Thank you, Voelkel, you are too kind.
I should point out that my FRED-ing skills are actually pretty much non-existent at the moment, so I will either have to assemble a team to help me with it, or learn it all from scratch.
Can this old dog learn new tricks? I guess we will find out. 
An update to acts one and two may come out in a month or two, as I have already made several minor balance and gameplay changes based on simple table edits, and Voelkel has a partial update ready that can be incorporated too.
I'm also working on the text and dialogue to fix any grammar and spelling errors I find, fixing typos and the like.
I have also added TTS (Text To Speech) support for act one so that it matches act two. It will be included in act three as standard (unless it is voice-acted of course.)
Tech room text etc. will also be created where needed.
Act three, and any more substantive changes to acts one and two, will be a job for 2023 since I have several books I need to get into a publishable state first. That and, you know... learn how to FRED

I'll publish my ideas for the future and a rough development roadmap in a week or two. If, after they have seen that, anyone would like to get involved to help make those aspirations a reality, then the more the merrier. I'll set up a Reunion Dev discord and the like to help keep things organised and all the team members connected :-)
I’m planning on being realistic, and I’ll scale what I attempt to do with it based on how well my FRED-learning goes and/or the size and skill set of the hypothetical team that grows around it. The design doc and roadmap will reflect this. Too many multi-act campaigns have been left unfinished on cliffhangers due to well-intentioned ambitions outstripping resources, so it would be good to bring Reunion to a satisfactory conclusion. 😊 (That and show Valve that we can count to three

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