This seems like it should be simple, but I can't find a way to do it in the wiki - is there a way to flag a specific subsystem so that it wont recharge on a fighter? So that if I set it at 1%, it stays at 1%, just like on a capship? I want to add a new (untargetable) subsystem to store numerical data linked to a ship, rather than a var, and recharging will, obviously, cause issues there. I can make the sexp that assigns the value call every second, which would also (I think) prevent recharging, but it's even hackier than the system I'm planning now, and this seems like the kind of basic behaviour we should be able to control in the events editor.
So, is it possible?