Squadwar!
let's see... if I could remake FS... reasonable, organized and documented code so the SCP could spend less time fixing inane [v] bugs!
Also more dakka... This may have a lot to do with limitations of the time, but faster weapons and faster (not necessarily more maneuverable) ships (especially capships) can make FS incredibly fun. I've been fiddling with some tables- not necessarily a complete mod per se- and faster ships certainly make for better gameplay. The play area seems much smaller, and the range of weapons such as beams and trebuchets becomes very relevant to gameplay and mission timing.
Also, much more variance in weapons. Autoaim defined on a per-weapon basis- more interesting secondaries- more interesting flak! Flak at the moment is really pure dakka- rapid-fire weapons in general present some really interesting potential that is really not explored in FS.
Although it seems like BP is going to be improving on some of this, from what I've seen of the WiH videos.
