We have a different scale of "high poly" than artists do. We're game modding, so high poly to us is whatever pushes the engine to its limits, and so something that must be rendered and collision checked at least 30 times a second. For someone working with a render mesh, 100,000 polys barely breaks into the medium-poly field. Everything we do here is well within the low poly range. That X-wing is "low poly" (actually probably medium) because it has those big flat panels on the wings that are (I'd guess) not detailed in any way. Truely high poly would be the level of greebling that he's got already, plus full detail greebling (panel lines, etc) everywhere that's currently flat. And it's a fighter that's supposed to be in scenes by the dozens at least, so medium is probably the best range for it anyway.