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61
Nightly Builds / Nightly: 27 September 2025 - Revision e6e551121
« Last post by SirKnightly on September 27, 2025, 01:53:30 am »
Here is the nightly for 27 September 2025 - Revision e6e551121



Group: Linux-arm64
nightly_20250927_e6e551121-builds-Linux-arm64.tar.gz (Mirror)


Group: Linux-x86_64
nightly_20250927_e6e551121-builds-Linux-x86_64.tar.gz (Mirror)


Group: MacOSX-arm64
nightly_20250927_e6e551121-builds-Mac-arm64.tar.gz (Mirror)


Group: MacOSX-x86_64
nightly_20250927_e6e551121-builds-Mac-x86_64.tar.gz (Mirror)


Group: Win32-SSE2
nightly_20250927_e6e551121-builds-Win32-SSE2.zip (Mirror)


Group: Win64-SSE2
nightly_20250927_e6e551121-builds-x64-SSE2.zip (Mirror)

Code: [Select]
------------------------------------------------------------------------
commit e6e551121
Author: Mike Nelson
Commit: GitHub

    Modernize QtFRED menus (#7064)
 qtfred/ui/FredView.ui | 129 ++++++++++++++++++++++++++++++--------------------
 1 file changed, 78 insertions(+), 51 deletions(-)

------------------------------------------------------------------------
commit aadf1c5f8
Author: Mike Nelson
Commit: GitHub

    QtFRED Briefing Dialog (#7032)
 qtfred/source_groups.cmake                         |    2 +
 .../mission/dialogs/BriefingEditorDialogModel.cpp  | 1233 ++++++++++++++++++++
 .../mission/dialogs/BriefingEditorDialogModel.h    |  144 +++
 qtfred/src/ui/FredView.cpp                         |    2 +-
 qtfred/src/ui/dialogs/BriefingEditorDialog.cpp     |  382 +++++-
 qtfred/src/ui/dialogs/BriefingEditorDialog.h       |   99 +-
 qtfred/ui/BriefingEditorDialog.ui                  | 1113 ++++++++++--------
 7 files changed, 2453 insertions(+), 522 deletions(-)

------------------------------------------------------------------------
commit 6cb49fa24
Author: Mike Nelson
Commit: GitHub

    QtFRED Campaign Editor (#7030)
 qtfred/source_groups.cmake                         |    4 +
 .../mission/dialogs/CampaignEditorDialogModel.cpp  | 2009 +++++++++++++-------
 .../mission/dialogs/CampaignEditorDialogModel.h    |  462 ++---
 qtfred/src/ui/dialogs/CampaignEditorDialog.cpp     |  948 ++++++---
 qtfred/src/ui/dialogs/CampaignEditorDialog.h       |  177 +-
 qtfred/src/ui/widgets/CampaignMissionGraph.cpp     | 1277 +++++++++++++
 qtfred/src/ui/widgets/CampaignMissionGraph.h       |  418 ++++
 qtfred/src/ui/widgets/SimpleListSelectDialog.cpp   |  170 ++
 qtfred/src/ui/widgets/SimpleListSelectDialog.h     |   39 +
 qtfred/ui/CampaignEditorDialog.ui                  |  984 +++++-----
 10 files changed, 4690 insertions(+), 1798 deletions(-)

------------------------------------------------------------------------
commit d0737926b
Author: Mike Nelson
Commit: GitHub

    QtFRED Variables Dialog (#7020)
 qtfred/source_groups.cmake                         |    2 +
 qtfred/src/mission/dialogs/VariableDialogModel.cpp | 3098 +++++++-------------
 qtfred/src/mission/dialogs/VariableDialogModel.h   |  307 +-
 qtfred/src/ui/dialogs/VariableDialog.cpp           | 2333 +++++----------
 qtfred/src/ui/dialogs/VariableDialog.h             |  166 +-
 qtfred/src/ui/widgets/LineEditDelegate.cpp         |   55 +
 qtfred/src/ui/widgets/LineEditDelegate.h           |   16 +
 qtfred/ui/VariableDialog.ui                        | 1269 ++++----
 8 files changed, 2676 insertions(+), 4570 deletions(-)
62
FreeSpace Discussion / 25 Years some odd years
« Last post by DREDHAWK on September 26, 2025, 09:31:39 pm »
Hard to believe HLP still up and it been like 25 some years since this game came out.   I join this community in 2001 I feel like I'm getting old.
63
Nightly Builds / Nightly: 26 September 2025 - Revision cfc1088ed
« Last post by SirKnightly on September 26, 2025, 01:47:47 am »
Here is the nightly for 26 September 2025 - Revision cfc1088ed



Group: Linux-arm64
nightly_20250926_cfc1088ed-builds-Linux-arm64.tar.gz (Mirror)


Group: Linux-x86_64
nightly_20250926_cfc1088ed-builds-Linux-x86_64.tar.gz (Mirror)


Group: MacOSX-arm64
nightly_20250926_cfc1088ed-builds-Mac-arm64.tar.gz (Mirror)


Group: MacOSX-x86_64
nightly_20250926_cfc1088ed-builds-Mac-x86_64.tar.gz (Mirror)


Group: Win32-SSE2
nightly_20250926_cfc1088ed-builds-Win32-SSE2.zip (Mirror)


Group: Win64-SSE2
nightly_20250926_cfc1088ed-builds-x64-SSE2.zip (Mirror)

Code: [Select]
------------------------------------------------------------------------
commit 0d4c222a9
Author: Mike Nelson
Commit: GitHub

    QtFRED Debriefing Dialog (#7018)
 qtfred/source_groups.cmake                         |   5 +
 .../src/mission/dialogs/DebriefingDialogModel.cpp  | 308 +++++++++++++++++++++
 qtfred/src/mission/dialogs/DebriefingDialogModel.h |  69 +++++
 qtfred/src/ui/FredView.cpp                         |   7 +
 qtfred/src/ui/FredView.h                           |   1 +
 qtfred/src/ui/dialogs/DebriefingDialog.cpp         | 253 +++++++++++++++++
 qtfred/src/ui/dialogs/DebriefingDialog.h           |  66 +++++
 qtfred/ui/CommandBriefingDialog.ui                 |   2 +-
 qtfred/ui/DebriefingDialog.ui                      | 291 +++++++++++++++++++
 9 files changed, 1001 insertions(+), 1 deletion(-)

------------------------------------------------------------------------
commit 22b5f8148
Author: BMagnu
Commit: GitHub

    Fix Beam Particles (#7057)
 code/particle/hosts/EffectHostBeam.cpp | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

------------------------------------------------------------------------
commit e3ff08ea4
Author: Goober5000
Commit: Goober5000

    for docked wings, initialize some data before the wing is created
 code/mission/missionparse.cpp | 57 ++++++++++++++++++++-----------------------
 1 file changed, 27 insertions(+), 30 deletions(-)
64
FS2 Open Tools / Re: RELEASE: Randspeech v1.0.0
« Last post by Belisarius on September 24, 2025, 07:09:51 pm »
I'm using it right now while I edit the TSS2 voice acting and this tool is a godsent.

The generated speech is clear and loud (which is a good thing, because it's easier to pitch something down than pitching something too silent up), the timing is good and the generated snippets easily fade into each other without causing any distortions.

If you ask me it's a must have for anyone attempting vasudan voice acting. Its UI is easily understandable and it's easy to adjust for whatever vasudan speech length you require it. No more painfully using and adjusting already existing, low quality vasudan sound samples.

I hope it'll be used widespread, because it reduces adjustment times for voice acting vasudan personas by far!
65
FreeSpace Discussion / Re: Screencap Contest: September 2025
« Last post by shiv on September 23, 2025, 05:24:29 am »


66
Nightly Builds / Nightly: 23 September 2025 - Revision e6da70a0f
« Last post by SirKnightly on September 23, 2025, 01:47:45 am »
Here is the nightly for 23 September 2025 - Revision e6da70a0f



Group: Linux-arm64
nightly_20250923_e6da70a0f-builds-Linux-arm64.tar.gz (Mirror)


Group: Linux-x86_64
nightly_20250923_e6da70a0f-builds-Linux-x86_64.tar.gz (Mirror)


Group: MacOSX-arm64
nightly_20250923_e6da70a0f-builds-Mac-arm64.tar.gz (Mirror)


Group: MacOSX-x86_64
nightly_20250923_e6da70a0f-builds-Mac-x86_64.tar.gz (Mirror)


Group: Win32-SSE2
nightly_20250923_e6da70a0f-builds-Win32-SSE2.zip (Mirror)


Group: Win64-SSE2
nightly_20250923_e6da70a0f-builds-x64-SSE2.zip (Mirror)

Code: [Select]
------------------------------------------------------------------------
commit 5903dc7e9
Author: BMagnu
Commit: GitHub

    Filter out invalid particles (#7055)
 code/particle/ParticleManager.cpp | 15 +++++++++++++++
 code/particle/particle.cpp        | 12 +++++++++---
 2 files changed, 24 insertions(+), 3 deletions(-)

------------------------------------------------------------------------
commit a5dc72c56
Author: Mike Nelson
Commit: GitHub

    localize language names for SCPUI (#7052)
 code/localization/localize.cpp | 10 +++++-----
 1 file changed, 5 insertions(+), 5 deletions(-)

------------------------------------------------------------------------
commit c1444781e
Author: Goober5000
Commit: Goober5000

    check missions for missing hangar bays
 code/mission/missionparse.cpp | 51 ++++++++++++++++++++++++++++++++++++++-----
 code/mission/missionparse.h   |  1 +
 code/ship/ship.cpp            | 18 ++++++++++++---
 fred2/fredview.cpp            | 26 ++++++++++++++++++++++
 qtfred/src/mission/Editor.cpp | 26 ++++++++++++++++++++++
 5 files changed, 114 insertions(+), 8 deletions(-)

------------------------------------------------------------------------
commit fa250c5ff
Author: Goober5000
Commit: Goober5000

    add more advanced sexps for nebula poofs
 code/nebula/neb.cpp                 |  18 ++--
 code/nebula/neb.h                   |   3 +-
 code/parse/sexp.cpp                 | 162 +++++++++++++++++++++++++++---------
 code/parse/sexp.h                   |   2 +
 fred2/sexp_tree.cpp                 |   4 +
 qtfred/src/ui/widgets/sexp_tree.cpp |   4 +
 6 files changed, 148 insertions(+), 45 deletions(-)
67
General Discussion / Re: Talk like a pirate 2025
« Last post by Mongoose on September 22, 2025, 12:25:31 pm »
Yarrr, me ol' brain be a cask o' bilgewater an' th' day slipped me mind.
68
Nightly Builds / Nightly: 22 September 2025 - Revision 300cd8a1c
« Last post by SirKnightly on September 22, 2025, 01:53:36 am »
Here is the nightly for 22 September 2025 - Revision 300cd8a1c



Group: Linux-arm64
nightly_20250922_300cd8a1c-builds-Linux-arm64.tar.gz (Mirror)


Group: Linux-x86_64
nightly_20250922_300cd8a1c-builds-Linux-x86_64.tar.gz (Mirror)


Group: MacOSX-arm64
nightly_20250922_300cd8a1c-builds-Mac-arm64.tar.gz (Mirror)


Group: MacOSX-x86_64
nightly_20250922_300cd8a1c-builds-Mac-x86_64.tar.gz (Mirror)


Group: Win32-SSE2
nightly_20250922_300cd8a1c-builds-Win32-SSE2.zip (Mirror)


Group: Win64-SSE2
nightly_20250922_300cd8a1c-builds-x64-SSE2.zip (Mirror)

Code: [Select]
------------------------------------------------------------------------
commit 60b8876eb
Author: Goober5000
Commit: Goober5000

    fix handling of invalid arrival/departure anchors
 code/mission/missionparse.cpp      |  6 +++++-
 fred2/missionsave.cpp              | 16 ++++++++--------
 qtfred/src/mission/missionsave.cpp | 16 ++++++++--------
 3 files changed, 21 insertions(+), 17 deletions(-)
69
FS2 Open Tools / [SCRIPT] Mobile/Android Mod Asset Converter
« Last post by ShivanSpS on September 21, 2025, 08:42:22 pm »
This is not a tool per se, but a conjunction of 3rd party tools with a script i wrote to convert mod assets to a optimised format for GLES/ANDROID.

The problem is that, on mobile BGRA is not used and there is no S3TC or BC7 support either. Some drivers may have it, but it is rare. And for example, on my phone, the Mali G57 MC1 reports as having the BGRA extension, but it dosent work, its broken.
So for this, KTX/ETC2 is used. No much can be done about BGRA, runtime conversion to RGBA is done.

So i started using some tools and i come up with a script that will do the job, and the only thing i need to do is to extract the files to a folder and then replace them in the vp.

Currently what the script does:
-Converts DDS to PNG with texconv, then it converts it to .ktx with either ETC2-RGBA1(similar to DXT1) or ETC2-RGBA (similar to DXT5). Right now, only normal maps and reflect is being converted to RGBA as those do not work in any other format. ANd even still normal maps are a little "broken".
-patches .eff files to change type to ktx
-converts .pcx to ktx/etc2 RGBA1

-Also converts png and apngs to R8G8B8A8_UNORM, i noticed how slow was to load mainhalls and missions with several apngs, and i trought the problem was the pixel conversion done when the code uploads the images to the gpu, so i went ahead and i coded an antire script to convert them before testing it. This did not work, either there is another cause for the slow loading (like png decompression) or my process is flawed. So do not try to convert png/apng.

https://drive.google.com/file/d/1Bt65VQIfmxZmuPA4ExDMb4O_M6Bbvjnm/view?usp=sharing
70
General Discussion / Re: Talk like a pirate 2025
« Last post by Colonol Dekker on September 21, 2025, 08:26:10 am »
I think one of the higher ups had to turn it on.  It's sadly yet to pick up again in here.
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