The first Hercules, by the way.
It struck me while I was playing around with the Zeus table, I never realised this ex-stealth bomber had things this bad, if I have a reason why I keep dying in bomb-heavy missions every now and then, apart from my crappy flying, there's some chance it's because of this...
But between the Zeus and the Hercules, if I bumped up the stats of the Zeus somewhat, would things then be unfair to the Hercules? Or would the Hercules' supposed natural advantage of a smaller body somehow help itself out (seeing as it's slower than the Zeus by 5m/s, has less countermeasures, I doubt the handling is any better, the afterburner is probably worse, and I can't even say gun energy because it has more guns to feed power to)?
Looking at the hull and shield hitpoints, and the total secondary capacity, IMO I don't think there's a lot I can change without throwing the Hercules off-balance, the secondaries are already equal, so...
Does anyone have ideas on how to, ummm... "up" a Zeus without being too unfair to the 'Big Momma' (which would be the case if I simply upped hull/shields/capacity)? Yes I know there's always FRED to block loadout options based on the scenario at hand, but still.
Or do I have no choice but to look at the bigger picture and mess with the stats of every ship, or don't even touch its stats at all, or just use FRED to restrict loadout options (assuming I even get anywhere near that stage of campaign development)?