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FreeSpace Discussion / Re: FreeSpace Meme Thread: GO
« Last post by BengalTiger on February 07, 2026, 11:24:14 pm »
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If it's not a boarding mission to discover what's there, just send a bunch of drones with meson nukes in their backpacks.

The GTDr Amazon is referred to as "not smart", so I assume there is AI in universe that can control a machine much better.

Stealth is also very effective vs the Shivans, I guess using a normal Hecate loaded up with stealth strike craft to try to disarm or disable a Sathanas before the main strike could be a big force multiplier.


I know this is a non-canon ship (GTF Icarus), but hey, we're speculating here. It can equip the Trebuchet and the Maxim, and the Sathanas's main beams were not exactly heavily armored.
The Pegasus can load the Trebuchet and Akheton as well if we'd assume this fighter would not be ready in the numbers needed for these operations.

On a side note - I did not find a single stealth bomber in the FS wiki...  :confused:
Can anyone maybe mod the Icarus to be a bit beefier? I can supply sketches of how I see it to be... :D


Another strategy with the GTVA superior strike craft is standoff weapons.

This ship (GVB Setep) is described as able to carry subspace strike torpedoes, so one can imagine stealth fighters in the initial raid to hopefully disarm a Sathanas and to say hello to the enemy fighters, followed by a bunch of conventional ships to do the heavy dogfights and then the third wave would be these bombers, tossing torpedoes that would teleport to be close to the target while these bombers stay away from most trouble.
Don't know how much a subspace drive can be miniaturized and how many such torpedoes a bomber could realistically carry though. Mods do not define canon too much. :P


Ya know? THat sounds like a great Idea for an alternate history confrontation with the Sathanas fleet: it's a one way trip (Al la the IJN Yamato in 1945) and you're gonna get blown to heck but, lets see how many we can take with us.  Either choose the Colossus or an upgunned destroyer, jump in as they gather at the Capella sun and just 'go to town' (or if you're feeling like a cheat you can include the Erebus destroyer and/or some of Herkie's super ships ;RIP brother).
"How many we can take with us" is zero.  A redlining Colossus took 15-20 minutes to destroy a Sathanas.  It takes about 60 seconds for a Sathanas to destroy a Colossus.  Anything destroyer sized or below is history in two salvos or less.

Even a destroyer ramming into the Colossus, which has the exact same number of hit points as a Sathanas, caused minimal damage.
The aimable Mjolnir is a bit more powerful than the Colossus's 20 year old tech when supercharged. The Mjolnir set to fire along the beam emitter's axis is about 2x that.
The upgraded Hecate (GTD Icelus) could also benefit from the tech that made the Mjolnir beam and just have two of those on its nose mounts - so firing both down the axis gives more than half of a Colossus broadside, and it's not like one cannot aim a destroyer at a juggernaut.

This again shows how far behind the Big C became during its development.

Would still want the Vasudan Crossbow though. Vasudans are known to have significantly stronger beam cannons than Terrans... and with a beam cannon that big I'd think it would match or exceed the dual Mjolnir Icelus.

Then it's just a systemic planned battle till the Shivans figure it out (and they seemed to be not very adaptive planners).

P.S. Found this in like 2 seconds of searching:

https://www.youtube.com/watch?v=gcWhhsRGsAI
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Uploaded version 1.1.1 to Knossos with better branching logic in LM3, several fixes for bugs encountered by RedMageJoe, and a ton of spelling fixes.
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Gaming Discussion / Re: The Last Caretaker
« Last post by Colonol Dekker on February 06, 2026, 12:04:25 pm »
I played the demo! It's a really solid crafting-exploration game. I like the part with the boat.

Ah, bonus, if what I saw from a streamer is correct, your Demo save works in the EA full release.  That may or may not always work though as updates etc drop.  But maybe!  Yeah the boat is really cool.  Apparently there's a whole ton of hidden resource stashes in the starting area that you can clear out.  Like insane amounts
Spoiler:
(in the roof area above the boat hangar, then cut off the metal panels, and also some you can only access from the outside by jumping, etc etc)

Let's.....game it out?  He stripmined that first platform and the game froze.
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Fate of the Galaxy / Re: [FotG Update] Winter 2026
« Last post by Colonol Dekker on February 06, 2026, 12:03:48 pm »
Wowsers.   This is always great to read.
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High speed pegasus stealth plated meson cruise missiles.   If you can mass produce dozens of thousands over the time it took to build the colly....you can one-two punch them in the hangar ovaries.

Sounds like the Space Marines making suicide boarding attacks with Nukes on the "Hakaga Fleet" during the Battle For Earth, in wing commander==assuming we got suicidal troops and enough get thru to make a dent. How big is a meson bomb anyway?  I assume only a Meson can take out a Sath in 'one go'.

The confederations finest. Long may they be remembered.  Like the royal marines taking out dragons in the reign of fire intro too.
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Yeah, Herkie's super ships were a 'gas', weren't they?

I was thinking a more 'agile' strategy, stay to the rear of an individual Sath and jump out when the big guns come to bear.

There are 80 of them, and they're all just sat there, with plenty of time to charge their jump drives.  As soon as your strike team jump in, the one they're targeting can jump out and 4 or 5 others can immediately jump in and obliterate them while they're recharging.
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High speed pegasus stealth plated meson cruise missiles.   If you can mass produce dozens of thousands over the time it took to build the colly....you can one-two punch them in the hangar ovaries.

Sounds like the Space Marines making suicide boarding attacks with Nukes on the "Hakaga Fleet" during the Battle For Earth, in wing commander==assuming we got suicidal troops and enough get thru to make a dent. How big is a meson bomb anyway?  I assume only a Meson can take out a Sath in 'one go'.
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Yeah, Herkie's super ships were a 'gas', weren't they?

I was thinking a more 'agile' strategy, stay to the rear of an individual Sath and jump out when the big guns come to bear.
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Fate of the Galaxy / [FotG Update] Winter 2026
« Last post by wookieejedi on February 04, 2026, 11:01:12 am »
It's been a few months since our last official forum update, so all of us at Fate of the Galaxy want to share what we have been working on this winter. A highlight list includes the following:

  • Added two new ships, the Venator courtesy of Dark Visor and the Raider Corvette courtesy of FekLeyTarg. The Venator currently has two variants, one for the Republic and one for Pirates, and finally provides a powerful ship for pirate factions to leverage in their fleets. The Raider Corvette is another great addition as it supplies a dedicated Imperial corvette-class ship which allows the Imperials to not have to rely on the CR90. Both ships are integrated into our campaigns and give mission editors many new options!
  • Added and tuned various dockpoints and paths for the troop/boarding transports of each faction, including the YT-1300, U-wing, and DX-9 (and escape pod) which we are leveraging for rescue missions where the player protects a friendly transport as it docks with a target prisoner ship. Also, the Carrack has 2 more docking points (now it supports a total of 7 docked TIEs). These two new positions ensure that 4 TIE Bombers can be docked and not have their wings overlap, and also allow the Carrack to field 40% more TIEs.   
  • Added multiple new effects updates from Kestrellius. These include particle lights to all the new weapon effects which give much more dynamic light, so the effects feel much more alive and interactive with surrounding ships and objects. Another addition includes new updated thruster effects that more closely match the OT aesthetic than the previous simple thruster glows we were using. Combined these updated aspects further increase the feeling of flying in the movies. 
  • Added new sun and sun-glow bitmaps from Kestrellius, which match the OT visuals far better then the old sun bitmaps we were using. 
  • Added new techroom missions Force Zerek and TIE Phantom, thanks to FekLeyTarg for creating these and RB Skald for polishing! Collectively these additions help further our goal of giving players many options to enjoy. 
  • Updated Y-wing engines on ships and intake front of engines on Z-95 and X-wing to have an enhanced bevel, which makes looking out of the window of the cockpit much nicer (thanks Dark Visor!).
  • Added custom sexp to allow FREDers to set the debrief music via SEXP. 
  • Added new small containers courtesy of Dark Visor. Though small in stature, these have dock points and are extremely useful for mission designers in many roles, including cargo retrieval runs, connecting with troop transports, and even arranging in a block and shooting torpedoes at the stack to create some galactic bowling. 
  • Updated Project Alderaan with many fixes, polish, and cleanup updates. 
  • Updated and fixed many other components with cleanup, optimizations, and fixes, which are too long to list here.


Community Connections
As always, we want to highlight all the awesome work done by the FSO devs. They have continued adding code cleanup, bug fixes, and multiple other updates that FotG uses. Goober,  Lafiel, and Taylor, among others, have identified and fixed many bugs that further augments FSO’s stability.  There’s many other devs adding great fixes, features, and other enhancements for merging once stable is complete, too.


Moving Forward
We thank you all for your continued thanks for your sustained enthusiasm and support!  The biggest external blocker we have left before we can release is having FSO release 25.0 stable (which is well into RC phase).  There is a very good chance that our next quarterly update will be a release thread!  We are so excited to share the game with you all once those are completed.  In the meantime, here are some new screenshots.  May the Force be with you!







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