Author Topic: Wings3D and UV channels  (Read 1122 times)

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Offline Shivan Hunter

  • 210
  • FRED needs lambdas!
Wings3D and UV channels
So, I have my main body and several turrets and engine pods. These are all separate objects, all at the same logical level right now because Wings apparently can't do hierarchy. But I'm UVmapping them right now, and I need them all on the same UV channel so I can work with them at the same time. Is there any better way to do this than Combining them all into the same object, then separating them once I'm done?

  

Offline Axem

  • 211
Re: Wings3D and UV channels
Just combine the objects together in the right click menu and they'll show up together on the same UV map.