Author Topic: Shield Icon Headaches  (Read 1191 times)

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Those of you who've been watching my Blizzard fighter would never have known that for a good bit of time I have been toiling around the shield icons. Yea such a small thing was overlooked till it hit me so I had the ship auto generate..... which failed  :(. The ship's center orientation is near the rear of the ship where I believe it would 'realistically' turn and pitch around which flaws the model view generation, pushing the nose of the fighter through the top frame of the 'icon'. To rectify this I set about making a shield icon. I kept telling myself "This is no big deal!!! Just a set of images exported from photoshop!" ... but eh.... headaches...

The resulting ani I formed 'appeared' okay in AniView... but inoperable ingame. Basically one of my exports has the icon become a grainy batch of scattered pixels. Mostly transparent. My second ouput maxes the whites of the icon, thinking the icon uses a multiply filter to appear transparent. The icon becomes completely transparent ingame. I referenced an existing ani but I've compared all I could.

Is there a set of options or things I must do to make working shield anis?
I have created a masterpiece.

  

Offline Shivan Hunter

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use the Bright texture converter (you can get it from FSMods). It's a command-line tool, which means it's awesome, and it can adapt a file to a pcx with the palette of another pcx.

Take a shield ani from FS with a general shape you can use. Separate it into PCXs, and delete the ship PCX (leaving the shields the same). Take your grayscale ship image (has to be the same size as the others) and use Bright to turn it into a PCX with the same palette as the others. Rebuild in Anibuilder, ????, profit!