Author Topic: GTVA Orion - Alternate High-polygon Version  (Read 57493 times)

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Offline Vasudan Admiral

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Re: GTVA Orion - Alternate High-polygon Version
Btw; here's an attachment of my current progress. Much easier to review a model in 3D than by pictures...
This is a Take It or Leave It deal. I do not have the stomach for another try, especially after all the trash thrown at my attempts  :ick:
That's the kind of reaction I was worried was on the way and was trying to prevent with the previous post. :(

Looking at your model you've done an excellent job in my opinion, so don't be discouraged by the less helpful comments here. If you've definitely had enough of the Orion though, I and I'm certain many others would love to see you try your hand at other ships (preferably the not-yet-HTLed ones!) in the FS fleet or having a go at your own designs. :)

I think the response was worse here than it usually is (and I've been here a looooong time) because many people hold the Orion as their favourite FS ship, meaning there are a lot of different opinions for what the HTL version *should* look like floating around. As such conflicts will inevitably arise I guess, but to my mind that doesn't excuse anything.
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Offline ARSPR

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Re: GTVA Orion - Alternate High-polygon Version
Yeap, I agree with VA about how easy opinion is but how hard work is.

As I've been one of the people saying I preferred the original one, (in my last post), when you had spent a lot of time re-working it again in order to make it looking more "canon", I just wanted to say sorry in case this comment added any kind of discouragement to your feelings.

Keep working in whichever version you feel like (or even don't work with it anymore if you are just fed up).

I just liked the very first one because while being an Orion it also seemed a fully new, different vision of it as Galemp said.

But as previously said, this post is just for saying SORRY.
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Re: GTVA Orion - Alternate High-polygon Version
Just want to know if anybody has an skp.file of the Hecate and Deimos (HTL if possible) available?...
I'm trying to come up with a Post-Capella Destroyer design.


Anyhow.. Progress..

Added the additional hardpoint mounts in a standardized way...



Todo: Radar's and the smaller hardpoints + some finishing detailing (wouldn't mind some useful suggestions here!)
« Last Edit: March 02, 2009, 04:13:10 pm by SPECTRE87 »
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Offline Hellstryker

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Re: GTVA Orion - Alternate High-polygon Version
I really love what you've done with the hanger bay and surrounding area, even if I did think the original nose was better.
I have the Hecate and Deimos, let me see if I can find them...
Edit: http://www.mediafire.com/download.php?tj2k2mywzjz

 

Offline Galemp

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Re: GTVA Orion - Alternate High-polygon Version
How about some more fine greebles and detailing on the nooks and crannies? Look at VA's Hades, or Brandx0's Star Destroyer.

The other thing I would like to bring attention to is continuity of surfaces. I'd like you to imagine each surface and the surfaces it joins to and make sure they're in discrete, manifold chunks.

For instance, look at the retail Orion. There's a 'foundation' with the darker blue, techy texture, and then there are large armored panel chunks in the light blue that wrap around it. The lights trim the edges and make the transition, while the yellow lights and girders generally appear as insets in the hull.

Compare that to the texturing I did on the current high-poly Orion model. The model had more 'chunks' than the original so I used an Arcadia texture and a blue version of the Triton texture to map those chunks. What you can do at this stage of the design is use the paint bucket tool and see if you can paint each 'chunk' in different colors without surfaces overlapping.
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Offline StarSlayer

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Re: GTVA Orion - Alternate High-polygon Version
Looking good Spectre
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Offline blowfish

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Re: GTVA Orion - Alternate High-polygon Version
Nice.  I might make that window thing above the hangar, as right now it looks a little too square (think golden ratio == visually appealing) (see attachment).  Also, I noticed you rounded out a lot things especially toward the rear, like on Bobboau's Orion.  I'm not entirely sure about it, but I'm wondering what it would look like if the blocky sections were kept back there...

[attachment deleted by admin]

 
Re: GTVA Orion - Alternate High-polygon Version
I really love what you've done with the hanger bay and surrounding area, even if I did think the original nose was better.
I have the Hecate and Deimos, let me see if I can find them...
Edit: http://www.mediafire.com/download.php?tj2k2mywzjz

Thanks, but it seems like my winrar doesn't like those files.. can't extract them for some reason  :confused:
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Offline blowfish

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Re: GTVA Orion - Alternate High-polygon Version
Hope you have 7zip  :nervous:

[attachment deleted by admin]

 

Offline Hellstryker

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Re: GTVA Orion - Alternate High-polygon Version
I really love what you've done with the hanger bay and surrounding area, even if I did think the original nose was better.
I have the Hecate and Deimos, let me see if I can find them...
Edit: http://www.mediafire.com/download.php?tj2k2mywzjz

Thanks, but it seems like my winrar doesn't like those files.. can't extract them for some reason  :confused:
Er.. what? I'll check for myself...
Edit: Yeah man, you better reinstall Winrar...  :wtf:

 

Offline castor

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Re: GTVA Orion - Alternate High-polygon Version
I like this a lot! You tamed the edgy while keeping the blocky (so its still a real Orion).

 
Re: GTVA Orion - Alternate High-polygon Version
Now this may be a bit off topic, but I don't really know where else to post it...

Anyhow this is a quick profile draft of what I have in mind for the post-capella terran destoryer.

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Re: GTVA Orion - Alternate High-polygon Version
Got other profiles of this? Looks promising to me :)
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Offline StarSlayer

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Re: GTVA Orion - Alternate High-polygon Version
Looks good, seems to be a good synergy of elements of the Deimos and Collie.  Certainly looks like it would be an effective ship without the coverage issues of odd shape like the Hecate
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Offline General Battuta

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Re: GTVA Orion - Alternate High-polygon Version
The Shivans should build a ship with a massive beam cannon (of the type Alpha 1 always has to go disarm) deep in a hull crevice, surrounded by flak guns.

You could call it the SD Venus Flytrap.

I like the look of the ship. It's very reminiscent of the Sulaco from Aliens.

 
Re: GTVA Orion - Alternate High-polygon Version
The Shivans should build a ship with a massive beam cannon (of the type Alpha 1 always has to go disarm) deep in a hull crevice, surrounded by flak guns.

You could call it the SD Venus Flytrap.

I like the look of the ship. It's very reminiscent of the Sulaco from Aliens.

Screw that, go for SAAA

And spectre, if you have time, could i request a blockier version of the deimos? The HTL one makes me strangely uncomfortable when it's next to a FS1-gen ship...
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Offline Hellstryker

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Re: GTVA Orion - Alternate High-polygon Version
Now this may be a bit off topic, but I don't really know where else to post it...

Anyhow this is a quick profile draft of what I have in mind for the post-capella terran destoryer.


Mind making a draft of the front/top, too? Looks very promising.

 

Offline Water

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Re: GTVA Orion - Alternate High-polygon Version
Anyhow this is a quick profile draft of what I have in mind for the post-capella terran destoryer.
You can probably be a bit more adventurous with the profile.

 
Re: GTVA Orion - Alternate High-polygon Version
 :eek2:
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Offline Droid803

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Re: GTVA Orion - Alternate High-polygon Version
I just realized how similar the Hecate, Deimos, and Colly are from the side :eek2:
(´・ω・`)
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