Recent Posts

Pages: < Prev 1 2 3 4 5 6 [7] 8 9 10 Next >
61
FreeSpace Discussion / Re: Screencap Contest: August 2025
« Last post by shiv on August 18, 2025, 03:53:07 pm »
snip

These are great! What systems do these skyboxes show?
I prefer to keep it secret for now ;) It's a recolor of Gamma39's Sirius though.
62
A super old campaign called Enemies United got put up on Knossos - I want to convince Joe to play it, but that kind of torture might be a violation of the Beta Aquilae Convention  :nervous:

Although he put both System Madness and System Madness II on the list... so...  :warp:
63
Nightly Builds / Nightly: 18 August 2025 - Revision f92bc15fc
« Last post by SirKnightly on August 18, 2025, 01:50:54 am »
Here is the nightly for 18 August 2025 - Revision f92bc15fc



Group: Linux-arm64
nightly_20250818_f92bc15fc-builds-Linux-arm64.tar.gz (Mirror)


Group: Linux-x86_64
nightly_20250818_f92bc15fc-builds-Linux-x86_64.tar.gz (Mirror)


Group: MacOSX-arm64
nightly_20250818_f92bc15fc-builds-Mac-arm64.tar.gz (Mirror)


Group: MacOSX-x86_64
nightly_20250818_f92bc15fc-builds-Mac-x86_64.tar.gz (Mirror)


Group: Win32-SSE2
nightly_20250818_f92bc15fc-builds-Win32-SSE2.zip (Mirror)


Group: Win64-SSE2
nightly_20250818_f92bc15fc-builds-x64-SSE2.zip (Mirror)

Code: [Select]
------------------------------------------------------------------------
commit dde16a54c
Author: Goober5000
Commit: Goober5000

    restore inadvertently deleted code
 code/ship/shiphit.cpp | 5 +++++
 1 file changed, 5 insertions(+)
64
FreeSpace Discussion / Re: Screencap Contest: August 2025
« Last post by skdKitsune on August 18, 2025, 01:46:54 am »
snip

These are great! What systems do these skyboxes show?
65
FreeSpace Discussion / Re: Enemies in a campaign
« Last post by 0rph3u5 on August 17, 2025, 11:22:49 am »
Quote
How will the company or merc operate when their homes, logistic, families are all living under the GTVA?

1. The GTVA is a political entity founded to uphold a political treaty, the BETAC. As the entity assigned to the protection of the sets of laws that exist under this social contract, it is not allowed to violate them. Simply put, those how have to enforce the law, have to obey the law. The existence of law breakers does not suspend the rule of law.

2. The doctrine of the prohibition of collective punishment applies under BETAC. Long fancy words, made short: Under BETAC you cannot punish a person for the actions of another. Especially you cannot punish someone solely based on association, including family connection, legitimate business ties, and similar.

3. Internal enemies of the GTVA might shelter their logistics into "uncooperative populations", i.e. they might seek specifically to build their logistics base on planets which already have a strained relation with the GTVA. As a result any military or law enforcement action may be delayed by having to navigate the relationship between GTVA authorities and the locals.

4. Internal enemies of the GTVA might exploit the provisions set up for the oversight of civic institutions, e.g. the GTVA version of a "Freedom of Information Act", to gather intelligence and identify and exploit blind spots of the GTVA.

1, 2 and 3 are reasons that in the real world help organized crime to be successful against prosecution.
66
Solaris / Re: [RELEASED] ALBION (Solaris | A FreeSpace Open Total Conversion)
« Last post by perihelion on August 17, 2025, 07:33:56 am »
Well, I’m still not sure what on earth was causing the problem, but I tried again this weekend, switched to the latest nightly build, and my joystick worked just like it’s supposed to.

So, problem not solved, but problem over!
67
Nightly Builds / Nightly: 17 August 2025 - Revision 59a362ed1
« Last post by SirKnightly on August 17, 2025, 01:47:22 am »
Here is the nightly for 17 August 2025 - Revision 59a362ed1



Group: Linux-arm64
nightly_20250817_59a362ed1-builds-Linux-arm64.tar.gz (Mirror)


Group: Linux-x86_64
nightly_20250817_59a362ed1-builds-Linux-x86_64.tar.gz (Mirror)


Group: MacOSX-arm64
nightly_20250817_59a362ed1-builds-Mac-arm64.tar.gz (Mirror)


Group: MacOSX-x86_64
nightly_20250817_59a362ed1-builds-Mac-x86_64.tar.gz (Mirror)


Group: Win32-SSE2
nightly_20250817_59a362ed1-builds-Win32-SSE2.zip (Mirror)


Group: Win64-SSE2
nightly_20250817_59a362ed1-builds-x64-SSE2.zip (Mirror)

Code: [Select]
------------------------------------------------------------------------
commit 59a362ed1
Author: Taylor Richards
Commit: GitHub

    fix end-mission sexp in multi (#6943)
 code/network/multimsgs.cpp | 30 +++++++-----------------------
 code/network/multimsgs.h   |  3 ---
 code/parse/sexp.cpp        | 20 ++++++++++++++------
 3 files changed, 21 insertions(+), 32 deletions(-)

------------------------------------------------------------------------
commit 7780769ba
Author: wookieejedi
Commit: GitHub

    Add 'Nebula Usage Score' curve input (#6926)
 code/particle/ParticleEffect.h | 4 ++++
 1 file changed, 4 insertions(+)

------------------------------------------------------------------------
commit c53510870
Author: wookieejedi
Commit: GitHub

    Allow background option to completely work (VR useful) (#6930)
 code/starfield/starfield.cpp | 4 ++++
 1 file changed, 4 insertions(+)
68
FreeSpace Discussion / Re: Screencap Contest: August 2025
« Last post by shiv on August 16, 2025, 05:48:54 pm »


69
When defining a custom sexp via scripting - you can have paramateres be ships, numbers, variables etc. Is there a way to pass in a container (Map of string to int)? Otherwise, how do I access containers in a mission (or campaign file) given e.g. the name of the container?
70
Scripting Releases / Re: Movements-SEXPs, capship useful (v3.0)
« Last post by wookieejedi on August 16, 2025, 09:18:34 am »
Sorry, I should have posted this in the original 3.0 update message, but if you are updating to version 3.0 from a previous version you will first need to delete the `movements-sct.tbm` file before downloading the new `movements-sct.lua` file. (This is because the new script file is a lua file so simply copy and pasting it into the tables folder will not overwrite the old version since the file names are different.) The `movements-sexp.tbm`remains with the same name, so that one can easily be copy pasted/overwritten though! Overall, the new file format just allows it be made an actual lint-able LUA file instead of the old FSO tbm style.
Pages: < Prev 1 2 3 4 5 6 [7] 8 9 10 Next >