Author Topic: I've done something stupid again...  (Read 1746 times)

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Offline CommanderDJ

  • Software engineer
  • 210
I've done something stupid again...
Hey guys,
I shamefully bring myself before you to ask for your help again. Errors are attacking me once more.
I recently made a few updates to the messages.tbl for my mod, and upon integrating it into the mod's VP file, I can no longer start FRED or do any missions using the mod. Every time I try, I get things like this:
Code: [Select]
messages.tbl(line 2:
Error: Missing required token: [#Personas]. Found [t$Message: XSTR("Target acquired]  instead.

<no module>! KiFastSystemCallRet
<no module>! WaitForSingleObject + 18 bytes
<no module>! <no symbol>
<no module>! <no symbol>


About four others appear, and after clicking past them all, the mission loads okay except for the fact that the personas I made don't work. I realize that there's something wrong with my messages.tbl, but I can't think of what it is. And the worst part is (The E is going to kill me) I'm not getting any fs2_open.log file in my /data folder. Like, there's actually nothing there. What have I done wrong? If you need additional info/files for a diagnosis, let me know.

CommanderDJ
[16:57] <CommanderDJ> What prompted the decision to split WiH into acts?
[16:58] <battuta> it was long, we wanted to release something
[16:58] <battuta> it felt good to have a target to hit
[17:00] <RangerKarl> not sure if talking about strike mission, or jerking off
[17:00] <CommanderDJ> WUT
[17:00] <CommanderDJ> hahahahaha
[17:00] <battuta> hahahaha
[17:00] <RangerKarl> same thing really, if you think about it

 

Offline FUBAR-BDHR

  • Self-Propelled Trouble Magnet
  • 212
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Re: I've done something stupid again...
Post your messages.tbl
No-one ever listens to Zathras. Quite mad, they say. It is good that Zathras does not mind. He's even grown to like it. Oh yes. -Zathras

 

Offline CommanderDJ

  • Software engineer
  • 210
Re: I've done something stupid again...
'tis attached.

[attachment deleted by admin]
[16:57] <CommanderDJ> What prompted the decision to split WiH into acts?
[16:58] <battuta> it was long, we wanted to release something
[16:58] <battuta> it felt good to have a target to hit
[17:00] <RangerKarl> not sure if talking about strike mission, or jerking off
[17:00] <CommanderDJ> WUT
[17:00] <CommanderDJ> hahahahaha
[17:00] <battuta> hahahaha
[17:00] <RangerKarl> same thing really, if you think about it

 

Offline FUBAR-BDHR

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  • 212
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Re: I've done something stupid again...
What format did you save that file in?  Resave it in plain text with no formatting.
No-one ever listens to Zathras. Quite mad, they say. It is good that Zathras does not mind. He's even grown to like it. Oh yes. -Zathras

 

Offline CommanderDJ

  • Software engineer
  • 210
Re: I've done something stupid again...
I must've clicked something in Notepad++ that I shouldn't have. It was set to use Mac formatting when I'm on a Windows. I resaved it properly and it works. Thank you!
[16:57] <CommanderDJ> What prompted the decision to split WiH into acts?
[16:58] <battuta> it was long, we wanted to release something
[16:58] <battuta> it felt good to have a target to hit
[17:00] <RangerKarl> not sure if talking about strike mission, or jerking off
[17:00] <CommanderDJ> WUT
[17:00] <CommanderDJ> hahahahaha
[17:00] <battuta> hahahaha
[17:00] <RangerKarl> same thing really, if you think about it

 

Offline Getter Robo G

  • 211
  • Elite Super Robot Pilot
Re: I've done something stupid again...
DJ... May I ask a question after this one? (good)...  :D

What status of completion is your "Mod".

I ask cause you realize that MODS do not need VP's until you are finished working.

VP's are complete packages made by the mod team once all work has been completed and you're ready to distribute to the public. They are not actually needed, but are compacted and placed into one (or few) large file(s). They are not intended to be altered to changed on a whim constantly. Although you can, it's just not logical to have to keep changing your VP when standard Mod folder format is not only more construction friendly, it also helps for on the fly changes.

What's the point of recompiling something over and over?

And by keeping a "working" copy of all files (in a separate area), if say your newly altered msg.tbl screws up, you simply stick your older "working" copy in and bingo, game works again and you can continue modding as you slowly try to figure out what changes you did in the new one were wrong.

Do you see the logic in this while your mod is under construction???
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Offline The E

  • He's Ebeneezer Goode
  • 213
  • Nothing personal, just tech support.
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Re: I've done something stupid again...
What Getter said. Building a VP is the very last thing you should do, right before you release the thing.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline Shivan Hunter

  • 210
  • FRED needs lambdas!
Re: I've done something stupid again...
Yeah, the only purpose at all to a vp anyway is to have one neat little package containing all your data. They're hell to work with if you're still developing. I tried it once, and quickly stopped.

I'd like to take this chance to also pimp SVN a bit. If you mod is large at all, you could use a versioning system...

  

Offline CommanderDJ

  • Software engineer
  • 210
Re: I've done something stupid again...
DJ... May I ask a question after this one? (good)...  :D

What status of completion is your "Mod".

I ask cause you realize that MODS do not need VP's until you are finished working.

VP's are complete packages made by the mod team once all work has been completed and you're ready to distribute to the public. They are not actually needed, but are compacted and placed into one (or few) large file(s). They are not intended to be altered to changed on a whim constantly. Although you can, it's just not logical to have to keep changing your VP when standard Mod folder format is not only more construction friendly, it also helps for on the fly changes.

What's the point of recompiling something over and over?

And by keeping a "working" copy of all files (in a separate area), if say your newly altered msg.tbl screws up, you simply stick your older "working" copy in and bingo, game works again and you can continue modding as you slowly try to figure out what changes you did in the new one were wrong.

Do you see the logic in this while your mod is under construction???


What you say makes sense. I'll definitely be doing that next time I work on something. I was simply too stupid to realize that you could just put stuff under the correct subfolders and the game would use them. I just didn't see it. I don't know why. I guess I was lucky that my VP file only required very minor changes, and quite rarely. Thanks for waking me up from my idiocy.

Oh, and to answer your question, my mod only requires one more mission to be FREDded, and I don't think I'll be needing to change anything in the VP for that.
[16:57] <CommanderDJ> What prompted the decision to split WiH into acts?
[16:58] <battuta> it was long, we wanted to release something
[16:58] <battuta> it felt good to have a target to hit
[17:00] <RangerKarl> not sure if talking about strike mission, or jerking off
[17:00] <CommanderDJ> WUT
[17:00] <CommanderDJ> hahahahaha
[17:00] <battuta> hahahaha
[17:00] <RangerKarl> same thing really, if you think about it