Eh...the review itself is of minimal interest to me. The reaction of the fanbase is what's interesting, because it is so atypical of it. Fusion was met with annoyance for having an arbitrary plot device limiting them instead of their ability. The review implies that M:OM does the same thing, and is kind of insulting to Samus to boot. If the base is arguing that it's OK because games aren't art, instead of nodding and going "Yeah, this is friggin stupid", something is amiss.
See, Fusion was one of my favorite entries in the series precisely
because of those plot devices. I sort of have an atypical entry into the Metroid series...my first game was Prime (and its sequel) and then Fusion, and I still haven't made it around to Super Metroid. For me, the thought of having this really rich universe/backstory and a strong character like Samus, and then never really exploring either one, feels like somewhat of a waste of potential. I personally prefer the stronger narrative focus that a few of the newer games have pursued, as opposed to the "wander around and find power-ups" model of the original games.
As far as "insulting" Samus goes, I haven't yet played the game myself, so I can't pass judgment on it as a whole. However, I do agree with a point I saw someone make that directly counteracts one of the main complaints of this review. The author took particular offense at Samus's reaction to Ridley, at the flashback to a scared little girl crying as she stood face-to-face with a monster, because Samus has already faced down Ridley a few times before over the Metroid timeline. But the thing is, I feel like it's far
more appropriate for Samus to react this way than for Ridley to be treated as just some boss that you have to lob missiles at. According to the backstory, this is the same creature that
killed her parents and destroyed her homeworld. Is anyone going to react in business-like fashion when encountering the source of that much personal trauma? Of course not. To me, that's the way Ridley
should be handled, and I'm glad to hear about that sequence in the game.
To be honest though, the lack of major interest in the game is more of a signal though. Walked by the game in Wal-mart the other day, and was surprised it was already out, since no one had mentioned it in any of the places I visit online. This is the first discussion of the game I've encountered - and silence when dealing with a well known property on a platform hurting for hardcore games is a condemnation in and of itself.
I've seen a rather massive amount of interest in it myself. I occasionally browse the OverClocked ReMix forums, and there's a 20+-page thread going about it, with plenty of back-and-forth. Just the fact that it's a very different sort of Metroid game has captured a lot of people's attention, for better or worse. Also, from what I understand, Other M has just about the best opening-week sales numbers in Japan of any title in the Metroid series. I haven't seen any details about the US release yet, though.