth as well as divisions into several parts.

I'll see what else I can think of. :)

But plz plz plz, don't use a greek myth name if asked!

 

Offline DahBlount

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Re: [WIP] Gilgamesh Fighter (Or Other)
InB4 "This should be in Blue Planet."

The plane's shape looks nice.

The wings could use some insetting to give them more depth as well as divisions into several parts.
Thanks. What is insetting, if I may ask?
<Axem> yet still more insightful than #hard-light

<Axem> jad2.23 will just be cat videos

<DahBlount> So
<DahBlount> JAD2.2 is like that
<Axem> maybe
<Axem> it can be whatever you like!
<DahBlount> A Chocolate Sundae?
<Axem> sure

My models: GTF Gilgamesh - GTD Nuadha [Redesigning] - Ningirama [WIP] - GTG Zephyrus

 

Offline Rodo

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Re: [WIP] Gilgamesh Fighter (Or Other)
I like the style, it could really stand out as a atmo/space capable ship :yes:
Some other things:
The wings look a little fragile viewed from the front, maybe adding some thickness to them might work better.
Also, don't apply smoothing effects on the shape just yet, as it stands now it's hiding a lot of places where you could put modeled details.
el hombre vicio...

 

Offline An4ximandros

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Re: [WIP] Gilgamesh Fighter (Or Other)
Stuff like this: http://blendermama.com/wp-content/uploads/2011/05/inset.jpg Pushing polygons inside a larger one inwards (or outwards.)

There are several ways to achieve this. Extending a selected part of a model to give place to a new set of polies to manipulate or by extruding a single polygon, for example.

 

Offline DahBlount

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Re: [WIP] Gilgamesh Fighter (Or Other)
I like the style, it could really stand out as a atmo/space capable ship :yes:
Some other things:
The wings look a little fragile viewed from the front, maybe adding some thickness to them might work better.
Also, don't apply smoothing effects on the shape just yet, as it stands now it's hiding a lot of places where you could put modeled details.
Thanks for the input. It kind of was designed as space/atmo ship. I do agree that the wings do seem a little on the thin side.

There are several ways to achieve this. Extending a selected part of a model to give place to a new set of polies to manipulate or by extruding a single polygon, for example.
This could be a good way to fix the wings seeming frailness. Thanks. :D
<Axem> yet still more insightful than #hard-light

<Axem> jad2.23 will just be cat videos

<DahBlount> So
<DahBlount> JAD2.2 is like that
<Axem> maybe
<Axem> it can be whatever you like!
<DahBlount> A Chocolate Sundae?
<Axem> sure

My models: GTF Gilgamesh - GTD Nuadha [Redesigning] - Ningirama [WIP] - GTG Zephyrus

 

Offline DahBlount

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Re: [WIP] Gilgamesh Fighter (Or Other)
Do the wings look better now?

[attachment deleted by ninja]
« Last Edit: September 22, 2013, 09:29:44 pm by DahBlount »
<Axem> yet still more insightful than #hard-light

<Axem> jad2.23 will just be cat videos

<DahBlount> So
<DahBlount> JAD2.2 is like that
<Axem> maybe
<Axem> it can be whatever you like!
<DahBlount> A Chocolate Sundae?
<Axem> sure

My models: GTF Gilgamesh - GTD Nuadha [Redesigning] - Ningirama [WIP] - GTG Zephyrus

 

Offline Rodo

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Re: [WIP] Gilgamesh Fighter (Or Other)
It does for me, just remember to keep a sharp edge on them.
Are you applying to the modeling contest?
el hombre vicio...

 

Offline DahBlount

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Re: [WIP] Gilgamesh Fighter (Or Other)
It does for me, just remember to keep a sharp edge on them.
Are you applying to the modeling contest?
Thanks. Should I apply? I still need to texture and do LODs/Debris. :shaking:
<Axem> yet still more insightful than #hard-light

<Axem> jad2.23 will just be cat videos

<DahBlount> So
<DahBlount> JAD2.2 is like that
<Axem> maybe
<Axem> it can be whatever you like!
<DahBlount> A Chocolate Sundae?
<Axem> sure

My models: GTF Gilgamesh - GTD Nuadha [Redesigning] - Ningirama [WIP] - GTG Zephyrus

 

Offline Rodo

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Re: [WIP] Gilgamesh Fighter (Or Other)
Yes, you have a ton to do, still another competitor would not be a bad thing for the contest itself.
The only evident limit seems to be: Entries close @ 23:59:59 GMT, 30th Spetember 2013

original thread

If there's nothing in the rules stopping you (AFAIK there isn't), and you think you might pull it of then by all means apply.
el hombre vicio...

 

Offline DahBlount

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Re: [WIP] Gilgamesh Fighter (Or Other)
Yes, you have a ton to do, still another competitor would not be a bad thing for the contest itself.
The only evident limit seems to be: Entries close @ 23:59:59 GMT, 30th Spetember 2013

original thread

If there's nothing in the rules stopping you (AFAIK there isn't), and you think you might pull it of then by all means apply.
I may consider it. I should be done with detail0 by tuesday and I can make LODs easily from there. The problems are gonna be debris and texturing. I can't decide what color scheme I should use either (Thought about Gunmetal Gray and Red).
<Axem> yet still more insightful than #hard-light

<Axem> jad2.23 will just be cat videos

<DahBlount> So
<DahBlount> JAD2.2 is like that
<Axem> maybe
<Axem> it can be whatever you like!
<DahBlount> A Chocolate Sundae?
<Axem> sure

My models: GTF Gilgamesh - GTD Nuadha [Redesigning] - Ningirama [WIP] - GTG Zephyrus

 

Offline fightermedic

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Re: [WIP] Gilgamesh Fighter (Or Other)
unique design you have there (for a freespace fighter at least)
if you really want to finish this in time to enter the contest, here is what i would do:
create the textures first, it's more important than lods or debris
you can even tilemap-texture it and then run SmartUV and bake all the textures if you want to be really quick about it
i for one always bake my textures, because i'm just not talented at texturing at all, i think it works good enough
to create lods and debris, blender has a really useful modifier called Decimate, check it out, combined with a bit of common sense it works quite well
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Other Campaigns I have participated in:
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Offline DahBlount

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Re: [WIP] Gilgamesh Fighter (Or Other)
unique design you have there (for a freespace fighter at least)
if you really want to finish this in time to enter the contest, here is what i would do:
create the textures first, it's more important than lods or debris
you can even tilemap-texture it and then run SmartUV and bake all the textures if you want to be really quick about it
i for one always bake my textures, because i'm just not talented at texturing at all, i think it works good enough
to create lods and debris, blender has a really useful modifier called Decimate, check it out, combined with a bit of common sense it works quite well

I will look into this. Thanks for the feedback!
<Axem> yet still more insightful than #hard-light

<Axem> jad2.23 will just be cat videos

<DahBlount> So
<DahBlount> JAD2.2 is like that
<Axem> maybe
<Axem> it can be whatever you like!
<DahBlount> A Chocolate Sundae?
<Axem> sure

My models: GTF Gilgamesh - GTD Nuadha [Redesigning] - Ningirama [WIP] - GTG Zephyrus

 

Offline DahBlount

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Re: [WIP] Gilgamesh Fighter (Or Other)
The model is finished but now the UV mapping is giving me flak. This may take a bit longer than I would like.

Update: UV layout is now finished. Texture in the works.

[attachment deleted by ninja]
« Last Edit: September 24, 2013, 08:36:28 pm by DahBlount »
<Axem> yet still more insightful than #hard-light

<Axem> jad2.23 will just be cat videos

<DahBlount> So
<DahBlount> JAD2.2 is like that
<Axem> maybe
<Axem> it can be whatever you like!
<DahBlount> A Chocolate Sundae?
<Axem> sure

My models: GTF Gilgamesh - GTD Nuadha [Redesigning] - Ningirama [WIP] - GTG Zephyrus

 

Offline ShadowWolf_IH

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Re: [WIP] Gilgamesh Fighter (Or Other)
Looks really good.  You're off to a rockin start.
You can't take the sky from me.  Can't take that from me.

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Offline DahBlount

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Re: [WIP] Gilgamesh Fighter (Or Other)
Looks really good.  You're off to a rockin start.
Thanks. I have a picture of a texture candidate. You could say it is kind of a radical texture.

[attachment deleted by ninja]
<Axem> yet still more insightful than #hard-light

<Axem> jad2.23 will just be cat videos

<DahBlount> So
<DahBlount> JAD2.2 is like that
<Axem> maybe
<Axem> it can be whatever you like!
<DahBlount> A Chocolate Sundae?
<Axem> sure

My models: GTF Gilgamesh - GTD Nuadha [Redesigning] - Ningirama [WIP] - GTG Zephyrus

 

Offline Droid803

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Re: [WIP] Gilgamesh Fighter (Or Other)
That looks disgusting, sorry.
It also looks like you don't even want to try and texture it, and just want to slap an auto-gen'd noise or whatnot on it and say it's done because 'texturing is hard work' or something. I sincerely hope that is not the case. With that you may as well not have UVmapped it, not like anyone could tell.
(´・ω・`)
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Offline DahBlount

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Re: [WIP] Gilgamesh Fighter (Or Other)
That looks disgusting, sorry.
It also looks like you don't even want to try and texture it, and just want to slap an auto-gen'd noise or whatnot on it and say it's done because 'texturing is hard work' or something. I sincerely hope that is not the case. With that you may as well not have UVmapped it, not like anyone could tell.
That's what I figured. I'll fix up a new thing.
<Axem> yet still more insightful than #hard-light

<Axem> jad2.23 will just be cat videos

<DahBlount> So
<DahBlount> JAD2.2 is like that
<Axem> maybe
<Axem> it can be whatever you like!
<DahBlount> A Chocolate Sundae?
<Axem> sure

My models: GTF Gilgamesh - GTD Nuadha [Redesigning] - Ningirama [WIP] - GTG Zephyrus

 

Offline Lepanto

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Re: [WIP] Gilgamesh Fighter (Or Other)
Looks nice (besides the texture, admittedly). Keep going! If you're also entering the competition, then may the best model win!
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Offline DahBlount

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Re: [WIP] Gilgamesh Fighter (Or Other)
Looks nice (besides the texture, admittedly). Keep going! If you're also entering the competition, then may the best model win!

Actually here is a better texture (Not even closed to finished of course, still have lot's of detail to go over).

[attachment deleted by ninja]
<Axem> yet still more insightful than #hard-light

<Axem> jad2.23 will just be cat videos

<DahBlount> So
<DahBlount> JAD2.2 is like that
<Axem> maybe
<Axem> it can be whatever you like!
<DahBlount> A Chocolate Sundae?
<Axem> sure

My models: GTF Gilgamesh - GTD Nuadha [Redesigning] - Ningirama [WIP] - GTG Zephyrus