Thanks that did the trick. So simple now that i think about it...
Now i tried adding some other ships. Adden a separate download asteroidBase with no issues (apart from the fact the thing didnt come with all the textures). Then i tried porting the FSport Apollo andi ran into a wall.
I "cut" out its entry from the ships table like i did with the Lucifer, i changed the tech room description and weapon compatibilaty (which i simply limited to the Prometheus R in both primary slots and the hornet in both secondary slots) but didnt touch anything else. I also extracted the model and maps related to fighter04 and put them in the apropriate folders and created a vp with that but the Apollo doesnt show up in FRED or the tech room even after i make sure the mod is applied properly.
here is a copy of the content of the table file.
#Ship Classes
$Name: GTF Apollo
$Short name: TFight4
$Species: Terran
+Type: Space Superiority
+Maneuverability: Fair
+Armor: Medium
+Manufacturer: Han-Ronald Corporation
+Description: Original space superiority fighter of the GTA fleet. Highly versatile, it often doubles as an assault fighter. Low weapon compatibility.
$end_multi_text
+Tech Description:
The Apollo use to be the most common Terran fighter during and just before the Great War. While it has been completly retiered from service in the GTVA, being replaced by the Myrmidon and other new craft, it is still very popular amongst civilian pilots due to its versatilaty and low cost. The biggest flaw of these fighters is the fact they are incompatible with most modern weapons, greatly limiting possible loadouts.
$end_multi_text
+Length: 21 m
+Gun Mounts: 4
+Missile Banks: 2
$POF file: fighter04.pof
$Detail distance: (0, 70, 300, 1000)
$Show damage: YES
$Density: 1
$Damp: 0.2
$Rotdamp: 0.35
$Max Velocity: 0.0, 0.0, 60.0
$Rotation time: 3.2, 3.2, 6.0
$Rear Velocity: 0.0
$Forward accel: 3.0
$Forward decel: 1.5
$Slide accel: 0.0
$Slide decel: 0.0
$Expl inner rad: 25.0
$Expl outer rad: 55.0
$Expl damage: 15.0
$Expl blast: 900.0
$Expl Propagates: NO
$Shockwave Speed: 0.0
$Allowed PBanks: ( "Prometheus R" )
$Allowed Dogfight PBanks: ( "Prometheus R" )
$Default PBanks: ( "Prometheus R" "Prometheus R" )
$Allowed SBanks: ( "Hornet" "Hornet#Weak" )
$Allowed Dogfight SBanks: ( "Hornet" "Hornet#Weak" )
$Default SBanks: ( "Hornet#Weak" "Hornet#weak" )
$SBank Capacity: ( 40, 40 )
$Shields: 350
$Shield Color: 100 100 255
$Power Output: 2.0
$Max Oclk Speed: 82.0
$Max Weapon Eng: 100.0
$Hitpoints: 240
$Flags: ( "player_ship" "fighter" "in tech database" )
$AI Class: Captain
$Afterburner: YES
+Aburn Max Vel: 0.0, 0.0, 140.0
+Aburn For accel: 0.7
+Aburn Fuel: 300.0
+Aburn Burn Rate: 50.0
+Aburn Rec Rate: 25.0
$Countermeasures: 25
$Scan time: 2000
$EngineSnd: 192
$Closeup_pos: 0.0, 0.0, -31
$Closeup_zoom: 0.5
$Shield_icon: shield-f04
$Ship_icon: iconfighter04
$Ship_anim: ssfighter04
$Ship_overhead: loadfighter04
$Score: 10
$Trail:
+Offset: 7.46 -1.93 -7.58
+Start Width: 0.25
+End Width: 0.05
+Start Alpha: 1.0
+End Alpha: 0.0
+Max Life: 1.0
+Spew Time: 120
+Bitmap: Contrail01
$Trail:
+Offset: -7.46 -1.93 -7.58
+Start Width: 0.25
+End Width: 0.05
+Start Alpha: 1.0
+End Alpha: 0.0
+Max Life: 1.0
+Spew Time: 120
+Bitmap: Contrail01
$Trail:
+Offset: 4.57 3.61 -8.3
+Start Width: 0.25
+End Width: 0.05
+Start Alpha: 1.0
+End Alpha: 0.0
+Max Life: 1.0
+Spew Time: 120
+Bitmap: Contrail01
$Trail:
+Offset: -4.57 3.61 -8.3
+Start Width: 0.25
+End Width: 0.05
+Start Alpha: 1.0
+End Alpha: 0.0
+Max Life: 1.0
+Spew Time: 120
+Bitmap: Contrail01
$Subsystem: communications, 10,0.0
$Subsystem: engine, 35,0.0
$Subsystem: navigation, 10,0.0
$Subsystem: sensors, 10,0.0
$Subsystem: weapons, 20,0.0
#End