Originally posted by QuantumDelta
FS2 had the great american 'bigger is better' syndrome, which was....fulla crap...
So now its a nationality problem? Right...your argument doesn't start off very strong.
Graphics were better yes, music was not...
Voice actor?
They had two people worth it, snipes and Our admiral...woo...
Graphics were MUCH improved, no more blurry textures. How was the music different? Seemed pretty similar to me.
As for voice acting, Petrarch and Snipes were fantastic voice actors. That kind of talent is found
nowhere in FS1. And the squadron commanders played their parts well without sucking. Listen to some of the loss debriefings and see how pissed off they can get.
FS, Whilst most people weren't held as really that important, /ALL/ the voice actors did a good job in carrying the storyline
And they didn't in FS2? Explain yourself. What about the first nebula mission? Or the third mission where Bosch escapes Deneb? Or Kappa 3? They didn't advance the storyline?
Also, whilst FS2 had so many twists by the end of the plot you were bored because it was so anticlimatic it was like a bad american thriller
Once again the nationality card. Anyone else seeing a pattern here?
And you're still not explaining yourself. A huge supernova isn't climatic? And twists and turns are meant to make a story
interesting, not monotonous (aka FS1), and the only reason they could bore someone is if they don't have the capacity to follow what's going on. Try playing FS2 through again, maybe you'll pick it up this time.
FS1 was all about survival, you had an urge to win or die, FS2? "Oh it's a big ship ahh we're the GTVA, we'll just chuck our own big ships out there!!yeah!! go team!!" uhuh...
Straw man. You're being blinded by the Colossus. How many times did you use the Colossus against the Shivans again? Oh, twice. And it got wasted the second time. If you want a real argument, try attacking the actual game and not some skewed perception of it, because FS2 was not centered around the Colossus.
And once again you fail to explain yourself. How was FS2 NOT about survival? If the Shivans win, they swarm into Gamma Draconis and invade the GTVA. You didn't sense any urgency during Clash of the Titans II? Because if the Bastion doesn't make it to that node, Terrans and Vasudans are finished, done for, extinct. "This is our Alamo, pilots. We hold them here...or we die trying."
FS2 was so full of plot holes and glitches I can't even begin to cover them all, so blah.....
Don't even talk about plot holes in FS2 if you're comparing it to FS1. As KT said so well about FS1: "But i didn't even know where i was or why it was so important to protect Delta Serpintis in FS1, because all my maps were telling me you could get to Earth from Alpha Centauri."
I had no idea where the Galatea was in FS1, because the briefings were never consistent with what system we were in. I remember looking at a node map and being extremely confused...that didn't really help the story either.
Beams?
...Homo.
Flak?
Worse...
This is just laughable. Beams were not only visually and audibly stunning, they provided a ton of extra depth to FS2 by introducing
capship combat. Would you rather sit there for hours and hours waiting for the Colossus to destroy the Sathanas with
laser turrets?? Not to mention, they also gave capships some fighter defense, so it was actually a (oh my god)
challenge to attack capships! Flak accomplished the same thing, it was visually impressive, sounded awesome, and gave it some effective anti-fighter/anti-bomber cover (at least, more effective than turrets).
Try explaining yourself, you know, back up your babbling rant with some reasons instead of "homo" and "worse."
FS1 actually hit you with a sense of loss, FS2 left you with sheet, 'oh man, we lost cappella...aww... bearing in mind we've done almost nothing in the storyline to connect you to cappella so why should you really care that you lost the system? oh well we stopped the shivans
' weak.
Yes, FS1 had the Galatea, and Vasuda, and the node to Sol. You felt loss for those, but you didn't feel loss when the Psamtik got wasted? What about when the Colossus went down with 30,000 crew aboard? Maybe when you abandoned 3rd fleet HQ to to make a final retreat? Surely when the Bastion detonated inside the node? Perhaps when the supernova vaporized the trailing elements of the final convoy to Vega?
Sounds like you have selective-loss feeling. You only feel loss because its FS1, and you're so prejudiced against FS2, that you don't feel a thing.
It was realistic, we got our butts kicked, and Command didn't try to delude itself that it could win with big ships
You think if the GTA had the Colossus in FS1, they wouldn't have used it? Ridiculous, the GTA plain didn't have big ships or the capacity to build them. It has nothing to do with deluding themselves of anything.
And in case you didn't make it to the end of FS2, we got our butts kicked again.
And uhh, that's another thing that annoyed me....GTVA Command...I almost let 3rd fleet HQ die just because the guy pished meh orf
I suppose if you took him out, we would have had
no idea what the hell was going on. He was integral to every mission.
Maybe you just didn't like him because he was black.
(Just kidding!!)[/u]
In any event, next time, try to make some coherent arguments instead of groundless statements and strawman attacks. FS1 is a great game, but FS2 owns it by far. In response to you:
FS2 > FS1