So Wings3D can do hierarchy (I think...), and it can also export to Collada. If I can get the hierarchy together in Wings, I can get it into FS tonight before making the spec, glow and normal maps.
1) What should the hierarchy for 4 LODs and 4 debris pieces look like?
2) How do I actually edit hierarchy in Wings? (The Geometry Graph doesn't seem very easy to use, and I'm not sure if the Outliner could help.)
I'm going to go get some noms. I need an answer soon as this is preventing me from working on the model any further (I want to get it ingame before spending any more time on mapping).