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71
Nightly Builds / Nightly: 23 September 2025 - Revision e6da70a0f
« Last post by SirKnightly on September 23, 2025, 01:47:45 am »
Here is the nightly for 23 September 2025 - Revision e6da70a0f



Group: Linux-arm64
nightly_20250923_e6da70a0f-builds-Linux-arm64.tar.gz (Mirror)


Group: Linux-x86_64
nightly_20250923_e6da70a0f-builds-Linux-x86_64.tar.gz (Mirror)


Group: MacOSX-arm64
nightly_20250923_e6da70a0f-builds-Mac-arm64.tar.gz (Mirror)


Group: MacOSX-x86_64
nightly_20250923_e6da70a0f-builds-Mac-x86_64.tar.gz (Mirror)


Group: Win32-SSE2
nightly_20250923_e6da70a0f-builds-Win32-SSE2.zip (Mirror)


Group: Win64-SSE2
nightly_20250923_e6da70a0f-builds-x64-SSE2.zip (Mirror)

Code: [Select]
------------------------------------------------------------------------
commit 5903dc7e9
Author: BMagnu
Commit: GitHub

    Filter out invalid particles (#7055)
 code/particle/ParticleManager.cpp | 15 +++++++++++++++
 code/particle/particle.cpp        | 12 +++++++++---
 2 files changed, 24 insertions(+), 3 deletions(-)

------------------------------------------------------------------------
commit a5dc72c56
Author: Mike Nelson
Commit: GitHub

    localize language names for SCPUI (#7052)
 code/localization/localize.cpp | 10 +++++-----
 1 file changed, 5 insertions(+), 5 deletions(-)

------------------------------------------------------------------------
commit c1444781e
Author: Goober5000
Commit: Goober5000

    check missions for missing hangar bays
 code/mission/missionparse.cpp | 51 ++++++++++++++++++++++++++++++++++++++-----
 code/mission/missionparse.h   |  1 +
 code/ship/ship.cpp            | 18 ++++++++++++---
 fred2/fredview.cpp            | 26 ++++++++++++++++++++++
 qtfred/src/mission/Editor.cpp | 26 ++++++++++++++++++++++
 5 files changed, 114 insertions(+), 8 deletions(-)

------------------------------------------------------------------------
commit fa250c5ff
Author: Goober5000
Commit: Goober5000

    add more advanced sexps for nebula poofs
 code/nebula/neb.cpp                 |  18 ++--
 code/nebula/neb.h                   |   3 +-
 code/parse/sexp.cpp                 | 162 +++++++++++++++++++++++++++---------
 code/parse/sexp.h                   |   2 +
 fred2/sexp_tree.cpp                 |   4 +
 qtfred/src/ui/widgets/sexp_tree.cpp |   4 +
 6 files changed, 148 insertions(+), 45 deletions(-)
72
General Discussion / Re: Talk like a pirate 2025
« Last post by Mongoose on September 22, 2025, 12:25:31 pm »
Yarrr, me ol' brain be a cask o' bilgewater an' th' day slipped me mind.
73
Nightly Builds / Nightly: 22 September 2025 - Revision 300cd8a1c
« Last post by SirKnightly on September 22, 2025, 01:53:36 am »
Here is the nightly for 22 September 2025 - Revision 300cd8a1c



Group: Linux-arm64
nightly_20250922_300cd8a1c-builds-Linux-arm64.tar.gz (Mirror)


Group: Linux-x86_64
nightly_20250922_300cd8a1c-builds-Linux-x86_64.tar.gz (Mirror)


Group: MacOSX-arm64
nightly_20250922_300cd8a1c-builds-Mac-arm64.tar.gz (Mirror)


Group: MacOSX-x86_64
nightly_20250922_300cd8a1c-builds-Mac-x86_64.tar.gz (Mirror)


Group: Win32-SSE2
nightly_20250922_300cd8a1c-builds-Win32-SSE2.zip (Mirror)


Group: Win64-SSE2
nightly_20250922_300cd8a1c-builds-x64-SSE2.zip (Mirror)

Code: [Select]
------------------------------------------------------------------------
commit 60b8876eb
Author: Goober5000
Commit: Goober5000

    fix handling of invalid arrival/departure anchors
 code/mission/missionparse.cpp      |  6 +++++-
 fred2/missionsave.cpp              | 16 ++++++++--------
 qtfred/src/mission/missionsave.cpp | 16 ++++++++--------
 3 files changed, 21 insertions(+), 17 deletions(-)
74
FS2 Open Tools / [SCRIPT] Mobile/Android Mod Asset Converter
« Last post by ShivanSpS on September 21, 2025, 08:42:22 pm »
This is not a tool per se, but a conjunction of 3rd party tools with a script i wrote to convert mod assets to a optimised format for GLES/ANDROID.

The problem is that, on mobile BGRA is not used and there is no S3TC or BC7 support either. Some drivers may have it, but it is rare. And for example, on my phone, the Mali G57 MC1 reports as having the BGRA extension, but it dosent work, its broken.
So for this, KTX/ETC2 is used. No much can be done about BGRA, runtime conversion to RGBA is done.

So i started using some tools and i come up with a script that will do the job, and the only thing i need to do is to extract the files to a folder and then replace them in the vp.

Currently what the script does:
-Converts DDS to PNG with texconv, then it converts it to .ktx with either ETC2-RGBA1(similar to DXT1) or ETC2-RGBA (similar to DXT5). Right now, only normal maps and reflect is being converted to RGBA as those do not work in any other format. ANd even still normal maps are a little "broken".
-patches .eff files to change type to ktx
-converts .pcx to ktx/etc2 RGBA1

-Also converts png and apngs to R8G8B8A8_UNORM, i noticed how slow was to load mainhalls and missions with several apngs, and i trought the problem was the pixel conversion done when the code uploads the images to the gpu, so i went ahead and i coded an antire script to convert them before testing it. This did not work, either there is another cause for the slow loading (like png decompression) or my process is flawed. So do not try to convert png/apng.

https://drive.google.com/file/d/1Bt65VQIfmxZmuPA4ExDMb4O_M6Bbvjnm/view?usp=sharing
75
General Discussion / Re: Talk like a pirate 2025
« Last post by Colonol Dekker on September 21, 2025, 08:26:10 am »
I think one of the higher ups had to turn it on.  It's sadly yet to pick up again in here.
76
Nightly Builds / Nightly: 21 September 2025 - Revision 3c939f5cc
« Last post by SirKnightly on September 21, 2025, 01:46:10 am »
Here is the nightly for 21 September 2025 - Revision 3c939f5cc



Group: Linux-arm64
nightly_20250921_3c939f5cc-builds-Linux-arm64.tar.gz (Mirror)


Group: Linux-x86_64
nightly_20250921_3c939f5cc-builds-Linux-x86_64.tar.gz (Mirror)


Group: MacOSX-arm64
nightly_20250921_3c939f5cc-builds-Mac-arm64.tar.gz (Mirror)


Group: MacOSX-x86_64
nightly_20250921_3c939f5cc-builds-Mac-x86_64.tar.gz (Mirror)


Group: Win32-SSE2
nightly_20250921_3c939f5cc-builds-Win32-SSE2.zip (Mirror)


Group: Win64-SSE2
nightly_20250921_3c939f5cc-builds-x64-SSE2.zip (Mirror)

Code: [Select]
------------------------------------------------------------------------
commit 3c939f5cc
Author: BMagnu
Commit: GitHub

    Particle Curves with access to host object & ship properties (#7047)
 code/asteroid/asteroid.cpp       |  1 +
 code/hud/hudets.h                |  2 +-
 code/model/model.h               |  2 +-
 code/object/object_instance.h    | 30 +++++++++++++++++++++++++
 code/particle/ParticleEffect.h   | 48 ++++++++++++++++++++++++++++++++++++----
 code/particle/ParticleManager.h  |  1 -
 code/particle/ParticleSource.cpp |  2 +-
 code/particle/particle.cpp       |  1 +
 code/source_groups.cmake         |  1 +
 code/utils/modular_curves.h      | 48 +++++++++++++++++++++++++++-------------
 code/weapon/muzzleflash.cpp      |  1 +
 11 files changed, 114 insertions(+), 23 deletions(-)

------------------------------------------------------------------------
commit db4f9e437
Author: The Force
Commit: GitHub

    QTFred: Ship Editor Modernization 2 Part 2 (#7026)
 code/mission/missionparse.cpp                      |    4 +-
 qtfred/source_groups.cmake                         |   10 -
 .../dialogs/ShipEditor/PlayerOrdersDialogModel.cpp |  156 --
 .../dialogs/ShipEditor/PlayerOrdersDialogModel.h   |   34 -
 .../dialogs/ShipEditor/ShipEditorDialogModel.cpp   | 2715 ++++++++++----------
 .../dialogs/ShipEditor/ShipEditorDialogModel.h     |   37 +-
 .../ShipEditor/ShipInitialStatusDialogModel.cpp    |   51 +-
 .../ShipEditor/ShipInitialStatusDialogModel.h      |    5 +-
 .../dialogs/ShipEditor/ShipPathsDialogModel.cpp    |   89 -
 .../dialogs/ShipEditor/ShipPathsDialogModel.h      |   29 -
 .../ui/dialogs/ShipEditor/PlayerOrdersDialog.cpp   |   74 -
 .../src/ui/dialogs/ShipEditor/PlayerOrdersDialog.h |   38 -
 .../src/ui/dialogs/ShipEditor/ShipAltShipClass.h   |    2 +-
 .../ui/dialogs/ShipEditor/ShipCustomWarpDialog.cpp |  174 +-
 .../ui/dialogs/ShipEditor/ShipCustomWarpDialog.h   |   39 +-
 .../src/ui/dialogs/ShipEditor/ShipEditorDialog.cpp |   83 +-
 .../src/ui/dialogs/ShipEditor/ShipEditorDialog.h   |    6 -
 .../src/ui/dialogs/ShipEditor/ShipFlagsDialog.cpp  |   36 +-
 qtfred/src/ui/dialogs/ShipEditor/ShipFlagsDialog.h |    8 +-
 .../src/ui/dialogs/ShipEditor/ShipGoalsDialog.cpp  |   63 +-
 qtfred/src/ui/dialogs/ShipEditor/ShipGoalsDialog.h |   17 +-
 .../dialogs/ShipEditor/ShipInitialStatusDialog.cpp |  774 +++---
 .../dialogs/ShipEditor/ShipInitialStatusDialog.h   |   59 +-
 .../src/ui/dialogs/ShipEditor/ShipPathsDialog.cpp  |   64 -
 qtfred/src/ui/dialogs/ShipEditor/ShipPathsDialog.h |   35 -
 .../dialogs/ShipEditor/ShipSpecialStatsDialog.cpp  |  232 +-
 .../ui/dialogs/ShipEditor/ShipSpecialStatsDialog.h |   76 +-
 .../ShipEditor/ShipTextureReplacementDialog.cpp    |  732 +++---
 .../ShipEditor/ShipTextureReplacementDialog.h      |  123 +-
 qtfred/ui/PlayerOrdersDialog.ui                    |   78 -
 qtfred/ui/ShipCustomWarpDialog.ui                  |   21 +-
 qtfred/ui/ShipFlagsDialog.ui                       |   32 +-
 qtfred/ui/ShipGoalsDialog.ui                       |   19 +-
 qtfred/ui/ShipInitialStatus.ui                     |   19 +-
 qtfred/ui/ShipPathsDialog.ui                       |   67 -
 qtfred/ui/ShipSpecialStatsDialog.ui                |   19 +-
 qtfred/ui/ShipTextureReplacementDialog.ui          |   21 +-
 37 files changed, 2743 insertions(+), 3298 deletions(-)
77
Gaming Discussion / Re: Current FREE Games Promotions
« Last post by Antares on September 20, 2025, 01:00:20 pm »
Anime-inspired fighting RPG Wander Stars has just been released. Pick up the game on Steam before October 2 and you can also get the game's soundtrack and concept art sketchbook for free.

EDIT: You can actually claim the soundtrack without buying the game, but if you want the sketchbook, you'll need to make a purchase.
78
General Discussion / Re: Talk like a pirate 2025
« Last post by Trivial Psychic on September 20, 2025, 11:26:50 am »
I guess I was remembering that auto-pirate-talk thing that would turn on.
79
General Discussion / Re: Talk like a pirate 2025
« Last post by Colonol Dekker on September 20, 2025, 07:49:41 am »
Negative ghostrider, that'd be uhhhhhh September nineteen every year uhhhhhhh.
80
Mission & Campaign Releases / Re: [Re-release] Rain On Ribos IV (Omnibus version 1.1.5)
« Last post by 0rph3u5 on September 20, 2025, 06:33:10 am »
With the issues with my Hardware soon('ish) to be resolved I can finally share the development roadmap for remaining development time of Memories of the Great War.



Version Range 1.1.X:

[SYSTEMIC] Balance Update 1

As detailed in a post in March, each Version Range will include Balance updates including but not limited to the mod's contents.

[RAIN ON RIBOS IV] [HELLGATE: IKEYA] [LIGHT OF ANTARES] "Skyfall"-variable integration

A little work for a future content update, all three released campaigns will receive back-end updates to allow progression in them to affect a future feature with the working title "Skyfall". Unlike the changes to the campaign files in 1.1.0 this will not reset progress, but there will be no automatic adjustment of the "Skyfall"-variables, as that is not technically possible.

[RAIN ON RIBOS IV] Content Restoration

I already talked about it at some time, but the re-release of RoR was a crunch job. As such some content was cut to in favor of making the deadline. This is includes new dialogue sequences in Mission 16 and Mission 17a to tie it closer to Hellgate: Ikeya and the canon FS1 narrative of the Mission Aftermath, as well as a new credits sequence.
Additionally this will move the introduction of the SB Barghest to an earlier point of the story, allowing a much more gradual presentation of its capabilities.

[RAIN ON RIBOS IV] Balance Curve Adjustment

Just as the same with the Content restoration, the crunch time mean that balance of the campaign was only touched up at points, leaving the end product in an uneven state between the original release and the update in terms of balance philosophy. During Version Range 1.1.X this will be addressed.



Version Range 1.2.X:

[SYSTEMIC] Balance Update 2

Depending on the feedback to Version Range 1.1.X's Balance Update, in Version Range 1.2.X there will be another systemic balance update.

[SYSTEMIC] Update to Systemic Vasudan Audio

Currently MoGW uses the Systemic Audio from FS-Port unchanged. Starting with 1.2.0 MoGW will use an adjusted table and voice files to replace voice lines that assume the player is Terran.

[ALDEBARAN ANACRUSIS] Campaign Release

Aldebaran Anacrusis is a short - 3 missions - narrative campaign that serves as a prelude to Vega Must Burn. The GTCv Roland is ordered into Vasudan territory on a mission to help safeguard the fledgling treaty between the GTA and PVN.

[VEGA MUST BURN] Campaign Release

Vega Must Burn is a short - 5 missions per play-through - campaign. In order to re-organize their defense against the Shivans, the PVN leadership has called for a fleet muster of 5 destroyers and numerous support detachments in the Vega system. However, this gathering of PVN ships and crew is also an opportunity for the enemies of the PVN to strike from within...

["SKYFALL"] Beta version Release

In Version Range 1.2.X a function-only version of "Skyfall" is going to be released. It will be lacking art and some of the content may be restricted until the full release. "Skyfall" is intended to help to keep up with the stories of MoGW and their context in FS1 canon.



Version Range 1.3.X:

[SYSTEMIC] Balance Update 3

Depending on the feedback to Version Range 1.2.X's Balance Update, in Version Range 1.3.X there will be another systemic balance update.

[SYSTEMIC] Custom HUD Gauges Widescreen support

Due to personal preference, the custom HUD gauges for MoGW will not support widescreen resolutions for the HUD officially until the Version Range 1.3.X.

[ANTARES IN ASHES] Campaign Release

Antares In Ashes is a short - 6 missions - campaign with added minor management elements. With the retreat of the PVN from Antares, it falls to the GTA to stall the Lucifer's progress from Ribos to Vasuda. However, just because the Lucifer would bypass Antares entirely, it does not mean that Shivans would surrender this front. The scattered defenders of Antares will find themselves hard-pressed to hold the line.

["SKYFALL"] Full Release

In version range 1.3.X the previous unavailable content and art for "Skyfall" will be patched in and performance improvements will be made based on feedback to the beta release.



I would like a give definitive release dates but sadly there are some outside factors I cannot fully account for at the moment.
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