Author Topic: Campaign editor problem...  (Read 2147 times)

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Offline CommanderDJ

  • Software engineer
  • 210
Campaign editor problem...
Hello all,
My mini campaign is in its final stages and as all the missions are more or less done, I want to put them all together into a campaign file, but when I try to do so, the missions won't move from the missions list into the campaign tree. Sadface. I've read this article as well as this one, but they don't seem to offer any help. What am I doing wrong? If you need any additional info, please let me know.
Thanks for your help,
CommanderDJ
[16:57] <CommanderDJ> What prompted the decision to split WiH into acts?
[16:58] <battuta> it was long, we wanted to release something
[16:58] <battuta> it felt good to have a target to hit
[17:00] <RangerKarl> not sure if talking about strike mission, or jerking off
[17:00] <CommanderDJ> WUT
[17:00] <CommanderDJ> hahahahaha
[17:00] <battuta> hahahaha
[17:00] <RangerKarl> same thing really, if you think about it

 

Offline karajorma

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    • Karajorma's Freespace FAQ
Re: Campaign editor problem...
Press CTRL when you click on the campaign tree same as you would to place a ship in regular FRED.


A couple of years ago this one phased me too. :p
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline Shivan Hunter

  • 210
  • FRED needs lambdas!
Re: Campaign editor problem...
Is it just me or is that a really crazy design mechanic? It's almost like they use the same code for placing a mission in the campaign editor and placing a ship in regular FRED.

Hmmm...

You know, knowing FRED I wouldn't at all be surprised. :shaking:

 

Offline karajorma

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Re: Campaign editor problem...
Actually it makes a hell of a lot of sense. You wouldn't want to click on the mission tree and have it add a new mission every time so the only other alternative without having an add mission button would be to make it drag and drop. Which wasn't that common in 1998 when FRED (the basis for FRED2) was developed.

As long as you remember to press CTRL it's actually the quickest method. :D
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline CommanderDJ

  • Software engineer
  • 210
Re: Campaign editor problem...
Well, I changed the wiki page for the campaign editor to mention the CTRL thing.

I didn't want to start a new thread, so I'll just ask another (slightly unrelated) question here:

I'm using a few campaign-persistent variables to carry over the player's ammo counts between missions. So I created these variables in the first mission, then in the second mission when I try and use the set-secondary-ammo SEXP and set the ammo count with the variable, I get a crapload of errors and then FRED refuses to load the mission. What am I doing wrong?

And no, I can't simply make it a red-alert mission because the first mission is already a red alert mission and in the second one the player spawns with no weapons at all if I do that. Halp?
« Last Edit: October 05, 2010, 10:27:27 pm by CommanderDJ »
[16:57] <CommanderDJ> What prompted the decision to split WiH into acts?
[16:58] <battuta> it was long, we wanted to release something
[16:58] <battuta> it felt good to have a target to hit
[17:00] <RangerKarl> not sure if talking about strike mission, or jerking off
[17:00] <CommanderDJ> WUT
[17:00] <CommanderDJ> hahahahaha
[17:00] <battuta> hahahaha
[17:00] <RangerKarl> same thing really, if you think about it

 

Offline karajorma

  • King Louie - Jungle VIP
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    • Karajorma's Freespace FAQ
Re: Campaign editor problem...
I think I'll need more information than "a crapload of errors" Actually posting the first error would be a good start.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline FUBAR-BDHR

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    • 165th Beer Drinking Hell Raisers
Re: Campaign editor problem...
Run debug FRED and post the FRED2_Open.log from the data directory.
No-one ever listens to Zathras. Quite mad, they say. It is good that Zathras does not mind. He's even grown to like it. Oh yes. -Zathras

 

Offline CommanderDJ

  • Software engineer
  • 210
Re: Campaign editor problem...
Hey guys,
Sorry to keep changing things like this. The above problem is no longer relevant. I'm getting something worse now. When I try and play my first mission, most of the ships in it don't show up at all. Like, they're not there. When I looked in FRED, I saw that their arrival and departure cue windows had been grayed out. Like, fully grayed out. I'm unable to change them at all. Is there something I can do to reverse this or will I have to change them all back manually in Notepad? (Btw, in Notepad, both the arrival and departure cues of the affected ships are for some reason set to false). I have no idea what I did that caused this to happen.
[16:57] <CommanderDJ> What prompted the decision to split WiH into acts?
[16:58] <battuta> it was long, we wanted to release something
[16:58] <battuta> it felt good to have a target to hit
[17:00] <RangerKarl> not sure if talking about strike mission, or jerking off
[17:00] <CommanderDJ> WUT
[17:00] <CommanderDJ> hahahahaha
[17:00] <battuta> hahahaha
[17:00] <RangerKarl> same thing really, if you think about it

 

Offline FUBAR-BDHR

  • Self-Propelled Trouble Magnet
  • 212
  • Master Drunk
    • 165th Beer Drinking Hell Raisers
Re: Campaign editor problem...
If they are part of wings you need to set the wings not the ships.
No-one ever listens to Zathras. Quite mad, they say. It is good that Zathras does not mind. He's even grown to like it. Oh yes. -Zathras

  

Offline CommanderDJ

  • Software engineer
  • 210
Re: Campaign editor problem...
The wings arrival cues were fine, but despite Alpha wing's being set to "true", none besides the player appeared. I looked in Notepad, and their arrival cues there were set to false. I changed them to true and now it works. I wonder why this occurred.
[16:57] <CommanderDJ> What prompted the decision to split WiH into acts?
[16:58] <battuta> it was long, we wanted to release something
[16:58] <battuta> it felt good to have a target to hit
[17:00] <RangerKarl> not sure if talking about strike mission, or jerking off
[17:00] <CommanderDJ> WUT
[17:00] <CommanderDJ> hahahahaha
[17:00] <battuta> hahahaha
[17:00] <RangerKarl> same thing really, if you think about it