Author Topic: Stretching afterburner trails  (Read 4952 times)

0 Members and 1 Guest are viewing this topic.

Offline Shivan Hunter

  • 210
  • FRED needs lambdas!
Re: Stretching afterburner trails
. .

Note that it already doesn't tile perfectly.

 

Offline Trivial Psychic

  • 212
  • Snoop Junkie
Re: Stretching afterburner trails
It almost reminds me of the Ghostbusters proton pack effects.
The Trivial Psychic Strikes Again!

 

Offline Jessnec

  • 29
Re: Stretching afterburner trails
looks interesting.

I think that the bitmap, need a look such a ray, but, because is for a afterburner, and for the model with no deformation,need a more enviroment of glow, with more particle.

A ray, but a afterburner

http://imgur.com/Rb8o4.jpg

and a ray more defined

I think!(?)

Luck!
Excuse by my English :P

 

Offline Shivan Hunter

  • 210
  • FRED needs lambdas!
Re: Stretching afterburner trails
That's not the kind of effect I'm trying to create.

 

Offline Jessnec

  • 29
Re: Stretching afterburner trails
jaja is a "quickly job"  :P,  but If you like recreate, with more closely to the original, for a contrail o afterburner trail, perhaps you like make some such this:

http://imgur.com/QNctS.jpg

and later, make changes for adapt to a afterburner trail.

IMO,  :nervous:

luck!




Excuse by my English :P

  

Offline Shivan Hunter

  • 210
  • FRED needs lambdas!
Re: Stretching afterburner trails
You don't seem to get it. First of all, your effects would have the exact same problem with tiling as mine- they would need to be stretched across several polygons to look good. Second, I have the effect mostly the way I want it to look. This thread is not about the effect itself, it is about a feature I need implemented in FSO. Which I have already posted about in Fury's 3.6.13 feature requests thread.

There's actually no reason to keep posting here.