Author Topic: GTVA Orion - Alternate High-polygon Version  (Read 49339 times)

0 Members and 1 Guest are viewing this topic.

Offline Goober5000

  • HLP Loremaster
  • 214
    • Goober5000 Productions
Re: GTVA Orion - Alternate High-polygon Version
I don't really like the rear port styling on the Orion.  It makes it look kinda like a sidearm, not a hangar bay.

 

Offline IceFire

  • GTVI Section 3
  • 212
    • http://www.3dap.com/hlp/hosted/ce
Re: GTVA Orion - Alternate High-polygon Version
Now this may be a bit off topic, but I don't really know where else to post it...

Anyhow this is a quick profile draft of what I have in mind for the post-capella terran destoryer.


Looks very authentic.  Looking forward to seeing how this turns out!
- IceFire
BlackWater Ops, Cold Element
"Burn the land, boil the sea, you can't take the sky from me..."

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Re: GTVA Orion - Alternate High-polygon Version
Now this may be a bit off topic, but I don't really know where else to post it...

Anyhow this is a quick profile draft of what I have in mind for the post-capella terran destoryer.


Looks very authentic.  Looking forward to seeing how this turns out!

Go check out the GTD Capella thread; the model's practically done.

Looks like a gun. Many ships seem to in Freespace.

We can safely blame the Sulaco.

 

Offline Commander Zane

  • 212
  • Spoot Knight of Anvils
Re: GTVA Orion - Alternate High-polygon Version
Been a while since I could look here, but I finally admit that this Orion is turning out really well, while Orion model # 1 would make the perfect next-Generation Orion, this one is perfect as the replacement for the current Orion.

 

Offline LuaPineapple

Re: GTVA Orion - Alternate High-polygon Version
The problem with sketchup is that it's not a real modeling program, it wastes a whole bunch of polys and makes inefficient game assets. (At least, last time I had a look at it.)
Axem      incoming jump signature
Axem      pineapple configuration
Ace1999  AAAAAAH! It's so sharp and pointy!
Axem      obviously of shivan design

 

Offline blowfish

  • 211
  • Join the cult of KILL MY ROUTER!!!!!!!!!!1
Re: GTVA Orion - Alternate High-polygon Version
The problem with sketchup is that it's not a real modeling program, it wastes a whole bunch of polys and makes inefficient game assets. (At least, last time I had a look at it.)

:mad: Okay, first of all, SketchUp, by itself, cannot either a) waste polygons or b) make inefficient models (though I admit its triangulation has issues...).  It's really the modeler's responsibility to make sure everything is in order, which most experienced SketchUp users should know how to do.

 

Offline Aardwolf

  • 211
  • Posts: 16,384
Re: GTVA Orion - Alternate High-polygon Version


I just noticed, the thing under the main hull looks oddly similar to the gun assembly on my (unfinished) "1600m Battlecarrier" model.

Not bad, tho.

 

Offline blowfish

  • 211
  • Join the cult of KILL MY ROUTER!!!!!!!!!!1
Re: GTVA Orion - Alternate High-polygon Version
Reminds me more of the Moscow...

 

Offline Commander Zane

  • 212
  • Spoot Knight of Anvils
Re: GTVA Orion - Alternate High-polygon Version
So about that mess of models you have on your list... ;7

 
Re: GTVA Orion - Alternate High-polygon Version
Moderator is free to close this thread. There will be no more posting from me here anyway...

Must Crush Shivanism!

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Re: GTVA Orion - Alternate High-polygon Version
Whoa! Why? What happened?

  

Offline Dilmah G

  • Failed juggling
  • 211
  • Do try it.
Re: GTVA Orion - Alternate High-polygon Version
That's what I was thinking...