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71
FreeSpace Discussion / Re: Screencap Contest: November 2025
« Last post by Colt on November 16, 2025, 12:23:49 am »




72
FreeSpace Discussion / Re: FreeSpace Fans ...
« Last post by deathspeed on November 15, 2025, 11:24:16 pm »
There is a playable demo on Steam.  I struggled with getting controls set up the way I wanted, but the dev is working on it so I did not delete and remove from my library.  I'm not a huge fan of Newtonian physics in games, because often the implementation focuses on realism at the expense of fun, but they are trying to keep this fun as well.  The 28 minutes I played show promise!
73
FreeSpace Discussion / Re: 25 Years some odd years
« Last post by Goober5000 on November 15, 2025, 07:04:16 pm »
It does indeed work on Linux.  The engine works, Knossos works, and even FRED works under Wine.  And soon, QtFRED will work on Linux natively.

Glad to hear Teeth of the Tiger is still in progress.  I look forward to it. :yes:
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FreeSpace Discussion / Re: 25 Years some odd years
« Last post by BengalTiger on November 15, 2025, 06:46:57 pm »
For the next 25 years - does FS Open work on Linux?
There is a growing niche market for Linux games with Windows going from bloatware to spyware to malware...

Also, I really need to get TotT from "in development" to "released"...
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FreeSpace Discussion / Re: FreeSpace Fans ...
« Last post by BengalTiger on November 15, 2025, 06:40:05 pm »
Lancer, Cuirassier and Cataphract are all cavalry units.
It's from the theme I started with the very first ship named Hussar.

It may well be a coincidence, hence the tinfoil hat photo :-D
76
Fate of the Galaxy / [FotG Update] Fall 2025
« Last post by wookieejedi on November 15, 2025, 04:03:23 pm »
It's been a few months since our last official forum update, so all of us at Fate of the Galaxy want to share what we have been working on this fall. A highlight list includes the following:

  • Added updated missile and torpedo effects (inflight and hit), thanks to Kestrellius! He also added new blaster cannon effects and new secondary variant effects from Kestrellius! All of these feel like they are right out of the movies! Huge thanks to Kestrellius for all his work in both creating these effects from scratch and coding in new FSO engine features to allow things to work correctly. He is also continuing to work on updating other remaining effect visuals now. In our opinion these are the most OT movie accurate effects we've seen in any game.
  • Added the new detailed ISD debris Dark Visor made to the ship’s explosion–which looks particularly great after a large battle where ISD’s were destroyed. These, combined with the new 30 generic debris pieces, provide many opportunities for mission designers. Massive thanks to Dark Visor for modeling, UVing, and texturing those–they turned out great!
  • Updated many FRED aspects, including updating the FotG FRED Manual with the newest changes to FRED along with more content and appendices to help folks learn how to develop their own custom FotG missions (many thanks to RB Skald!). Other more fine-grained additions include updating `set-turret-target-priorities` sexp to actually work, which allows mission designers a much more robust way to tune which turrets target what and in what order.
  • Updated the multiplayer and single Techroom missions with cleanup and fixes, all to ensure folks can easily hop into a simple mission by themselves or with a friend online very quickly (thanks again to RB Skald for his work on this polish!). Speaking of multiplayer, we also updated all multi-player missions to now properly fix the bug where players could not move past the debrief stage (thanks Taylor!).
  • Updated to the most recent FSO version to leverage new features and fix bugs.
  • Updated Autoblasters to make them more useful by adding a damage falloff and tuning damage values. This allows them to fulfill a unique role: at short-range they can deal high damage with low energy drain, while at long-range they can still serve as a deterrence by dealing light damage via a long stream of fire (overall blaster cannons are very efficient weapons with a low drain and high rate of fire).
  • Updated Project Alderaan with many fixes, polish, and cleanup updates.
  • Updated and fixed many other components with cleanup, optimizations, and fixes, which are too long to list here.


Community Connections
As always, we want to highlight all the awesome work done by the FSO devs, too. They have continued adding code cleanup, bug fixes, optimizations, and multiple other updates that FotG uses. Just to name a few,  Lafiel fixed multiple bugs including ones that were longstanding and now finally fixed; Goober added multiple enhancements and cleanup with FRED and AI code; Taylor identified and fixed many multiplayer related bugs, and MJN refined and fixed many HUD related bugs. As always, there’s many other devs adding great fixes, features, and other enhancements, too.


Moving Forward
You all have our continued thanks for your sustained enthusiasm and support! The only big milestone left before we can release is having FSO release 25.0 stable (which is already well into the RC phase). We are so excited to share the game with you all once those are completed. In the meantime, here are some new screenshots. May the Force be with you!




77
FreeSpace Discussion / Re: Freespace Merchandise Store for Freespace Fans!
« Last post by Mobius on November 15, 2025, 12:29:22 pm »
Legit question: are you planning to introduce fanmade factions and squadrons, such as the Earth Alliance from Inferno?
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Nightly Builds / Nightly: 13 November 2025 - Revision a06da31c6
« Last post by SirKnightly on November 13, 2025, 12:50:30 am »
Here is the nightly for 13 November 2025 - Revision a06da31c6



Group: Linux-arm64
nightly_20251113_a06da31c6-builds-Linux-arm64.tar.gz (Mirror)


Group: Linux-x86_64
nightly_20251113_a06da31c6-builds-Linux-x86_64.tar.gz (Mirror)


Group: MacOSX-arm64
nightly_20251113_a06da31c6-builds-Mac-arm64.tar.gz (Mirror)


Group: MacOSX-x86_64
nightly_20251113_a06da31c6-builds-Mac-x86_64.tar.gz (Mirror)


Group: Win32-SSE2
nightly_20251113_a06da31c6-builds-Win32-SSE2.zip (Mirror)


Group: Win64-SSE2
nightly_20251113_a06da31c6-builds-x64-SSE2.zip (Mirror)

Code: [Select]
------------------------------------------------------------------------
commit 77c7569f6
Author: Goober5000
Commit: Goober5000

    quick fix to arrival anchor bug
 code/ship/ship.cpp | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)
79
FreeSpace Discussion / Re: Freespace Merchandise Store for Freespace Fans!
« Last post by Muninn_Crow on November 12, 2025, 03:57:54 pm »
I hope you are all having a great year so far! To celebrate the holiday season, I am offering my pins for s discounted price until the end of the year! $5 -> $3

Note: Etsy is erroring out on letting me change the GTVA and NTF Pin prices for the holidays. I'll keep working on it to get that fixed.



Additionally, I have some new pins added to the store.


New Faction Pins!
* GTA Pin
* PVN Pin
* HoL Pin
* HoL Red Pin
* Vasudan Imperium Pin
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