Arcadia
Shhh, tell know one. Oh and Lilith and Cain, Lilith has igger guns, but as far as I can see that's about it.I'm telling everyone! Wait here.
Arcadia
I DID, put Arcadia in.
Aeolus and Diemos, the two " :eek2: Oh CRAP" ships of FS2
Even vasudan ones would do just fine.
I think I've seen that picture :shaking:Thats why I see through my hands.
Aeolus and Diemos, the two " :eek2: Oh CRAP" ships of FS2
Haha, my thoughts (and votes) exactly
I think I've seen that picture :shaking:Thats why I see through my hands.
Go contact your local Catholic priest immediately so you can become a saint. :lol:
Sync wasn't creepy. Exciting, yes, but not creepy. Transcend, on the other hand, was ****-in-pants-most-of-the-time.And using the laptops touch mouse makes it even worse... :ick:
aside from the abomination, yes. Listen to your vasudan wingmates, there is one with a more feminine sounding voice than the others. I think it is the voice that responds with "By your command" when orderedEven vasudan ones would do just fine.
:lol: Do we have any canon evidence that Vasudans even have gender?
Then again, can you state that Vasudans have more than one gender just because in FS2 some Vasudans have a 'feminine' voice? Because that's not actually the Vasudans' voice but the translator/voice synthesizer/whatnot. What if it's just and upgrade made by the Terrans who got sick of listening to the same monotonic voice every time a Vasudan spoke?aside from the abomination, yes. Listen t your vasudan wingmates, there is one with a more feminine sounding voice than the others. I think it is the voice that responds with "By your command" when orderedEven vasudan ones would do just fine.
:lol: Do we have any canon evidence that Vasudans even have gender?
Simply because not only I command the greatest one ever built, but also because it can hold it's own against practically anything it comes across.
I think it's just theory at this point, but why not? The Ravana pwnz everything in front of it because of how the weapons are placed, so it's just natural to assume that it won't survive an attack from behind.
Still takes time.I think it's just theory at this point, but why not? The Ravana pwnz everything in front of it because of how the weapons are placed, so it's just natural to assume that it won't survive an attack from behind.
Turn.
Still takes time.I think it's just theory at this point, but why not? The Ravana pwnz everything in front of it because of how the weapons are placed, so it's just natural to assume that it won't survive an attack from behind.
Turn.
The Hippocrates owns everyone. It can flak the Aeolus to death, it can Piranha the Deimos to death, it can beam the sathanas to death, it can do it all. You can't beat the Hippocrates.I'm guessing the original High Noon was something along the lines of "The Colossus and the Sathanas prepare for a final showdown when suddenly
You see, :v: had to tone the Hippocrates down, because in the mission "The Sixth Wonder", it kept on going traitor and blowing up enif station, the hawkwood, the cato, and even the colossus when it jumped in. So they toned it down to a medical cruiser's role.
You know, they did say the Orion was partially designed by Chuck Norris.. that's why it pwns.
well the ravana wa taken down by a wing of bommbers and a covette so...that saya a lot about the all powerfull shivan destroyer.
Simply because not only I command the greatest one ever built, but also because it can hold it's own against practically anything it comes across.
Except a Sathanas, of which the Shivans have 80.
Thankfully I will never meet one! Unless of course I meet a special Doctor with his young female assistant.
You know, they did say the Orion was partially designed by Chuck Norris.. that's why it pwns.
You mean a nine thousand teratonne etc.
(I've no idea what comes next before the tirade of true correction)
Anyway the easyness with which the ravana can be disarmed is ridiculous. Anyway the Iceni is not so different from the ravana aside from the fact it doesnt have a fighterbay and its much smaller and faster. I mean the Iceni is designed for offence . And i happen to believ it was designed by Xena the warrior princess :P
I don't know why everyone's crazy about the Orion though? The things admittedly a little ugly. I've never had any great love for it, in either FS1 or 2. Though I prefer it to the Hecate by a long shot. If I had to pick a Terran ship I'd probably go with the Leviathan. I hate fighting against those things, Aeolus? Whatever. Damn Levy's got 4 AAAf beams. Those things are murder. Though AAAf beams in general are painful. One of the hardest missions for me in FS2 is Fient, Parry, Riposte! Of course the only Levy is a friendly, but having to go near couple of Fenris in a Perseus isn't my idea of a good time. Especially when my wingmen are a bunch of losers who get killed in short order.
Yeah, I mean it just destroyed at least a destroyer and a corvette before that mission and it still took a cruiser down and engaged a corvette and yet another cruiser not to mention fighter and bomber wings from the rest of the fleet, how weak. :rolleyes:
Yeah, I mean it just destroyed at least a destroyer and a corvette before that mission and it still took a cruiser down and engaged a corvette and yet another cruiser not to mention fighter and bomber wings from the rest of the fleet, how weak. :rolleyes:
Technicely, we never saw it destroy those ships. WE don't know how that battle went. Was the GTVA fleet attacked by the Ravana head-on? Were they ambushed by swarms of fighters and bombers, weakened, and then attacked by the Ravana from behind?
To me this is the most plausable scenario, since there's no way a Ravana can take on a Orion head-on (or a fleet for that matter) without taking considerable damage itself. Yet the Ravana in the mission was at 100%. Either [V] didn't care about relism or the GTVA ships never managed to fire back - meaning there were either disarmed or crippled and ambushed.
Anyway the ravana managed to take down those by surprise then the other ones because GTVA command decided to bet on a sheer volume of firepower and take the ravana head on no special tactics.
Anyway the easyness with which the ravana can be disarmed is ridiculous.
It is meant to jump in, roast a ship, then jump out. Preferably before its beam cannons are destroyed. It works WONDERS doing that job (well, assuming there are no omniscient fighter pilots who know exactly where it will jump in and take out its beams the moment it does).
The Orion can pretty much dominate in any circumstance. The Hatshepsut takes second simply because it's brimming with anti-capital and anti-fighter death.
Actualy its not the refire rate that is a murder but the sheer time period at which that thing keeps firing 10 seconds as oposed the the BGreens 3 seconds. But youa re correct the sheer refire rate is a killer. 5 seconds to refire was it???
You know, my first impulse when a hostile Ravana jumps in is to take out its main beams. That kinda got me in trouble a while ago, when I was playing a mission where the Ravana had to destroy something for the mission to progress...
:wtf: BGreen fires for 4 seconds and waits 30 seconds, LRed fires for 7 seconds and waits 10 seconds.
Actually, the Ravana would be useful in a node blockage, because most of it's Firepower is located on the front (Where the node is).
You underestimate its speed and turn capacity.
I find it amusing that people are trying to excuse the Ravana from being superior by saying it's superior or the other ships were inferior.
Of course it has better tech, if it hadn't it wouldn't be superior in the first place! You can try as much as you like to come up with excuses such as "If it hadn't got those beams/shields/weapons/whatever, it would be worse/better/whatever.". The technology involved in a ship will also be part of it's design. If it hadn't got those characteristics what would be the point of designing a ship like that? If a Sathanas didn't have beam technology what would be the point of those 4 arms? If the Pegasus didn't have stealth would it even be survivable in battle? Those questions don't and cannot make sense because, like I said before, the technology involved is part of their design. So yes, the Ravana is superior thanks to the technology used in it, which is masterfully put into action as soon as it appears in the theater of war, end of story.
This is Lieutenant Samsa. The allied attack against the SD Ravana has deteriorated. We've lost the GTD Delacroix, and the surviving warships in the battle group are damaged. Petrarch is scrambling the 107th to assist. Command will also sortie the GVC Somtus and the GTC Yakiba. Once they cross the subspace portal, we will move them into position.
Well, just by looking, Vasudans are built rather similar to Humans. That would lead you to believe that they operate on the same biological principles that we do.
That's why they're called aliens :) they're bipedal and have two eyes. Same as most invertibrates. Although the lack of Zod nipple gives out the impression that they don't feed their young on milk.
As you can see It specifically says that the attack on the Ravana caused the destruction of the destroyer and the damage on the rest of the battle group. It could have been its fighters giving the final blow, it could have been the easter bunny for all I care, the cause for its downfall was the Ravana as stated. No ammount of whinning will change that. And no, the Orion could not do what the Ravana does. Can the Orion destroy a Deimos in seconds? Can the Orion heavily damage the Colossus like the Ravana did in Their Finest Hour? No.
TrashMan, answer me this, do you consider the Ravana inferior to any non-shivan destroyer? This is all I'm trying to prove, that the Ravana is superior. The plot certainly says so, so I dunno what you are trying to prove.
No, the Ravana didn't heavily damage the Colossuss. It was heavily damage at the start of the mission.Be that as it may, but nonetheless after taking out the Beast did the CO/comm officer/random dude inform the Command that "The Ravana is going down, but we've sustained critical damage.". Either yet another inconsistency or it was meant storywise that the Beast would cause damage to the Colossus.
The Collie took it out rather quick every time I played, ravana doing only 5-6% damage or so.
What I'm trying to prove is that you're jumping to conclusions.
Ship A destroying ship B from an ambush does NOT prove ships A's superiority in any way, shape of form.
And yes, the Orion can do what the Ravana does.
No, the Ravana didn't heavily damage the Colossuss. It was heavily damage at the start of the mission.
The Collie took it out rather quick every time I played, ravana doing only 5-6% damage or so.
Colossus and Sathanas all the way! Battle of the titans, oh yeah!
Stop trying to avoid the question, do you consider the Ravana superior to any non-shivan destroyers or not?
I'm not jumping to conclusions, you are the one who's meandering around the point. Yes, it's fighter and bombers complements could somehow cripple and destroy parts of an entire battlegroup despite said battlegroup already encountering those same fighter and bomber complements (they were searching for their source). Somehow those same complements only began fightning (as opposed to annoy which seems to be their primary function or at least is what you seem to suggest) when the fleet discovered/encountered the Ravana. The Ravana played a pivotal role in the operation in spite of what you may struggle to come up with.
Second, no the Orion cannot do what the Ravana can. As shown by Lobo, the Ravana heavily damaged the Colossus, like it or not, it's in the plot. For the Orion the only mission where it tries to even damage the Colossus it was trying to ram it.
Stop trying to avoid the question, do you consider the Ravana superior to any non-shivan destroyers or not?
No.
QuoteI'm not jumping to conclusions, you are the one who's meandering around the point. Yes, it's fighter and bombers complements could somehow cripple and destroy parts of an entire battlegroup despite said battlegroup already encountering those same fighter and bomber complements (they were searching for their source). Somehow those same complements only began fightning (as opposed to annoy which seems to be their primary function or at least is what you seem to suggest) when the fleet discovered/encountered the Ravana. The Ravana played a pivotal role in the operation in spite of what you may struggle to come up with.
Second, no the Orion cannot do what the Ravana can. As shown by Lobo, the Ravana heavily damaged the Colossus, like it or not, it's in the plot. For the Orion the only mission where it tries to even damage the Colossus it was trying to ram it.
And again, you're making conclusions without knowing how the battle played out.
If the Ravana attacked the Orion from the rear, in a surprise ambush explain to me how that proves a superiority of a ship class.
And yes, the Orion can do what a ravana can.. Go ahead, FRED a mission with some fighters attacking the Ravana and then a while later a Orion jumping out behind it in optimal fireing position. The Ravan would be lucky to get a shot off before dying.
And for your information the NTD Repulse did more damage to the Collie than the Ravana did.. the Collie lost around 10-20% of his HP in that mission every time I played it.
The Orion and Ravana both seem to be anti-capital weapons. They both have lots of firepower (though the Ravana might have a little more), but all of the Ravana's firepower is focused forward, while the Orion has it spread around its hull. I am pretty sure that in a duel from their strongest angles (the Ravana facing the Orion and the Orion's port side facing the Ravana), the Ravana would win. The Ravana was built as an purely offensive weapon, if put in any other situation it will die quickly.
Whoa Whoa Whoa there. Since when the hell did a Rvana managed to severely damage the Colie. Does anyone even rmember the Fact the the Collie was at 80% already?Like we discussed on the previous page...
"The Ravana is going down, but we've sustained critical damage."Like it or lump it, the CO/whatever of the Colossus stated that part after the Beast went down. It very much implies that the Beast caused quite a bit of damage to the Colossus. We all know that the Colossus was damaged and we all know the Beast didn't damage it really much, but nonetheless, in-game dialogue (something I often concider canon) states that the Colossus took critical damage from the short battle with the Beast. That is what we were discussing here.
Also it is unfair to say a ship is superior to the other if you are not giving them both the same advantages in field test. The Orion is Superior simply because it can take out more then one ship at one time because of its broadside firepower.As i said the Ravana is the BEST offensive destroyer calss warship in game. The BEST destroyer in gmae not even close. In fact i consider the Demon to be superior to the Ravana.
Also when comparing the Ravana to another warship please dont compare it to the Hecate. Its just not fair. The Hecate is not a front line heavy action in your face destroyer. It was never meant to be. And you can see that from its design and massive fighter/bomber capacity.I didn't? I compared it to any destroyer in the GTVA (in particular the Orion because it was the one being shoved around as an example).
Also i dont really care if a weapon in game was Freded sexp'ed or whatever if it was used in game then there should be at least the posibilaty that such a weapon is canon.
Why am i sayng this?? well i have 2 words for you "Surrender Belisarius " ! You know what im talking about.
Also as far as i can tell an Orion can take out a corvette as seen above really fast .
As for the Whole profile thing we have seen beam cannons miss their targets so i was wondering how a Ravana would do against an Iceni and its 3 BGreens . Slim profile fast and agile....masive forward firepower....!
The Orion and Ravana both seem to be anti-capital weapons. They both have lots of firepower (though the Ravana might have a little more), but all of the Ravana's firepower is focused forward, while the Orion has it spread around its hull. I am pretty sure that in a duel from their strongest angles (the Ravana facing the Orion and the Orion's port side facing the Ravana), the Ravana would win. The Ravana was built as an purely offensive weapon, if put in any other situation it will die quickly.
The Ravana would win only because it has it has a large profile to hit. If you were to put them on a broadside battle, I'm pretty confident that the Orion will be victorious. I mean, just look at this...
Which is what i was saing on a previous page regarding the way we take into account everithing that is a + and a - on warship and based on all those stats we can conclude if it is a good of bad warship. Dont feel like explaining it again so go through my previous posts.
Also If that is the case then the Vasudan do actualy have BF beams as we can see from the mission "Surrender Belisarius" . And if that is the Case then actualy the Vasudans have the mother of all beams well at least from the GTVA POV. because the BFVas or whatever its called would produce just a weee bit under the dammage of a BFGreen but it has a faster refire rate then the BFGreen then the vasudans actualy have more powerfull beams. Oh you get my point.
Also the Iceni is also a canon ship in this case and can no be considered as a one of plot line ship . But rather as an actual ship. The fact that we dont see it ingame with the GTVA is something else. Dont want to start off on a path this way.
Again The Ravana is only superior in 1 of the 3 different aspects of how i view warships and how most ppl here tend to analize warhips and say hat one is better then the other.
Noone is sayng that the Ravana is not a kickarse offensive destroyer when engaging cap ships HEADON . However the Ravana is pretty much useless at anithing other then engaging capships headon.
Also dont go around sayng that a Ravana can just Obliterate a Capship and then just move on to the next cuz you see things are not so simple. The Orion and pretty much any other GTVA ship can just snipe the Ravana from outside its beam cannons range. Now how superior is the Ravana ???
Also by the time the Ravana gets into range and asuming it does get in range in time and asuming it can by some miralcle take out the enemy before it goes down what do you thinjk the other warship is dooing?? Beaming it to pieces or even better manouvering out of its field of fire.
The Ravana lost its edge in the nebula as soon as the GTVA was actualy able to see what was in there. As soon as the GTVA managed to do that they didnt even bother to send in a destroyer they just bommbed it to pieces. That was the first and only smart thing i saw the GTVA Command do...actualy it was not GTVA command it was Petrach but that is another thing.
Vasudans don't have a BF beam. Their biggest one is the BVas.
Which is what i was saing on a previous page regarding the way we take into account everithing that is a + and a - on warship and based on all those stats we can conclude if it is a good of bad warship. Dont feel like explaining it again so go through my previous posts.
Also If that is the case then the Vasudan do actualy have BF beams as we can see from the mission "Surrender Belisarius" . And if that is the Case then actualy the Vasudans have the mother of all beams well at least from the GTVA POV. because the BFVas or whatever its called would produce just a weee bit under the dammage of a BFGreen but it has a faster refire rate then the BFGreen then the vasudans actualy have more powerfull beams. Oh you get my point.
(...)
Again The Ravana is only superior in 1 of the 3 different aspects of how i view warships and how most ppl here tend to analize warhips and say hat one is better then the other.
Noone is sayng that the Ravana is not a kickarse offensive destroyer when engaging cap ships HEADON . However the Ravana is pretty much useless at anithing other then engaging capships headon.
Also dont go around sayng that a Ravana can just Obliterate a Capship and then just move on to the next cuz you see things are not so simple. The Orion and pretty much any other GTVA ship can just snipe the Ravana from outside its beam cannons range. Now how superior is the Ravana ???
Also by the time the Ravana gets into range and asuming it does get in range in time and asuming it can by some miralcle take out the enemy before it goes down what do you thinjk the other warship is dooing?? Beaming it to pieces or even better manouvering out of its field of fire.
The Ravana lost its edge in the nebula as soon as the GTVA was actualy able to see what was in there. As soon as the GTVA managed to do that they didnt even bother to send in a destroyer they just bommbed it to pieces. That was the first and only smart thing i saw the GTVA Command do...actualy it was not GTVA command it was Petrach but that is another thing.
Also the Iceni is also a canon ship in this case and can no be considered as a one of plot line ship . But rather as an actual ship. The fact that we dont see it ingame with the GTVA is something else. Dont want to start off on a path this way.
Hum? Maybe SEXPs?
The BVas does 22385 dmg, wheras the Deimos has 80000 hit points.
a) it was SEXP'd for a more cinematic effect or
b) the Psamtik was given a stronger beam for a more cinematic effect.
Can't find any entry on a BFVas though.
Corrected.Hum? Maybe SEXPs?
The BVas does 22385 dmg, wheras the Deimos has 80000 hit points.
a) it was SEXP'd for a more cinematic effect or
b) the Psamtik was given a stronger beam for a more cinematic effect.
Can't find any entry on a BFVas though.
I SAID IT BEFORE, AND I'LL SAY IT AGAIN, IN ALL CAPS THIS TIME JUST TO MAKE SURE YOU UNDERSTAND.
THE BELESARIUS WAS AT 24% HULL INTEGRITY.
A few times it worked for me- the Aeolus beamed the Lilith's BFred and then proceeded to flak it to a long and painfull death.
If the first salvo of beams doesn't kill the BFred,the Aeoulusany cruiser can kiss it's @$$ goodbye, it's just that the Aeolus does huge enough damage with all it's flak guns that it can actually get into a balanced fight when the Lilith has the one turret less.
The Lilith doesn't have a BFRed, it's got an LRed. The Lilith is pretty useless when you disable the LRed anyway. It's just as badly armed as the Cain, save for replacing the Shivan Turret Lasers with Shivan Mega or Shivan Heavy Lasers.
Take any single turret from an Aeolus and it'll flak you up.
Apparrently the best cap ship is whatever Ghostavo says it is because he can make up a great story about super sensors... with no canon evience.
However, with no evidence to the contrary, I'd say his argument is pretty safe...
permenently safe
No where does it say shivan sensors are superior.
No where does it say shivan sensors are superior.
The ravana is said to be tasked with destroying smaller ships.
Cough, AWACs are kind of effective as proved by the gas miner assault and tracking the Ravanna in the dirt place. :)
"Love the Treason..."
Cough, AWACs are kind of effective as proved by the gas miner assault and tracking the Ravanna in the dirt place. :)
People seem to forget that the Ravana Jumped in meaning it jumped from another location exited subspace and fired on the Corvette. They did detect it but it was too late for the first corvette to flee the battlefield since there wasnt enough time to activate its jump drives.:wtf: I... hope you're not mixing two or more missions up. No AWACS was present when the Lysander and Actium were searching for the Ravana. So there wasn't even the slightest chance they could have detected it early enough for a successful retreat. A Terran AWACS was present in the aforementioned "Battle of the Wilderness" as well as "A Game of TAG", providing some edge for the GTVA in the nebula. Later during the gas miner assault, there was a Vasudan AWACS, once again being useful. But there is not telling how far the Sathanas was before it jumped to the battle scene. Even if the AWACS rocks, as they say, the nebula might still win against it on longer distances.
Also the nebula was huge. The AWACS was not suposed to scan all the nebula just increase the sensor range of the GTVA within a designated area. So stop making these kinds of acusation regarding the sensor iferiority of the GTVA. sure the GTVA sensors were not up to the task as the shivan ones but then again the shivans had time to develop sensors that would work in the nebula environment.
AWACS is of no use to me. I can't fire that far, after all. I just look at my radar and head for the simmering red blips.
Of course the Nebula would win against it at longer ranges such a fact was never in argue what was in arguement was the fact that ppl seem to believe that if you have an AWACS in the area you should be able to detect any and all hostile forces in an entire nebula or sistem for that matter. Wrong.
Do not underestimate the value of technical support. It will be the last mistake you'll ever make.Try telling that to my middle school. No matter what you say, what you argue, they won't pay a 15 year old $14 per hour for part-time technical support. They won't pay me anything, even though I do just as much work as the district IT person does at my school. Then there's the thing about grades. Most kids' parents at my school give them some kind of reward (once, I heard $100 cash, other time I heard a laptop(!)) for getting straight A's. I'm expected to get straight A's. I get a B+ in Algebra 2 (a grade ahead), and they say I'm slacking and scold me. Ah, well. If it'll help me get into Stanford.
Also the nebula was huge. The AWACS was not suposed to scan all the nebula just increase the sensor range of the GTVA within a designated area. So stop making these kinds of acusation regarding the sensor iferiority of the GTVA. sure the GTVA sensors were not up to the task as the shivan ones but then again the shivans had time to develop sensors that would work in the nebula environment.
on a less argumentative (spelling?) note, an old school orion or the Hatsheput
on a less argumentative (spelling?) note, an old school orion or the Hatsheput
I don't like the nebula, i only play nebula missions so i can get to the next one, visual detection and auto targetting is my favourite sort, but doesn't work in a nebula. I just target an incoming hostile (by tapping b, e, or h [in that order on importance]) and burn towards it, but that leaves my wingmates behind, and i always bear the brunt of the defences, but they are the ones that get killed (?!)!!
I think the sobek is a fantastic combat ship. It's armour is quite strong for it's size, and it can dish out damage just the same. It can hold it's ground for quite a while, and if deployed correctly, can prove a dire threat to any and all destroyers (against a sath, there are just a couple of anit-wareship beams on it's backside to take it out). If deployed with alpha 1 arriving beforehand, it can proove a terrible threat to any warship (not sure about collie though). I choose it as my favourite ship, for it's small size, and suprising firepower.
The Sathanas Juggernaut is a truly dreadfull ship. It's four main beam cannons can rip through almost anything infront of it, and in charging through node to node, it is a superior threat. It can easily tear down blockades and shred any warship the GTVA has in front of it. But it's weakness is it's less protected body, which compared to it's foreward weaponry, is terrible. But to take one down is a victory to be joyfull for, and i love watching them blow up. Defeating multiple juggernauts is a very triumphant experience. So i choose this as my second favourite FS2 warship because i love blowing them up!! Which is quite a task.
And yea, the Sath probably turns faster than you can move, partially because its so huge.
Oh yea. Darn lever laws.What about an orion, or a corvette, a bomber wing could quickly take out those flaks (in that case, alpha one could brutalize flaks and beams in a few minutes [15, 20, 25? Less, more?] and a head on confrontation with a hecate or typhoon and the destroyer would PWN the juggernaut!!)
Anyway, if it is close enough the Fenris might manage to fly in between the BFRed spikes...
Oh yea. Darn lever laws.What about an orion, or a corvette, a bomber wing could quickly take out those flaks (in that case, alpha one could brutalize flaks and beams in a few minutes [15, 20, 25? Less, more?] and a head on confrontation with a hecate or typhoon and the destroyer would PWN the juggernaut!!)
Anyway, if it is close enough the Fenris might manage to fly in between the BFRed spikes...
Inferno is invading people's minds? Ahahahaha...
Nothing in the game has ever shown the ability to microjump
Nothing in the game has ever shown the ability to microjump
Well, all it gotta do is a 200 meter intrasystem jump, ram it's claws up the victims ass and fire those BFReds.
(which is, like seen on some ST bonus video, quite possible)
Maybe they just launch fighters when your back is turned.... heh. Even a weak corvette is still a fair adversary though.For a single fighter, yes. I think the Moloch is weak because it needs internal space for its fighterbay. Therefore it can't carry as much reactors as the other Shivan ships.
Depends on how the Orion and the Lilith are positioned.
Also the Moloch is well like the Hecate ment to do everithing just nothing in a reasonably good way.
crap i dont think even a Deimos has that many AAAf beams.
Hold on ppl dont go around bashing the Orion or ani other cap ship when compared to the Lilith. I mean that thins is a god damn cruiser but has destroyer class weaponry on it. I mean the beam cannon on that blasted thing is just too powerfull.
Also if you wanna be fair then give the Aeolous 2 LRBG that should make things about even in terms of actual beam dammage output. Why 2? Because the LRed can outshoot any of its similar weapons from the GTVA what 3 times in a row ????
Also is it just me or is taking out the Aeolus harder then taking out a Deimos??? I mean ive had more trouble with that cruiser then with a full blown corvette.
Alpha one is not supposed to be able to take out anything that large, but would be able to. I'll remember to make the jugg jump out in the end or make it invunreble so that doesn't happen.Yeah but using it in a campaign is a sign of utterly stupid mission design. Remember mission 2 of DEM? "Kill all the Lucifers. This is my first mission i hope u liek it"
Yeah but using it in a campaign is aFixed.sign of utterly stupid mission design****ing dimwitted. Remember mission 2 of DEM? "Kill all the Lucifer's. This is my first mission i hope u liek it :) :) :)"
And if you think it seems boring, everyone needs to start somewhere, even the great Turey was once an FS2 modding Noob.Yes, but most people (hopefully) practice in silence, starting with the simple "destroy one enemy wing and one cruiser" missions and then further developing their skills. They are only concerned about releasing their missions when they actually believe they've achieved something "non-noobish" in the field of mission design. And how much has Turey modded, anyways? To me he is only the Installer Dude (and I mean it in the most positive way imaginable).
No i don't remember that mission. Show me how to download it. And it would be nice if someone showed me how someone might be able to download a mission/campaign of mine.Search for Deus Ex Machina and download it. Pretty much the same as with downloading anything else.
Anyone who played the Freespace 2 Demo on insane and remember how much of a ***** that Moloch was to take out, just because of a flak and a couple laser turrets?Heh, I converted it to single player and tried on my own. I tried beating it 10 times on medium or hard but couldn't. :D
I have to disagree with those who claim the GTC Leviathan is the deadliest anti-strike craft platform.
The reason is 2 well placed Stiletto II's which make a whole side safe.
Treb and maxim are lame weapons IMHOI welcome you my opposite.
Also please let us not forget thet the Collie has more beam cannons then the Stahani and if all those beam cannons were facing one side or something like that the Jugg would go down so fast it would make the shivans spin theyr heads. I mean you would have like what 12 or so overloaded LRBG of BFG shooting all at one against a jugg . I dont care if the jugg has 4 BFReds it can not sustain that much punnishment for very long it would take what 2 or 3 salvos to take out the jugg? Asuming the Collie can keep on for that long.A Sath destroys the Collie in about a minute, assuming it's on the 'correct' side. All the Collie's beams together don NOT match those 4 BFReds. No way.
$Name: BFGreen
$Model File: none ; laser1-1.pof
@Laser Bitmap: laserglow01
@Laser Color: 0, 255, 54
@Laser Length: 0.0
@Laser Head Radius: 0.3
@Laser Tail Radius: 0.3
$Mass: 100.0
$Velocity: 1600.0 ;; speed of the weapon (initially) -- may or may not change
$Fire Wait: 35.0 ;; in seconds
$Damage: 1900 ;; NOTE: for beam weapons this is kind of a "continuous" damage applied every few fractions of a second that the beam is on.
$Armor Factor: 1.0
$Shield Factor: 1.0
$Subsystem Factor: 1.0
$Lifetime: 30.0 ;; How long this thing lives
$Energy Consumed: 0.30 ;; Energy used when fired
$Cargo Size: 0.0 ;; Amount of space taken up in weapon cargo
$Homing: NO
$LaunchSnd: 125 ;; The sound it makes when fired
$ImpactSnd: 88 ;; The sound it makes when it hits something
+Weapon Range: 4000 ;; Limit to range at which weapon will actively target object
$Flags: ("Big Ship" "huge" "beam" "supercap")
$Icon: icongun05
$Anim: LoadGun07
$Impact Explosion: ExpMissileHit1
$Impact Explosion Radius: 120.0
$BeamInfo:
+Type: 0 ;; 0 - 4 are valid #'s
+Life: 4.0 ;; how long it lasts once the beam is actually firing
+Warmup: 5000 ;; warmup time in ms
+Warmdown: 3500 ;; warmdown time in ms
+Radius: 160.0 ;; muzzle glow radius in meters
+PCount: 25 ;; particles spewed every interval
+PRadius: 1.4 ;; particle radius
+PAngle: 60.0 ;; angle of the random "cone" where the particles are generated
+PAni: particleexp01 ;; particle ani
+Miss Factor: 1.0 1.1 1.2 1.3 1.4 ;; magic # - higher == miss more (only really applicable to type 0 and type 3 beams)
+BeamSound: 148 ;; the looping beam-firing sound
+WarmupSound: 155 ;; associated warmup sound
+WarmdownSound: 160 ;; associated warmdown sound
+Muzzleglow: beamglow3 ;; muzzle glow bitmap
+Shots: 0 ;; only used for TYPE 3 beams
+ShrinkFactor: 0.1 ;; what percentage of lifetime where beam starts shrinking (0.1 == 10% life left)
+ShrinkPct: 1.8 ;; what percentage of max width we subtract per second
$Section: ;; one section of the beam (you can have up to 5)
+Width: 40 ;; width of the section
+Texture: beam-red ;; texture for this section
+RGBA Inner: 255 255 255 255 ;; rgba values (only for non-textured beam compiles)
+RGBA Outer: 150 150 150 10 ;; rgba values (only for non-textured beam compiles)
+Flicker: 0.0 ;; how much it flickers (0.0 to 1.0)
+Zadd: 4.0 ;; hehe
$Section: ;; one section of the beam
+Width: 50 ;; width of the section
+Texture: beam-green2 ;; texture for this section
+RGBA Inner: 160 160 0 255 ;; rgba values (only for non-textured beam compiles)
+RGBA Outer: 60 60 0 10 ;; rgba values (only for non-textured beam compiles)
+Flicker: 0.45 ;; how much it flickers (0.0 to 1.0)
+Zadd: 3.0 ;; hehe
$Section: ;; one section of the beam (you can have up to 5)
+Width: 60.0 ;; width of the section
+Texture: beam-green ;; texture for this section
+RGBA Inner: 255 255 255 255 ;; rgba values (only for non-textured beam compiles)
+RGBA Outer: 150 150 150 10 ;; rgba values (only for non-textured beam compiles)
+Flicker: 0.4 ;; how much it flickers (0.0 to 1.0)
+Zadd: 2.0 ;; hehe
$Section: ;; one section of the beam
+Width: 90.0 ;; width of the section
+Texture: beam-green3 ;; texture for this section
+RGBA Inner: 255 0 0 255 ;; rgba values (only for non-textured beam compiles)
+RGBA Outer: 60 0 0 10 ;; rgba values (only for non-textured beam compiles)
+Flicker: 0.5 ;; how much it flickers (0.0 to 1.0)
+Zadd: 0.0 ;; hehe
Actually...Quote$Name: BFGreen
$Model File: none ; laser1-1.pof
@Laser Bitmap: laserglow01
@Laser Color: 0, 255, 54
@Laser Length: 0.0
@Laser Head Radius: 0.3
@Laser Tail Radius: 0.3
$Mass: 100.0
$Velocity: 1600.0 ;; speed of the weapon (initially) -- may or may not change
$Fire Wait: 35.0 ;; in seconds
$Damage: 1900 ;; NOTE: for beam weapons this is kind of a "continuous" damage applied every few fractions of a second that the beam is on.
$Armor Factor: 1.0
$Shield Factor: 1.0
$Subsystem Factor: 1.0
$Lifetime: 30.0 ;; How long this thing lives
$Energy Consumed: 0.30 ;; Energy used when fired
$Cargo Size: 0.0 ;; Amount of space taken up in weapon cargo
$Homing: NO
$LaunchSnd: 125 ;; The sound it makes when fired
$ImpactSnd: 88 ;; The sound it makes when it hits something
+Weapon Range: 4000 ;; Limit to range at which weapon will actively target object
$Flags: ("Big Ship" "huge" "beam" "supercap")
$Icon: icongun05
$Anim: LoadGun07
$Impact Explosion: ExpMissileHit1
$Impact Explosion Radius: 120.0
$BeamInfo:
+Type: 0 ;; 0 - 4 are valid #'s
+Life: 4.0 ;; how long it lasts once the beam is actually firing
+Warmup: 5000 ;; warmup time in ms
+Warmdown: 3500 ;; warmdown time in ms
+Radius: 160.0 ;; muzzle glow radius in meters
+PCount: 25 ;; particles spewed every interval
+PRadius: 1.4 ;; particle radius
+PAngle: 60.0 ;; angle of the random "cone" where the particles are generated
+PAni: particleexp01 ;; particle ani
+Miss Factor: 1.0 1.1 1.2 1.3 1.4 ;; magic # - higher == miss more (only really applicable to type 0 and type 3 beams)
+BeamSound: 148 ;; the looping beam-firing sound
+WarmupSound: 155 ;; associated warmup sound
+WarmdownSound: 160 ;; associated warmdown sound
+Muzzleglow: beamglow3 ;; muzzle glow bitmap
+Shots: 0 ;; only used for TYPE 3 beams
+ShrinkFactor: 0.1 ;; what percentage of lifetime where beam starts shrinking (0.1 == 10% life left)
+ShrinkPct: 1.8 ;; what percentage of max width we subtract per second
$Section: ;; one section of the beam (you can have up to 5)
+Width: 40 ;; width of the section
+Texture: beam-red ;; texture for this section
+RGBA Inner: 255 255 255 255 ;; rgba values (only for non-textured beam compiles)
+RGBA Outer: 150 150 150 10 ;; rgba values (only for non-textured beam compiles)
+Flicker: 0.0 ;; how much it flickers (0.0 to 1.0)
+Zadd: 4.0 ;; hehe
$Section: ;; one section of the beam
+Width: 50 ;; width of the section
+Texture: beam-green2 ;; texture for this section
+RGBA Inner: 160 160 0 255 ;; rgba values (only for non-textured beam compiles)
+RGBA Outer: 60 60 0 10 ;; rgba values (only for non-textured beam compiles)
+Flicker: 0.45 ;; how much it flickers (0.0 to 1.0)
+Zadd: 3.0 ;; hehe
$Section: ;; one section of the beam (you can have up to 5)
+Width: 60.0 ;; width of the section
+Texture: beam-green ;; texture for this section
+RGBA Inner: 255 255 255 255 ;; rgba values (only for non-textured beam compiles)
+RGBA Outer: 150 150 150 10 ;; rgba values (only for non-textured beam compiles)
+Flicker: 0.4 ;; how much it flickers (0.0 to 1.0)
+Zadd: 2.0 ;; hehe
$Section: ;; one section of the beam
+Width: 90.0 ;; width of the section
+Texture: beam-green3 ;; texture for this section
+RGBA Inner: 255 0 0 255 ;; rgba values (only for non-textured beam compiles)
+RGBA Outer: 60 0 0 10 ;; rgba values (only for non-textured beam compiles)
+Flicker: 0.5 ;; how much it flickers (0.0 to 1.0)
+Zadd: 0.0 ;; hehe
Doesn't matter though, the BFRed will still do 1.9 times the damage of the BFGreen per shot, and reload 3.5 times faster.That doesn't matter...
Now can we talk about something involving cap ships please
Wtf so youre telling me that the collie with 6 or 7 LRbg which are the equivalent of BFGreens would still come down second? No way what about the time differential of the amount of time it takes the jugg to close the gap in efective fire range?? The Collie could in theory come out on top .13 LRBGreens do less damage than 4 BFReds. With only 6/7, there is no fight.
...have totaly different roles...he said
anyway Sobeks are really not suposed to go against Deimos class corvettes. I mean they are from different time periods and have totaly different roles or rather the Deimos is more of a aaaf cap ship support ship while the sobek altough it has all those things it is more of a offensive ship mean to go head on with enemy cruisers.but in game their roles appear identical, as they are sent into similar situations and against the same targets (just about everything)
The Orion has more power on its broadsides than forward. And the Deimos only has half its firepower forward. Also, the Hatshepsut isn't completely blind to capships on its underside. It has a single SVas there. And I was talking more about anti-fighter defenses anyway (though most Vasudan ships have a lack of those on their undersides as well).
The Orion has more power on its broadsides than forward. And the Deimos only has half its firepower forward. Also, the Hatshepsut isn't completely blind to capships on its underside. It has a single SVas there. And I was talking more about anti-fighter defenses anyway (though most Vasudan ships have a lack of those on their undersides as well).
The Deimos still has 2-3 beams firing at any target forward as compared to one on the sides, therefore forward concentration. Oh, the Aeolus too. I thought the Hat's SVas was on the rear not the ventral side but I could be wrong as I've seldom fought against it, if ever. One of the most underused ships in FS2 and when it is used you can't bloody well see it in the nebula anyway.
I think that Volition intentionally kept certain ugly ships (Hecate, Ravana, Hatshepsut) mostly hidden in the Nebula. FSU has of course rendered this unnessesary
That is subjective. I think the Hecate looks sorta cool. More modern than the Orion. Less blocky. Not bad at all.I think that Volition intentionally kept certain ugly ships (Hecate, Ravana, Hatshepsut) mostly hidden in the Nebula. FSU has of course rendered this unnessesary
Eh . . that's subjective.
If the nebula was used to cover ugly ships, why aren't there any Orions in the nebula :P
Have you (forgive the mental image) tried coming up behind a Sobek on hard?I humbly thank you for this. I will forever be unable to get that image out of my head.
Or from the top; it would be better to attack it from below.Have you (forgive the mental image) tried coming up behind a Sobek on hard?I humbly thank you for this. I will forever be unable to get that image out of my head.
But yeah. That Sobek is one hell of a ***** if you try to take it on from behind.
Damn never actualy did the math for those beams. Hell if that is the case then just arm every ships that has terslasher beams with Vslasher beams and get it over with. I mean with such beams even the DEimos could be a threat to almost anithing out there. Sure its a threat now but it would be so much so with vasudan beams.
A Deimos mounting VSlash is a whole lot more believable than a Hippocrates mounting an LRBGreen.
First, the Deimos has a Vasudan reactor. I would believe Vasudan weapons function on Vasudan reactors.
Secondly, the Deimos is stated to output more power than any ship its size, the Sobek included. Therefore, it shouldn't be impossible to mount at least a pair VSlash, since that is what the Sobek mounts.
The Hippocrates mounting an LRBGreen makes no sense, since first, its a medical ship, not a Monitor, and I doubt its reactor provides enough power to operate a beam of that magnitude. (Of course, you can FRED it, but that doesn't mean anything. I can FRED a Watchdog with a BFRED).
vasudan ships with terran weapons? No.
vasudan ships with terran weapons? No.
Seriously, you fail at life. Every, I repeat every, Vasudan capital ship mounts Terran weaponry.
Deimos-class corvettes, such as the GTCv Actium, have proven one of the most worthwhile additions to the Terran fleet. These sleek, ultra-modern warships are the first products of a new era of ship design, maximising manoeuvrability and firepower.
vasudan ships with terran weapons? No.
Seriously, you fail at life. Every, I repeat every, Vasudan capital ship mounts Terran weaponry.
Oh you mean stupid terran turrets and terran huge turrets? They don't really count.
If you didn't look at the table file would you know they were terranturret and terran huge? No, you'd think it was "little yellow blob" and "big green blob" and that's it. So really, what terran guns are you talking about?
As for flak and triple AAAf, who's to say who developed it. Unless there's something in the briefing to say otherwise.
Again, another terrible argument. Without going into the tables what would explicitly tell you that the VSlash is Vasudan? And once you did look, since according to you "Terran" means nothing then "V" must mean nothing as well.
Also, I just cannot understand why you think that replacing Terran weaponry with the equivalent (or less as some proposed) Vasudan weaponry on a ship where one of the major components is already of Vasudan design is as unreasonable as mounting the most powerful ship mounted GTVA weapon on a medical vessel...
UM, Becuase it's YELLOW. And all beams from Vasudan ships are YELLOW. And all beams from Terran ships are GREEN. Just as all ships from Shivan ships are RED? Really, did you even play the game? This stuff is thematic and plain common sense. If someone's playing FS2 for the first time and late in the campaign a terran ships fires a yellow beam, they're going to think "someone ****ed up, it should be firing a green beam."
Now if someone wants to design some fancy new ship and say it's a hybrid design that mounts Vasudan weapons be my guest.
But from a purely in-game perspective, vasudan fires yellow, terran fires green and shivans fire red. And anything contrary to that is wrong as established by the entire 30 missions of the CANON FS2 campaign.
their Vasudan-designed reactor core provides more energy per ton than any other allied ship class.
So Terran Turrets are actually Vasudan? Well that is certainly a revelation. :rolleyes:
Also you just gave precedence for why it would be easy to recognize that Vasudans use Terran weapons in the form of Terran Huge Turrets.
Also, technically the Deimos is a hybrid, so...
As for the Deimos reactors, it's quite frankly irrelevant if they're Vasudan designed. A reactor is a reactor. This isn't magic the gathering where Vasudan reactors give yellow mana to fire yellow beams, and terran reactors give green mana to fire green beams. They all simply give power. And the only thing that piece of fluff tells you is that the Vasudans and Terrans are co-operating more closely and involved in more joint-development projects.
And those "NTF saboteurs" were SOC operatives, not NTF.
Vasudans in FS1 had vasudan light lasers.
As for the Colossus talking-guy. Remember the mission where you had to escort the Aquitane ? The guy from the Aquitane, who talked to the pilots wasn't Petrarch. So the commanding admiral of the Colossus can be a vasudan. And those "NTF saboteurs" were SOC operatives, not NTF. You can understand that if you pay attention to the whole Iceni operations- SOC needed info on ETAK so the Iceni had to survive.
It's SOC ! They probably changed the coordinates at the last second. And as for the blockade- SOC probably ordered to reprioritize it somewhere else, so Command was outranked by SOC and had to comply.
The idea that SOC is some separate uber powerful organization controlling everything behind the scenes is a lie perpetuated by fan-based campaigns.I believe that was the case for the GTI and the GTA. I hope STR makes the GTI more badass. ;7
SOC got Erinyes BEFORE they were even announced by the GTVA to public. SOC is SPECIAL OPERATIONS COMMAND. The name itself states that they are higher in rank than normal Command.
The Lockheed F-117 Nighthawk is a stealth ground attack aircraft operated solely by the United States Air Force. The F-117A's first flight was in 1981, and it achieved Initial Operational Capability status in October 1983.[1] The F-117A came out of secrecy and was revealed to the world in November 1988.[2]
He's one in a long line of black Volition characters that know everything: See Red Faction
SOC and GTVI answer only to the security council. Same does command. So if you don't like to agree with me that SOC is higher in rank than command, than at least agree that they are the same rank. But SOC still get's special permissions and stuff.
You have any in-game evidence?In-game evidence is not needed. It's common sense.
I'll agree when I see it, not before.
*sigh*
The structure of GTVA. Who else can Command answer to other than the Security Council? And SOC with GTVI get special permissions cause they're working on different things - something that needs special permissions.
BETAC dismantled the governments of the Terran blocs and recognized the General Assembly, the Security Council, and the Vasudan Imperium as the supreme authorities of Terran-Vasudan space.
Under BETAC, the Vasudans and the Terrans maintain separate fleets under a single command structure. A warship is designated GT or GV, indicating whether it is Galactic Terran or Galactic Vasudan. The two species openly exchange information and technology, and the most recent fighters and bombers can be modified to accommodate pilots of either species.
You have volunteered for a covert assignment with Special Operations Command (SOC), in conjunction with Galactic Terran-Vasudan Intelligence (GTVI).
We are working with the full cooperation of Vasudan Tactical Command and the Terran 6th Fleet. The probability that you will engage allied fighters will be minimal.
Now that you've rebuilt, do you go and create your own separate government for your military taskforce? No. The military is led by the Security Council, which is a civilian thing. The politicians control the military. The military don't control themselves. Seriously.
*slaps head*
Come on... SOC is SPECIAL OPERATIONS. That means it's SPECIAL. SPECIAL things tend to get more than REGULAR. And working in cooperation with those things - means they are about the same rank. But SOC or GTVI still get to pull more strings.
Missions with the Special Operations Command are carried out deep in enemy territory, with minimal logistical support. Our behind-the-lines activities include infiltration, sabotage, surgical strikes, and intelligence gathering.
GTVI pulls strings, SOC FOLLOWS ORDERS.I think it's more like the Security Council control the GTVI who pull the strings, who make the SOC do **** (ie. Politicians say "We authorize xxyy", the GTVI gets the plans down, and the SOC executes the missions)
Special means IRREGULAR. What exactly is a Special mission:
Not "Missions with Special Operations Command are whatever the hell we want, because we outrank Command and go joy riding in new toys and Command's our ***** because we have the word special in our name."Agreed.
Ok, I'll stop now. I see this has got off topic, and just to say "OMG YOU'RE WRONG". If you want to continue this discussion, make a new thread and do so without me.You're just saying that because you know you've pulled a Mobius.
SOC, GTVI and Command are about the same rank.
No, I'm just saying that SOC is doing their different missions without needing permission/confirmation from regular Command.And that's just silly.
SOC, GTVI and Command are about the same rank.
IIRC SOC is a division of the GTVI.
No, I'm just saying that SOC is doing their different missions without needing permission/confirmation from regular Command.
Replay the SOC mission where Vasudans attack. Though they were rogue.
So how the hell can you say that SOC operatives are in lower ranking then the GTVA command. Sure in theory perhaps they are but in reality they would probably only aswer to a handfull of ppl. that is all. the same goes for the GTVI altogh the GTVI would actualy be answerable to alot more ppl then the SOC .
So with all due repect saying that a Deimos would be unable to mount vasudan beams is ridiculous .
The Deimos was designed to maximize firepower the same can be said if it mounted Vasudan beams.
Also simply because the SOC asks for volunteers doesnt mean it could not recruit its own ppl . For all we know it already has its own ppl. Even Alpha1 is a SOC opperative once he accepted the initial mission. Its just that there would be no point in parading you as and SOC opperative since you would be more or less useless then. Also the voluntering is because they do not want to order someone to go a suicide mission someone that would turn tail and run at the first sign of trouble. They simply ask for those that are insane enough to actualy agree to go on these missions. Im actualy suprised they managed to get a hold of so many dont you?
So basicly you are saing that 2 species that probably even worked toghether at some point or another to develop beam cannons would use such totaly different methods of achieving the same thing that you would have to rebuild more then half the ship?
This beeing said i clearely state that unlike GTVI who are more or less under more rigid chains of command (though i wouldnt bet on it) the SOC can bypass the entire GTVA Command and go directly to the "president" if you want or the chief of staff if they have to and report only to them. Does that make things clear for you?
Also simply because the SOC asks for volunteers doesnt mean it could not recruit its own ppl . For all we know it already has its own ppl. Even Alpha1 is a SOC opperative once he accepted the initial mission. Its just that there would be no point in parading you as and SOC opperative since you would be more or less useless then. Also the voluntering is because they do not want to order someone to go a suicide mission someone that would turn tail and run at the first sign of trouble. They simply ask for those that are insane enough to actualy agree to go on these missions. Im actualy suprised they managed to get a hold of so many dont you?
Like blowfish or whoever said
For the love of god of course you fracking get executed by GTVA command because you killed a few thousand civilians.
So basicly now you have proof of vasudan beam tech size power requirements the working of the SOC GTVI and GTVA high Command? Crap then i must have been playng a different game up untill now. Oh please feel free to teach us all the source of you valueble intel.
Geez you make my head hurt.
Also regarding beam power req.'s just because a beam cannons does 2.4 times the dammage does not mean it would need 2 times the power. If we go by that logic the the Hattie really should not exist or be a hell of alot bigger. Sure they might have slightly different power req's but nothing that drastical. Perhaps 20 or 30% more power needs?
You tell me about the laws of phisics ??? dude you have bombs that can dish out multiple gigatons of dammage . Those very same bombs should not produce any F*****G blast wave you blundering COMMON SENCE man. SPACE HAS NO GASSES FROM WHICH TO RESULT A DAMMNED BLAST WAVE.
most of tech in FS2 does not hold up to the laws of phisics .
You tell me about the laws of phisics ??? dude you have bombs that can dish out multiple gigatons of dammage . Those very same bombs should not produce any F*****G blast wave you blundering COMMON SENCE man. SPACE HAS NO GASSES FROM WHICH TO RESULT A DAMMNED BLAST WAVE.
most of tech in FS2 does not hold up to the laws of phisics .
So . . . are you arguing for or against Magic Pixie power?
Because you seem to be arguing for both sides.
PS - Btw, a beam cannon is like (or is) a LASER. (the LA is "Light Amplification") Which is pretty much like a flashlight which has a lightbulb inside, so . . . it's a good comparison.
Thanks for coming out.
Beam cannons are not lasers. This has been discussed more times than an0n has posted :rolleyes: (well, not really).
So by what feat of magic pixie did you actualy come to the conclusion that beam cannons are actualy Lasers.No this ia hve to hear since most of what we seen in game sugests that is not something as simple as lasers. No please give me the cannon for such statements . an im not even gonna go into disecting your comparison.
But the VSlash could still be more efficient than the TerSlash. But we know nothing for sure. All the Canon evidence we have is that the Deimos mounts 4 slash beams, and the Sobek mounts 2, more powerful, slash beams. We also know that Vasudan reactors are typically better than Terran reactors, though that doesn't really help us at all.
But the VSlash could still be more efficient than the TerSlash. But we know nothing for sure. All the Canon evidence we have is that the Deimos mounts 4 slash beams, and the Sobek mounts 2, more powerful, slash beams. We also know that Vasudan reactors are typically better than Terran reactors, though that doesn't really help us at all.
This has gotten so crazy I've forgotten who is arguing what point.
Well acording to what you said that should be correct actualy acording to todays phisics laws. But then again the actian is placed more then 200 years into the future.
See something else that should be imposible but we just like to asume they have some sort of tiny device that enables them to do so.
But the VSlash could still be more efficient than the TerSlash. But we know nothing for sure. All the Canon evidence we have is that the Deimos mounts 4 slash beams, and the Sobek mounts 2, more powerful, slash beams. We also know that Vasudan reactors are typically better than Terran reactors, though that doesn't really help us at all.We actually don't know that Vasudan reactors are better than Terran reactors: All we know is that the Deimos has a very good reactor that is Vasudan.
...their Vasudan-designed reactor core provides more energy per ton than any other allied ship class.
Of course it can be more efficient, but it still requires at least240%(my bad) power as compared to the TerSlash. Not even accounting for losses in efficiency. Let's say the TerSlash has 50% efficiency so you put in 2 power and get out the 1 damage. Even if the VSlash has 60% efficiency to get out 2.4 damage you still need 4 power which is still 200% equivelant to the Terran Slash
We actually don't know that Vasudan reactors are better than Terran reactors: All we know is that the Deimos has a very good reactor that is Vasudan.
Where the hell are you getting those numbers. There are more factors to consider than we even know. Maybe the Deimos uses a considerable amount of power for its anti-fighter screen... WE DON'T KNOW
Well acording to what you said that should be correct actualy acording to todays phisics laws. But then again the actian is placed more then 200 years into the future.
So you're saying in 200 years the Laws of Physics are going to change? The same laws of physics which have been in place the last 13.73 Billion years?
Ohhhhhh . . . kay.QuoteSee something else that should be imposible but we just like to asume they have some sort of tiny device that enables them to do so.
By tiny devices you mean magical pixies right?[=/b]
The size of the turret means nothing.
The size of the turret means nothing.
It does. It means how easy it is to hit and destroy.
I give up. I actualy gave him proof of some of the things that dont make sence in FS2 in order to prove a point and that is that FS doesnt actualy go by the laws of phisics. then he bashes me with magical pixies.
Im not sayng the rules have to change im just sayng that perhaps they found out how to bend the rules or even ignore the rules of phisics through technological means. If you cant get that through your thinck head then you really should not be playng FS or even attempt to have a constructive arguement/debate over such a game.
The size of the turret means nothing.
Let me just say this, because no one seems to notice. :v: wasn't thinking about these things when they designed the ships, they were just trying to make cool designs that were balanced gameplay wise. So anything we have to say about efficiency or size cannot possibly be right, because it's :v:'s universe.
And that isn't meant as a personal insult to AlphaOne, it's just a good example of what I'm talking about.
And that isn't meant as a personal insult to AlphaOne, it's just a good example of what I'm talking about.
Unfortunately it will probably be taken that way :rolleyes:
Man im gooing to wash my mouth with soup now i can believe i just said that.
But come on dude youre not listening to what i say. I never said the laws of phisics shange or that they can be ignored at least not today with current tech means. But PERHAPS they have the tech that alows them real time comunication ever the distance of several thousand of lightyears.
So, what are your favorite cap ships? [/futile attempt to get back on topic]
So, what are your favorite cap ships? [/futile attempt to get back on topic]
Sobek and the Lilith ;7
(which is how we got into this mess in the first)
Sobek and the Lilith ;7
Me too, though I would probably change Sobek to Hatshepsut if I could.
I like the Hatshepsut. It has a striking design that looks cool. It is balanced between anti-cap and anti-figher weaponry, and it has lots of HP. It does, however, suffer from slightly poor weapons placement with regard to its beams, as its it possible it could be defenseless against a small target (like a Lilith ;) ) on its broadside.