Even though I was just about done texturing this thing, I've decided that tilemapping it would just be easier on everyone. It may not look as good, and it'll use about 5 to 7 textures instead of 1, but I think this is in the best interests of FS.
Also, the turrets look like multipart turrets, but due to hierarchy issues I think I'm just going to make them singlepart turrets. I'll leave the models, of course, since remodeling them would be too much work, and I'll just have the firepoint on top of them. I'd retexture them so it would look like there's an emitter there, but like I said, I'm tilemapping it and that would just be impossible.