Poll

Which game is better, Freespace 1 or Freespace 2?

Descent/Conflict: FreeSpace - The Great War
21 (38.2%)
FreeSpace 2
34 (61.8%)

Total Members Voted: 55

Voting closed: October 23, 2002, 11:48:25 am

Author Topic: FS1 or FS2  (Read 41875 times)

0 Members and 1 Guest are viewing this topic.

Offline diamondgeezer

Quote
Originally posted by Shiva Archon
Maybe you just didn't like him because he was black. (J/K!!) [/B]


Aww... and you were doing so well up to this point. Never mind, you got the rest of it dead straight :nod:

 

Offline Solatar

  • Supreme Admiral
  • 211
Beams and flak were awesome, but one thing fs1 did that fs2 could never do. When you lost the Galatea, she died fighting, and it took a little while for it to die, well, until the Lucifer jumped in. You felt a deep loss because you had been fighting for her, and just when you thought you might have a chance, Lucifer jumps in. As I recall, the Psamtik was destroyed extremely quickly. I felt like, oh well, we couldn't do anything, why care?

I was always partial to laser turrets, but thought they should be better. That's something I fixed when I started the TVWP. Laser turrets are faster, and more deadly. Going up against a Faustus class cruiser is suicide. One enemy fighter will take you down in a few seconds. If you get behind somebody, and start firing, their buddy will sneak up and blow your brains out in two seconds.

Altogether, my point in the last paragraph was: In Freespace1, if you got behind somebody, they were gone. In freespace2, all they had to do was fly near a friendly cruiser, and their pursuer was history. I like the idea that evasion is possible.

I don't completely like beams. They should be weaker. They'll take down a capital ship in thirty seconds. When you're escorting a convoy, and a cruiser warps in, you're usually doomed. Unless something jumps in and saves you. In fs1, you can fend for yourself. In fs2, if a cruiser jumps in, and you're in a fighter. Unless it is a Fenris, you're screwed.


Altogether, I like both of them equally.

 
Quote
Originally posted by diamondgeezer


Aww... and you were doing so well up to this point. Never mind, you got the rest of it dead straight :nod:


Hence the J/K :)

Sorry, I just had to throw it in :D
« Last Edit: November 11, 2002, 06:58:30 pm by 661 »

 

Offline Galemp

  • Actual father of Samus
  • 212
  • Current projects: GVCa Tanen, Vasudan Imperium
    • Steam
    • User page on the FreeSpace Wiki
[GLOW=CRIMSON]KILL THIS THREAD.[/GLOW][/FONT]
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

Members I've personally met: RedStreblo, Goober5000, Sandwich, Splinter, Su-tehp, Hippo, CP5670, Terran Emperor, Karajorma, Dekker, McCall, Admiral Wolf, mxlm, RedSniper, Stealth, Black Wolf...

 

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
  • 214
    • Karajorma's Freespace FAQ
Quote
Originally posted by Hades
I don't completely like beams. They should be weaker. They'll take down a capital ship in thirty seconds. When you're escorting a convoy, and a cruiser warps in, you're usually doomed. Unless something jumps in and saves you. In fs1, you can fend for yourself. In fs2, if a cruiser jumps in, and you're in a fighter. Unless it is a Fenris, you're screwed.


As it should be. A convoy of civilian vessels should never be able to stand the pounding of even the smallest capital ships for long.

Think in terms of naval warfare. If a WWII corvette or destroyer decided to open up on a civilian convoy it wouldn`t last long at all.

If a cruiser jumps in it's your job to pull its teeth before it can start chewing on the convoy.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline BlackDove

  • Star Killer
  • 211
  • Section 3 of the GTVI
    • http://www.shatteredstar.org
Quote
Originally posted by Shiva Archon
Yes, FS1 had the Galatea, and Vasuda, and the node to Sol.  You felt loss for those, but you didn't feel loss when the Psamtik got wasted?  What about when the Colossus went down with 30,000 crew aboard?  Maybe when you abandoned 3rd fleet HQ to to make a final retreat?  Surely when the Bastion detonated inside the node?  Perhaps when the supernova vaporized the trailing elements of the final convoy to Vega?  


a) never noticed until I played the thing a second time, it went: "Psamtik you emerged far from the knossos, WTF!!!!! NOO!!!!!!!!!!!!, Psamtiks loss was a great one, OK NEXT MISSION!

b) the thing with the colossus was expected, if you couldn't see it happen I suggest you go read some stories, the thing follows a pattern

c) couldnt care less about the 3rd fleet, read above, I WANTED IT TO DIE, it was ANNOYING

d) bastion carried a skeleton crew and the mesons, I couldn't give less of a **** that it was gonna go to pieces

e) I got each and every one to the node, try go and learn how to play

 

Offline diamondgeezer

d) I played FS2 first, but even so I had respect for the Bastion's history, and shed a small tear when it had to be sacrificed...

e) What difficulty? Any hacks?

Things is, if you're not going to get in to the spirit of a game like this, why are you even playing it? It's like playing Resident Evil or Eternal Darkness and not allowing yourself to be scared silly - if you don't let the story and atmosphere sweep you up, you lose a massive chunk of the game. You never feel part of the proceedings, and ultimately you just lose out. I feel quite sorry that this has been your eperience of FS2, BD :(

 

Offline Hippo

  • Darth water-horse
  • 211
  • Grazing.
    • All Hands to War
FS2 has better dogfights and ships and stuff, but FS1 has better storyline... Is it really possible that a Sathanis DECIMATED the ENTIRE Allied fleet at the capella node... FS1, at least the Lucifer destroyed ships... and the lucy can take on 6 orions veunerable, without the superlaser or beams... Saths can't do that... So beams just made the game worse... It mnade missions shorter...

FS1: :yes: :yes: :yes: :yes: :yes: 5 out of 5
FS2: :yes: :yes: :yes: :yes: :no: 4 out of 5
VBB Survivor -- 387 Posts -- July 3 2001 - April 12 2002
VWBB Survivor -- 100 Posts -- July 10 2002 - July 10 2004

AHTW

 

Offline diamondgeezer

I like choreographing beam combat, headache though it may be. Have you played the mission included in the old Reciprocity vp?

(Following blacked out due to minor surprise spoilage)

You're investigating a wrecked Aten (and you're sat right next to it, scanning the bugger) and then an Orion jumps in and zaps the cruiser, leaving you abou two seconds to get clear of the blast ;7

 

Offline BlackDove

  • Star Killer
  • 211
  • Section 3 of the GTVI
    • http://www.shatteredstar.org
Quote
Originally posted by diamondgeezer
d) I played FS2 first, but even so I had respect for the Bastion's history, and shed a small tear when it had to be sacrificed...

e) What difficulty? Any hacks?

Things is, if you're not going to get in to the spirit of a game like this, why are you even playing it? It's like playing Resident Evil or Eternal Darkness and not allowing yourself to be scared silly - if you don't let the story and atmosphere sweep you up, you lose a massive chunk of the game. You never feel part of the proceedings, and ultimately you just lose out. I feel quite sorry that this has been your eperience of FS2, BD :(


f) erm.....no comment.....can't be sorry for a hunk a' junk gettin blown up

g) Insane, is there any other difficulty? ;) Last mission is about shooting trebuchets on bombers.....easiest task EVER...they couldn't make the last mission any simpler or more easy...or the one before that.....and the one before that.....and the one before that.....

I TRIED to allow at least SOMETHING to sweep me up, but it just didn't work, it was corn-eh.

Maybe if the music was better and they gave it some actual momentum, but really...d00msdey mus|k ain't really r0XX|ng my s0X, more like making me go to bed earlier

 
Try watching something without music, it's gay.  It's all about the music.

Is anything good enough for you?  I doubt it.
"I am about to drop the hammer and dispense some indiscriminant justice!" -Starcraft

"First rule of government spending, why build one for the price of one, when you can have two for twice the price." - S.R. Hadden (Contact)

 
Quote
Originally posted by BD
a) never noticed until I played the thing a second time, it went: "Psamtik you emerged far from the knossos, WTF!!!!! NOO!!!!!!!!!!!!, Psamtiks loss was a great one, OK NEXT MISSION!

You never noticed??  Were you stoned while playing this game?  It's only the main part of that whole mission!  Please, you're not going to convince anybody by pleading ignorance.  
Using your frame of mind, I'll recall the loss of the Galatea:  "It's the Lucifer!  WTF!!!!  NOO!!!!!!!!!  We lost the Galatea, NEXT MISSION!"
Why, how similar those two events look when you think about it in your frame of mind.  You choose to care about the Galatea and you choose to not care about the Psamtik.  Don't really like Vasudans, huh?

Quote

b) the thing with the colossus was expected, if you couldn't see it happen I suggest you go read some stories, the thing follows a pattern

ROFL!  If you knew anything about written stories, you'd know the good ones always have plot twists and unpredictable events.  FS2 has many of these, FS1 has few.
What pattern?  Reasons and explanations please, don't be like your buddy QD and just spew nonsense.
Losing the Colossus reminded me a lot of losing the Galatea.  Both times, you're looking good, you took out all the enemy bombers threatening the Galatea and the Col just polished off a Ravana with little trouble.  Then you're forced to just sit and watch, helpless, as the Lucifer/Sathanas slowly tears apart the Galatea/Colossus.  You knew at that point there was no way you could stop them.

Quote

c) couldnt care less about the 3rd fleet, read above, I WANTED IT TO DIE, it was ANNOYING

Why was he annoying?  He gave you your objectives and walked you through every mission.  Without him, you're lost.  And in case you didn't play it, there was a Command guy in FS1 as well, what was the difference?
And loss of 3rd fleet headquarters symbolizes (yes, more stuff resembling good literature) the GTVAs defeat to the Shivans.  You didn't feel any sense of doom when you lost headquarters!?  Your main base!?  It's like losing the Mothership in Homeworld, or the Command Center in Starcraft, or any other RTS.  Losing the Colossus then further drives this point home: the GTVA got their asses kicked.

Quote

e) I got each and every one to the node, try go and learn how to play

Aha, finally some proof that you didn't even play the mission, you hacked it, or at least didn't pay attention to what was going on (which is likely, since you didn't even notice losing the Psamtik the first time).  The supernova is timed to go off while the last elements of the convoy are still far from the node.  It is impossible to save them.

Quote

f) erm.....no comment.....can't be sorry for a hunk a' junk gettin blown up

Obviously you never played FS1.  I find it incredibly hard to believe you dearly loved FS1, and then didn't feel any connection to the Bastion.

Quote

g) Insane, is there any other difficulty? ;) Last mission is about shooting trebuchets on bombers.....easiest task EVER...they couldn't make the last mission any simpler or more easy...or the one before that.....and the one before that.....and the one before that.....

Glad you see you actually played with the intent of trying to have fun.  I'd have been bored too if I sat 4 or 5 clicks from the battle squirting off trebs with a support ship right there.  Hit your burners and get in the fight, coward.

Quote

I TRIED to allow at least SOMETHING to sweep me up, but it just didn't work, it was corn-eh.

No, you started out prejudiced against the game from the beginning, because the plot wasn't as simple and straightforward as FS1.  If you payed attention to the plot, made an attempt to figure out what was going on, you wouldn't have been bored.

Quote

Maybe if the music was better and they gave it some actual momentum, but really...d00msdey mus|k ain't really r0XX|ng my s0X, more like making me go to bed earlier

For one thing, the attempt at haxxor doesn't help the argument.  The briefing music for FS2 is amazing, especially the famous Ravana mission briefing music.  And the FS2 in game music was so similar to FS1, I fail to see how you're holding it against FS2...unless of course you hated FS1's music as well.  What do you want?  Blasting hardcore metal?

FS2: 1  
BD: 0

Again I'll state that FS1 was a fantastic game.  I loved it and I play GEs FS1 port all the time.  FS2 built and improved FS1 in almost every way, which is why it is one of the greatest games of all time, and by far the best space combat sim I've ever played.

EDIT: Changed some wording to be less hostile ;)
« Last Edit: November 12, 2002, 03:15:49 pm by 661 »

 

Offline CP5670

  • Dr. Evil
  • Global Moderator
  • 212
  • 142857
Very, very well said there. :nod:

 
Aight Foo' this is gonna be long'n'hard.

Quote
Originally posted by Shiva Archon

You never noticed??  Were you stoned while playing this game?  It's only the main part of that whole mission!  Please, you're not going to convince anybody by pleading ignorance.  
Using your frame of mind, I'll recall the loss of the Galatea:  "It's the Lucifer!  WTF!!!!  NOO!!!!!!!!!  We lost the Galatea, NEXT MISSION!"
Why, how similar those two events look when you think about it in your frame of mind.  You choose to care about the Galatea and you choose to not care about the Psamtik.  Don't really like Vasudans, huh?


Wrong, You never get time to assimilate with the ship, you never get to truly play along side it in a fight, wooooo it nukes a corvy, omg... pathetic.
Galatea comes in and saves yer butt plenty of times. Or visa versa, you are really a part of it's defence unit.
Psamtik? It's there, just talking an' shootin debris, really, you meet it once or twice, get put on a couple of missions with it in which you're never really even involved WITH THE SHIP IN MISSION.
When it dies, you can't see it go, less impact on you psychologically.
Galatea, you have a feeling of complete uselessness, you watch the lucifer hang there for a few seconds, then it hits Galatea, then it jumps out like it didn't even break a sweat...!! NOTHING you can do to it will ever make up for that loss in that mission.
To highlight that, you're being told about this /Ingame/ the mission before, AND you get a full command brief reflectively on it's loss the next mission. Which you also get hit with the news Vasuda went bye bye too.

Quote


ROFL!  If you knew anything about written stories, you'd know the good ones always have plot twists and unpredictable events.  FS2 has many of these, FS1 has few.
What pattern?  Reasons and explanations please, don't be like your buddy QD and just spew nonsense.
Losing the Colossus reminded me a lot of losing the Galatea.  Both times, you're looking good, you took out all the enemy bombers threatening the Galatea and the Col just polished off a Ravana with little trouble.  Then you're forced to just sit and watch, helpless, as the Lucifer/Sathanas slowly tears apart the Galatea/Colossus.  You knew at that point there was no way you could stop them.



Most good plots DO have plot twists, but not so many that you start to think "christ, is this useless crap gonna end? blahdeblahdeblah"
When the Colossus gets killed, You can save it, heh, stupid crappy mission doesn't think players are that skilled, or aren't you? I notice people who seem to not be so good and have trouble with the game(s) prefer FS2...
Most fiction will have ONE major plot twist, otherwise things just become anti-climatic, FS2 does that.


Quote
Why was he annoying?  He gave you your objectives and walked you through every mission.  Without him, you're lost.  And in case you didn't play it, there was a Command guy in FS1 as well, what was the difference?
And loss of 3rd fleet headquarters symbolizes (yes, more stuff resembling good literature) the GTVAs defeat to the Shivans.  You didn't feel any sense of doom when you lost headquarters!?  Your main base!?  It's like losing the Mothership in Homeworld, or the Command Center in Starcraft, or any other RTS.  Losing the Colossus then further drives this point home: the GTVA got their asses kicked.


What What?
Command came across as fools, tactically retarded fools too.
Colossus was a flawed concept to start with, you don't build things that take up THAT Much resources to maintain, even the american's aren't that bloody stupid.
well, at least I hope we don't see any super-cruisers the size of a small island soon.
3rd fleet HQ? uhhhhhh............nope, just another arcadia, it's like, completely defendable too, give me a couple of squads of my quality pilots 'n' the shivan's will never get near, bring along a couple of drunks (BDHR) or other select pilots and even SJ's wont get near it.
Corvette's are the only effective per size ship in the game for the GTVA, so command puts all it's faith in desties!! ...bakayaro.
However, losing 3rd fleet, is no different, to loosing Vasuda, just that it isn't "Someone's home world" You don't lose "A couple billion people" when you lose it, command made a bright choice, run away, cuz they don't know how to fight.
Colossus parralels Galatea in someways, but whilst you thought of the Colossus in awe, I thought "Stupid, bloody stupid, one bigass target, it's gonna die, and die fast, it wont make it to the end of the game." I was right, first time I saw it.


Quote

Aha, finally some proof that you didn't even play the mission, you hacked it, or at least didn't pay attention to what was going on (which is likely, since you didn't even notice losing the Psamtik the first time).  The supernova is timed to go off while the last elements of the convoy are still far from the node.  It is impossible to save them.


Normally encountered after you been through it a few times, actually I think I pointed it out to him, I study these game flaws, we use them a lot to win in Multi, the game play is something I master, whilst I may not know your fred missions, I know what good game play is, the final mission was one of the only ones I enjoyed. The rest? Tedious. (Oh I enjoyed defending the bastion too, but that was a bit too easy, considering on insane now I can do it without losing any more then two (cough fred2 setup) wingmen, and not even a scratch on any of the four caps.)



Quote
Glad you see you actually played with the intent of trying to have fun.  I'd have been bored too if I sat 4 or 5 clicks from the battle squirting off trebs with a support ship right there.  Hit your burners and get in the fight, coward.


Well like I said, it's about the only mission I have fun with, even if he don't.

Quote
No, you started out prejudiced against the game from the beginning, because the plot wasn't as simple and straightforward as FS1.  If you payed attention to the plot, made an attempt to figure out what was going on, you wouldn't have been bored.


I took the plot to pieces it looks like the kind of movie no one watchs, or the kind of book no one reads.
FS1, on the other hand, doesn't drag on and on, pumping you with climax and anti-climax for an emotional responce that isn't queued enough to be delivered, sorry, but FS2's timing sucked, it's not got much in the way of really making you feel like you belong to anything ('cept maybe the acquitain, but that disappears for the last few missions... because you're in your 'shiny elite wing' did anybody actually manage to fail or not do the missions with the blue lions perfectly?...Those were missions for the elite? GAHD!!!!!)

Quote
For one thing, the attempt at haxxor doesn't help the argument.  The briefing music for FS2 is amazing, especially the famous Ravana mission briefing music.  And the FS2 in game music was so similar to FS1, I fail to see how you're holding it against FS2...unless of course you hated FS1's music as well.  What do you want?  Blasting hardcore metal?


The music was ok, I'll OCCASIONALLY Listen to FS1 music, never FS2, Period, did the first time, screw the rest, music wasn't the best selling point for the game, I had my anime and stuff to fly to, they're better.

Quote
FS2: 1  
BD: 0


...Newbies keep scores, Vets win games.


Quote
Again I'll state that FS1 was a fantastic game.  I loved it and I play GEs FS1 port all the time.  FS2 built and improved FS1 in almost every way, which is why it is one of the greatest games of all time, and by far the best space combat sim I've ever played.
linkage would be nice....
And.....multiplayer conversions would be incredible...

In general, you're the one talking out your ass.
"Neutrality means that you don't really care, cuz the struggle goes on even when you're not there: Blind and unaware."

"We still believe in all the things that we stood by before,
and after everything we've seen here maybe even more.
I know we're not the only ones, and we were not the first,
and unapologetically we'll stand behind each word."

 

Offline BlackDove

  • Star Killer
  • 211
  • Section 3 of the GTVI
    • http://www.shatteredstar.org
Quote
Originally posted by Falcon X
Try watching something without music, it's gay.  It's all about the music.

Is anything good enough for you?  I doubt it.


Don't know werther to ignore it or fall in love.


Ok, now time to deal with the village idiot, apparently he doesn't have a clue about some things...

Quote
Originally posted by Shiva Archon

You never noticed??  Were you stoned while playing this game?  It's only the main part of that whole mission!  Please, you're not going to convince anybody by pleading ignorance.  
Using your frame of mind, I'll recall the loss of the Galatea:  "It's the Lucifer!  WTF!!!!  NOO!!!!!!!!!  We lost the Galatea, NEXT MISSION!"
Why, how similar those two events look when you think about it in your frame of mind.  You choose to care about the Galatea and you choose to not care about the Psamtik.  Don't really like Vasudans, huh?


Trying to copy me makes you look idiotic, try not to do it. Now onto the point, which is simple...Yes, you are right, it was the main aspect of the mission. What you forgot to add was that the mission was COMPLETELY SENSLESS (like 75% per cent of the single player missions in FS2 [tm]). It SUCKED and it was BORING, and all I wanted was to complete it just so I could finish the god damn game.

Quote
ROFL!  If you knew anything about written stories, you'd know the good ones always have plot twists and unpredictable events.  FS2 has many of these, FS1 has few.
What pattern?  Reasons and explanations please, don't be like your buddy QD and just spew nonsense.
Losing the Colossus reminded me a lot of losing the Galatea.  Both times, you're looking good, you took out all the enemy bombers threatening the Galatea and the Col just polished off a Ravana with little trouble.  Then you're forced to just sit and watch, helpless, as the Lucifer/Sathanas slowly tears apart the Galatea/Colossus.  You knew at that point there was no way you could stop them.


Are you REALLY that dumb? Don't you get stuff? Go read some stories for christ sake and stop wasting my time. The Colossus was in one of the last missions, not only was that mission out of place, it was sensless. Kill the never-ending Mara's that jump in (oh yeah that's hard to do for me) and throw in some Rakshasa or a Cain while we're at it to keep the mind busy while something "important" goes on in the distance...at least in FS1 you tried to DO something about the fact that the Galatea was about to be lost. You got a sense of accomplishment later that you DID manage to save the pods and the crew. I couldn't care less if the thing exploded 9clicks from me, I DONT CARE, IT'S NOT MY RESPONCIBILITY.


Quote
Why was he annoying?  He gave you your objectives and walked you through every mission.  Without him, you're lost.  And in case you didn't play it, there was a Command guy in FS1 as well, what was the difference?
And loss of 3rd fleet headquarters symbolizes (yes, more stuff resembling good literature) the GTVAs defeat to the Shivans.  You didn't feel any sense of doom when you lost headquarters!?  Your main base!?  It's like losing the Mothership in Homeworld, or the Command Center in Starcraft, or any other RTS.  Losing the Colossus then further drives this point home: the GTVA got their asses kicked.


I'm getting repetetive, but again, I didn't give a damn(tm). The guy on the Messana was TOTALLY annoying with his voice like he was talking out of his ass. Furthermore you take the beating of the HQ as the main loss of the game? Where the hell were you from the start, the GTVA has been nothing but losing all along with some small senses of victory. But I guess the GTC Eriksson was too small of a loss for you, you needed an Arcadia to explode so it would feel big. And if you really were fooled by the fact when Khafre said "...with this we have nothing more to fear", then again, you should go read and try connect stuff.


Quote
Aha, finally some proof that you didn't even play the mission, you hacked it, or at least didn't pay attention to what was going on (which is likely, since you didn't even notice losing the Psamtik the first time).  The supernova is timed to go off while the last elements of the convoy are still far from the node.  It is impossible to save them.


I don't need to hack anything funny boy, I'm the best pilot this game has ever seen. I proved it time and time again against dosens of people like you who just got their head out of their ass and tried to imagine that they actually knew something about stuff. Go call someone else a hacker, we're all stocked up here with those petty accusations. I did everything I could do to get everyone out safe. Supernova was out of my jurstiction, but the bombers and the Cains were dealt with so that they didn't cause ANY damage ANYWHERE!


Quote
Obviously you never played FS1.  I find it incredibly hard to believe you dearly loved FS1, and then didn't feel any connection to the Bastion.


Assumptions? I'm not here to listen what you think about what I did. Go fish stuff to someone else, I'm not hungry.

Quote
Glad you see you actually played with the intent of trying to have fun.  I'd have been bored too if I sat 4 or 5 clicks from the battle squirting off trebs with a support ship right there.  Hit your burners and get in the fight, coward.


Sorry I don't use your tactics. I always go down with the mission/supernova, the only time I ever jumped out was to test if there was another ending.

Quote
No, you started out prejudiced against the game from the beginning, because the plot wasn't as simple and straightforward as FS1.  If you payed attention to the plot, made an attempt to figure out what was going on, you wouldn't have been bored.


Don't tell me what I am, I devoted more time to FS1 and FS2 then you could possibly imagine, and I was doing it most likely when you were still sucking on your mother's breast, now go watch your cartoons dear boy, unless they are already finished so you need to take a nap.

Quote
For one thing, the attempt at haxxor doesn't help the argument.  The briefing music for FS2 is amazing, especially the famous Ravana mission briefing music.  And the FS2 in game music was so similar to FS1, I fail to see how you're holding it against FS2...unless of course you hated FS1's music as well.  What do you want?  Blasting hardcore metal?


Buy a hearing aid, the FS1 music was TOTALLY superior towards the music of FS2.


Quote
FS2: 1  
BD: 0


Did you just get out of the first grade or something?

Quote
Again I'll state that FS1 was a fantastic game.  I loved it and I play GEs FS1 port all the time.  FS2 built and improved FS1 in almost every way, which is why it is one of the greatest games of all time, and by far the best space combat sim I've ever played.


FS1 was the best game I ever played, FS2 shows symptoms of trying to be better but fails. Which has not stopped me from playing FS2 for 5 straight years. Nuff said.

Quote
EDIT: Changed some wording to be less hostile ;)


Would have prefered the raw version, at least we could see how stupid you really were...

God damn you for forcing me into this position, all this is about to turn into is name calling since you had to think you know something.
« Last Edit: November 12, 2002, 07:19:21 pm by 461 »

 
ehh, son the mission where colossus dies has some stupid form of importance, they think it's a distraction for the shivans, uhuh, ;) not that those forces would be better left to defend the Bastion itself, heh...
One thing I do wonder, did they still dispatch the second orion?
the nebby the nova left woulda been nice resources...


Uhm, yeah, side note, questions about BD and I in the ways of skill playing this game....?

....Uhm, Ask anyone who plays it online :lol: :lol:

Oh, I forgot, you guys don't think much of online...hehe, come try it, you might realise there's a whole different set of skill levels above insane ;)
"Neutrality means that you don't really care, cuz the struggle goes on even when you're not there: Blind and unaware."

"We still believe in all the things that we stood by before,
and after everything we've seen here maybe even more.
I know we're not the only ones, and we were not the first,
and unapologetically we'll stand behind each word."

 

Offline BlackDove

  • Star Killer
  • 211
  • Section 3 of the GTVI
    • http://www.shatteredstar.org
Quote
Originally posted by QuantumDelta
ehh, son the mission where colossus dies has some stupid form of importance, they think it's a distraction for the shivans, uhuh, ;) not that those forces would be better left to defend the Bastion itself, heh...


Oh yeah I almost forgot the infamous "WE'LL HOLD THEM OFF HERE" words while he was at 2% hull

Great holdage.....30seconds for 30 000 lives.....good one

 
Depends. hehehe
I remember it saying that while on like 70% or something stupid and the SJ got no beams left ;p

And, 30000, you think, thirty thousand bombers would be slightly more effective then that stupid hunk of floating rock ;p
"Neutrality means that you don't really care, cuz the struggle goes on even when you're not there: Blind and unaware."

"We still believe in all the things that we stood by before,
and after everything we've seen here maybe even more.
I know we're not the only ones, and we were not the first,
and unapologetically we'll stand behind each word."

 

Offline BlackDove

  • Star Killer
  • 211
  • Section 3 of the GTVI
    • http://www.shatteredstar.org
I could never bring myself to give a damn enough to try and actually save the thing

 
LOL I wonder why ;)

the VA did a fairly good job of making himself sound a hero that mission though, it did impress me, for the first time through....
rest of his stuff is like..."uh yeah blah..."
"Neutrality means that you don't really care, cuz the struggle goes on even when you're not there: Blind and unaware."

"We still believe in all the things that we stood by before,
and after everything we've seen here maybe even more.
I know we're not the only ones, and we were not the first,
and unapologetically we'll stand behind each word."