Poll

Which game is better, Freespace 1 or Freespace 2?

Descent/Conflict: FreeSpace - The Great War
21 (38.2%)
FreeSpace 2
34 (61.8%)

Total Members Voted: 55

Voting closed: October 23, 2002, 11:48:25 am

Author Topic: FS1 or FS2  (Read 69686 times)

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Offline BlackDove

  • Star Killer
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  • Section 3 of the GTVI
    • http://www.shatteredstar.org

 
I would say he was being cocky, the unfortunate problem is it's true.


What I'm refering to about beams being undodgable, if you think it misses you by anything other then luck (....unless you're on the right attack angle) you really need to get your head straight, the beam's aim is only dictated in FRED2, on quite a few missions it's left on default, now I don't know what default is, but it basically says whether you get minced or not :P

It's not a challenge in a bomber, but bombers are boring because they're slow.
It's stupid in a fighter, because you can't kill it, at least not too easily, so....I just fly around and nuke weapon subs, and beams.
Point is, Diamond just kinda proved how little he knew about FS2...

Anyways, to answer your question about why I fly, because of the people in PXO, a lot of them I call friends, so I either fly to teach them, or I fly to social with them, anyway, ....I've never had as much fun on any single player mission (including a lot of these  missions) as I have on some of Cetanu's in multiplayer, maybe you guys should take things into a little more balance, and come play "The Die Is Cast." multiplayer, you'll see how things can be, if you can pass that, maybe we'll take it up a level and do some TvT, or would that be too boring for ya, you know...no caps, and actually hard..?

As for my best time on that piddley ass mission with no speakable fighter cover (enemy or yours), give me a little bit, obviously I wont give you my first try, but we'll see ;p



Fast enough for ya? Woulda been faster, but I stopped to kill two basilisk and a manticore and get another assist on a manticore..O.o

Oh, yeah, that was on hard too...I didn't reset it to insane....
« Last Edit: November 21, 2002, 07:14:29 am by 456 »
"Neutrality means that you don't really care, cuz the struggle goes on even when you're not there: Blind and unaware."

"We still believe in all the things that we stood by before,
and after everything we've seen here maybe even more.
I know we're not the only ones, and we were not the first,
and unapologetically we'll stand behind each word."

 

Offline BlackDove

  • Star Killer
  • 211
  • Section 3 of the GTVI
    • http://www.shatteredstar.org
Man that was tough wasn't it? FEEL THE PAIN FROM THAT MISSAN!!!!!!1one........peasly ass stuff......

-edit-
there you go, this is how HARD this mission is



yeah, insane, and the time down there if you can't read it is 2:37, and the time I got out was 2:54, I just didn't have the fancy stats like QD did.....

From this we can see how bombing needs "SKILL"

I'm betting the next accusation is CHEATER, HAXXOR!!!!1111111
-edit-
« Last Edit: November 21, 2002, 08:57:40 am by 461 »

 
Jesus, you couldn't have picked a better hud could ya? :p
"Neutrality means that you don't really care, cuz the struggle goes on even when you're not there: Blind and unaware."

"We still believe in all the things that we stood by before,
and after everything we've seen here maybe even more.
I know we're not the only ones, and we were not the first,
and unapologetically we'll stand behind each word."

 

Offline BlackDove

  • Star Killer
  • 211
  • Section 3 of the GTVI
    • http://www.shatteredstar.org
hey I LOVE PURPLE!!!!!! ;)

 
Yeah me too...but not in a pinky nebula.......dude....:wtf:
"Neutrality means that you don't really care, cuz the struggle goes on even when you're not there: Blind and unaware."

"We still believe in all the things that we stood by before,
and after everything we've seen here maybe even more.
I know we're not the only ones, and we were not the first,
and unapologetically we'll stand behind each word."

 

Offline BlackDove

  • Star Killer
  • 211
  • Section 3 of the GTVI
    • http://www.shatteredstar.org
If you're blind, zoom in to check out the time.....

I love everything of mine to be purple pink......do you have a problem with that? :wtf:

 

Offline Knight Templar

  • Stealth
  • 212
  • I'm a magic man, I've got magic hands.
Quote
you DO know that they depend on the angles? You just gotta figure out the angles (and I think I know them by heart for most ships in the game) and attack from a certain angle where the beam can't get to you.



err.. the beams on Slaying Ravana fire threw the ship at angles that go into the acctual cannon.. :doubt:
Copyright ©1976, 2003, KT Enterprises. All rights reserved

"I don't want to get laid right now. I want to get drunk."- Mars

Too Long, Didn't Read

 

Offline BlackDove

  • Star Killer
  • 211
  • Section 3 of the GTVI
    • http://www.shatteredstar.org
...which is yet another reason why beams are homo

 
Yeah we know that, point is, certain angles (even if there's nothing between you and the turret) the turret has a tendancy to miss, or at least it seems that way, as for 'dodging beams'
dumb luck.
If you think it's anything more, you should probably go back and click my "anime?" link....
"Neutrality means that you don't really care, cuz the struggle goes on even when you're not there: Blind and unaware."

"We still believe in all the things that we stood by before,
and after everything we've seen here maybe even more.
I know we're not the only ones, and we were not the first,
and unapologetically we'll stand behind each word."

 

Offline BlackDove

  • Star Killer
  • 211
  • Section 3 of the GTVI
    • http://www.shatteredstar.org
.....or click this link :)

 

Offline Knight Templar

  • Stealth
  • 212
  • I'm a magic man, I've got magic hands.
Beams arent nesasirly gay, just need some bugs worked out.

Have the Source Code peeps checked this out yet? Shivan aaf tends to fire through the ship (i.e. Cain, Lilith, Ravana, Demon) And the Colosuss tends to fire its LRBGreens through its hull...
Copyright ©1976, 2003, KT Enterprises. All rights reserved

"I don't want to get laid right now. I want to get drunk."- Mars

Too Long, Didn't Read

 

Offline Cetanu

  • 27
    • http://165thbdhr.com/
Quote
Originally posted by QuantumDelta
Anyways, to answer your question about why I fly, because of the people in PXO, a lot of them I call friends, so I either fly to teach them, or I fly to social with them, anyway, ....I've never had as much fun on any single player mission (including a lot of these  missions) as I have on some of Cetanu's in multiplayer, maybe you guys should take things into a little more balance, and come play "The Die Is Cast." multiplayer, you'll see how things can be, if you can pass that, maybe we'll take it up a level and do some TvT, or would that be too boring for ya, you know...no caps, and actually hard..?


Let's sum it up: All the singleplayer missions and campaigns you have seen so far, and most of the older multiplayer missions are "to easy" and winable while sleeping, compared to some of the newer Coops or TvTs that you can find on PXO today.

Unfortunately QD or BD won't convince anyone who doesn't get on PXO and tests the later. ;)
Work is the curse of the drinking class
Keeper of BDHR's Holy Grail of Beer

Valid PXO/F2NETD multiplayer missions - mirrors: 1,2
Additional valid F2NETD multiplayer missions - mirrors: 1,2
Voicefiles for these missions - mirrors: 1,2

 

Offline Stunaep

  • Thread Necrotech.... we bring the dead to life!
  • 210
Quote
Originally posted by BD
I'll give you guys the credit for knowing a lot and being able to figure out stuff, I give credit where the credit is due, but most of you who spend time modding/fredding and stuff like that, aren't able to fly like we are.




undoubtely not the best time (still 1 minute short of QuantumDelta's time), but done in Insane. That should be enough to prove that Fredders CAN fly well.
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Offline Stunaep

  • Thread Necrotech.... we bring the dead to life!
  • 210
Quote
Originally posted by QuantumDelta

It's not a challenge in a bomber, but bombers are boring because they're slow.
It's stupid in a fighter, because you can't kill it, at least not too easily, so....I just fly around and nuke weapon subs, and beams.
Point is, Diamond just kinda proved how little he knew about FS2...


Diamondgeezer knows not little about FS2. He just knows less than you. I agree with him on most aspects (not counting his statement that beams are dodgable, because they ain't, their miss factor is defined in the tables).

That leaves us back to the fact, that you find FS2 too easy for your taste (which I find ironic, since you praise FS1, which was oh, so 5-6 times easier).

Second question, name a game, you DON'T find too easy. Off the top of my head, I can name only few games harder, than say, Hell's Kitchen in FS2 multi (FS single is undoubtely easy, but it makes up for a kick-ass story and near-perfect Voice Acting. And if you wanna see truly lame VA, play Star Trek: Hidden Evil) is... Heroes III... Aliens vs. Predator... meh, can't think of anything else right now.
"Post-counts are like digital penises. That's why I don't like Shrike playing with mine." - an0n
Bah. You're an admin, you've had practice at this spanking business. - Odyssey

 
Stun -- you're getting it, 'cept, we kinda said bombing doesn't take much skill.

Here's the flipside.

I can make missions, but I can't FRED as well as any of you guys, Although I can put in a mission with nice gameplay, it wont have much in the way of specials.
I think I've only ever met one FRED Users (Avid fredder) that comes up on a high level TvTist skill.

For the record though, we do play coops as well,
Naming those missions, hmm,
HK, yeah ok, it's alright, takes BD and I that's it...
uhh...TDIC BD and I, but hard, (read; REALLY HARD)
BTS can be hardish if you got only two, and by that I mean passing the whole thing perfectly...
A couple of Cetty's missions I can't name are hard too, but I think Cetty designed 'em to be impossible, or nearly such, I've made my own impossible missions before, Missile dodging, and Jenova Pt1. the problem with Jenova, as it was designed to be EXTREMELY Difficult...everyone complained when I was beta testing, so I changed it so much it was easy...which is boring...

ehm......
I really don't know what else to say, apart from if you're actually worried about our skill levels...come play us...heh
As for easy games, you don't need to name'em Stun, there's billions, don't sweat it ;)

Quote
FS single is undoubtely easy, but it makes up for a kick-ass story and near-perfect Voice Acting.


;) IMHO, far better then freespace2, I'm still trying to break down the campaign, only problem with that is, people keep calling me to multi...or...neocron...which...is...much more fun O.o
« Last Edit: November 21, 2002, 12:32:27 pm by 456 »
"Neutrality means that you don't really care, cuz the struggle goes on even when you're not there: Blind and unaware."

"We still believe in all the things that we stood by before,
and after everything we've seen here maybe even more.
I know we're not the only ones, and we were not the first,
and unapologetically we'll stand behind each word."

 

Offline Ulundel

  • Big press poppa
  • 210
Quote
Originally posted by QuantumDelta
;) IMHO, far better then freespace2, I'm still trying to break down the campaign, only problem with that is, people keep calling me to multi...or...neocron...which...is...much more fun O.o


The kick ass story you're talkin about is the following: humans and big ugly aliens fighting. Aliens want to destroy our world. Some jibba-jabba. Aliens bring in their supership. humans destroy the supersip. The end. And it didn't have any jaw dropping plot twists.

Plus FS1 didn't have beams, SOC, "groovy" command and various other features. Also, half of the FS1 missions we so ****ing boring. PLUS the end was dissapointing. Everything went as planned (except Bastion). I just can't belive you're saying that FS1 is better than FS2.

 

Offline StratComm

  • The POFressor
  • 212
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    • http://www.geocities.com/cek_83/index.html
When it comes to the core question of gameplay, the biggest difference between FS1 and FS2 is the primary/secondary weapon importance.  FS1 had crap for missiles; even the best aiming ones didn't ever do sufficient damage to take out a target.  But, it was much easier to take out fighter with primaries.  FS2, on the other hand, made it very difficult to rely exclusively on primaries, and missiles had much improved accuracy and firepower.  So, if you don't use missiles (unless you fly a stealth fighter, which is near-impossible to hit with homing weapons) you fight at a bit of a disadvantage.
who needs a signature? ;)
It's not much of an excuse for a website, but my stuff can be found here

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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Stunaep

  • Thread Necrotech.... we bring the dead to life!
  • 210
Quote
Originally posted by QuantumDelta
;) IMHO, far better then freespace2, I'm still trying to break down the campaign, only problem with that is, people keep calling me to multi...or...neocron...which...is...much more fun O.o


Just to clear things up, I meant FS2 Single. :D

Quote
The kick ass story you're talkin about is the following: humans and big ugly aliens fighting. Aliens want to destroy our world. Some jibba-jabba. Aliens bring in their supership. humans destroy the supersip. The end. And it didn't have any jaw dropping plot twists.


Now, ToT, I understand that you wish to defend FS2, but DON'T mock FS1 story. From your point of view, FS2 story is: Aliens want to destroy our world again. They send big supership. We send big supership. They send more big supership. We get our asses kicked.

FS1 story, was above your average standard, that is certain. I just rate FS2 even higher.
"Post-counts are like digital penises. That's why I don't like Shrike playing with mine." - an0n
Bah. You're an admin, you've had practice at this spanking business. - Odyssey

 

Offline Stealth

  • Braiiins...
  • 211
Quote
Originally posted by Ten of Twelve


The kick ass story you're talkin about is the following: humans and big ugly aliens fighting. Aliens want to destroy our world. Some jibba-jabba. Aliens bring in their supership. humans destroy the supersip. The end. And it didn't have any jaw dropping plot twists.

Plus FS1 didn't have beams, SOC, "groovy" command and various other features. Also, half of the FS1 missions we so ****ing boring. PLUS the end was dissapointing. Everything went as planned (except Bastion). I just can't belive you're saying that FS1 is better than FS2.


excuse me, remember what year FS1 came out and what year FS2 came out

expansion packs/follow-up games are generally better than the previous game.

also, for the computers back then (1998 or whenever) that was the best they could do pretty much... beams, high-res textures, etc. would 0wn everyone's computer back then!  the best they had was the P2 600 MHZ i think... IF that.  back then i was on a P1 200 mhz.

i actually loved the FS1 storyline.  sure graphics weren't as good perhaps, but overall i liked it better than FS2