Author Topic: Player mounted beams do not cause traitor  (Read 3285 times)

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Offline Spoon

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Player mounted beams do not cause traitor
As the title says, if the player has beam weapons he can spam friendly targets endlessly and will never turn traitor
Is this intended behavior or a bug?
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
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Offline Aardwolf

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Re: Player mounted beams do not cause traitor
Maybe this has to do with the way damage from beam weapons (typically) doesn't count toward kills? I think there's a flag you can set (possibly an ai_profiles flag though) that changes it... which might also change this.

 

Offline FUBAR-BDHR

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Re: Player mounted beams do not cause traitor
Player beams have always counted toward kills (at least as long as I've been around) if they are mounted on fighters or bombers.  The only issues were with Gunships like the Whitestar and Drakh Raider.  I'm pretty sure these even count now by default if fired from a player ship.  The flag controls if beams from cap ships count toward the kills so that you can't destroy a Ravana by firing one Treb at it and it getting annihilated by beams from friendly caps. 
No-one ever listens to Zathras. Quite mad, they say. It is good that Zathras does not mind. He's even grown to like it. Oh yes. -Zathras

 

Offline Nuke

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Re: Player mounted beams do not cause traitor
i find rapid fire weapons that cause little damage tend to cause traitor faster than hitting a ship with a big warhead every once and awhile.
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

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Offline Solatar

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Re: Player mounted beams do not cause traitor
Yeah; is it even based on damage caused?  I kind of figured it was by individual hits.  I've hit ships with big weapons, no big deal.  Fire off a few seconds of morning star though and you're hosed.

 

Offline Nuke

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Re: Player mounted beams do not cause traitor
thats because you spilled the admiral's coffee :D
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

Nuke's Scripting SVN

 

Offline karajorma

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Re: Player mounted beams do not cause traitor
It's definitely not intentional but I'd need a player beam I can use with retail data in order to solve the issue. If someone will stick the bug in Mantis along with a tbm for a beam that only uses files available in retail data I'll fix this one pretty quickly.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline Goober5000

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Re: Player mounted beams do not cause traitor
Indeed.  It's definitely a bug.

 

Offline Spoon

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Re: Player mounted beams do not cause traitor
It's definitely not intentional but I'd need a player beam I can use with retail data in order to solve the issue. If someone will stick the bug in Mantis along with a tbm for a beam that only uses files available in retail data I'll fix this one pretty quickly.
use cheats to give yourself a beam?
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline Bob-san

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Re: Player mounted beams do not cause traitor
Are we talking about having a beam cannon as your primary or as a turret mounted on the ship (for example, replacing the Kayser on the Ursa)?
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Offline Spoon

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Re: Player mounted beams do not cause traitor
primary
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline karajorma

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Re: Player mounted beams do not cause traitor
It's definitely not intentional but I'd need a player beam I can use with retail data in order to solve the issue. If someone will stick the bug in Mantis along with a tbm for a beam that only uses files available in retail data I'll fix this one pretty quickly.
use cheats to give yourself a beam?

That may not trigger the bug due to the fact I was using cheats. For a proper test I need proper conditions.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline Shivan Hunter

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Re: Player mounted beams do not cause traitor
hmm. Well, I tested it using cheats (with Spoon on IRC)... I'll slap a "player allowed" flag on an AAA and test it tomorrow. Need some sleep now though.

 

Offline Spoon

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Re: Player mounted beams do not cause traitor
Well apparantly Geek is nub and forgot his mantis password, guess I'll stop being lazy and throw it on mantis then.
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline Shivan Hunter

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Re: Player mounted beams do not cause traitor
I said I'd test it, not mantis it. Besides, I've got so much stuff to do between now and next Tuesday I shouldn't even be posting.

It still happens with the beam mounted without cheats btw

  

Offline Spoon

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Re: Player mounted beams do not cause traitor
threw it on mantis
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them