Poll

Which game is better, Freespace 1 or Freespace 2?

Descent/Conflict: FreeSpace - The Great War
21 (38.2%)
FreeSpace 2
34 (61.8%)

Total Members Voted: 55

Voting closed: October 23, 2002, 11:48:25 am

Author Topic: FS1 or FS2  (Read 41874 times)

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Offline Cetanu

  • 27
    • http://165thbdhr.com/
Quote
Originally posted by QuantumDelta


Cetanu's mission...the online one..with the SJ....name escapes me...
Two wings of pilots (...BD and I play Use two Ares the rest URSA)
A corvette, and A Hecate, can take out...
  • Sathanus
  • Ravana
  • Demon
  • Two Corvettes
  • Two Rakshasa
  • Two Lilith
  • A LOT OF FIGHTERS

...It's pretty easy, takes 26minutes.
[/B]


BTS aka Breaking the Seal :)

This mission is a lot tougher then the rest of the PXO valid ones - sure a team of excellent pilots can beat it if you have some LUCK beside your skill so that the Deimos survives long enough (heck, you can beat any mission unless it kills you every 20 secs and reduces your respawns to 0)

Telling here it's "pretty easy" is a lie... or why there are so few Sathanas killers around? :p
Work is the curse of the drinking class
Keeper of BDHR's Holy Grail of Beer

Valid PXO/F2NETD multiplayer missions - mirrors: 1,2
Additional valid F2NETD multiplayer missions - mirrors: 1,2
Voicefiles for these missions - mirrors: 1,2

 

Offline BlackDove

  • Star Killer
  • 211
  • Section 3 of the GTVI
    • http://www.shatteredstar.org
True, not easy when you don't know what you're doing and how you're doing it but QD and I do it on our own (just as I'm sure you do it with Bava or someone else alone) so how hard can it be? :wtf:

 

Offline Cetanu

  • 27
    • http://165thbdhr.com/
Well, we don't talk about the "gods of killing" here, do we? :)
Work is the curse of the drinking class
Keeper of BDHR's Holy Grail of Beer

Valid PXO/F2NETD multiplayer missions - mirrors: 1,2
Additional valid F2NETD multiplayer missions - mirrors: 1,2
Voicefiles for these missions - mirrors: 1,2

 

Offline BlackDove

  • Star Killer
  • 211
  • Section 3 of the GTVI
    • http://www.shatteredstar.org

 

Offline Cetanu

  • 27
    • http://165thbdhr.com/
the term "pretty easy" was that what I had a problem with...

sure, I can create a mission not even you and QD could win - let's say an escort mission where a beam kills the escort ship in 20 secs but that's as much fun as getting sober :D

for the "good" pilots on PXO my missions provide some training to get better, once they win them (on their own - not brought through with the help of known champs) they know they really achieved something... that's all I wanted :)
« Last Edit: November 15, 2002, 09:17:12 pm by 556 »
Work is the curse of the drinking class
Keeper of BDHR's Holy Grail of Beer

Valid PXO/F2NETD multiplayer missions - mirrors: 1,2
Additional valid F2NETD multiplayer missions - mirrors: 1,2
Voicefiles for these missions - mirrors: 1,2

 
Quote
Originally posted by Cetanu
the term "pretty easy" was that what I had a problem with...

sure, I can create a mission not even you and QD couldn't win - let's say an escort mission where a beam kills the escort ship in 20 secs but that's as much fun as getting sober :D

for the "good" pilots on PXO my missions provide some training to get better, once they win them (on their own - not brought through with the help of known champs) they know they really achieved something... that's all I wanted :)

I didn't say it wasn't fun :P

BTW, do you have an instant messanger I could shout at you on? I just gotta brief message from Todd, wanna ask you how you want to reply...
"Neutrality means that you don't really care, cuz the struggle goes on even when you're not there: Blind and unaware."

"We still believe in all the things that we stood by before,
and after everything we've seen here maybe even more.
I know we're not the only ones, and we were not the first,
and unapologetically we'll stand behind each word."

 

Offline Cetanu

  • 27
    • http://165thbdhr.com/
check your PM here ;)
Work is the curse of the drinking class
Keeper of BDHR's Holy Grail of Beer

Valid PXO/F2NETD multiplayer missions - mirrors: 1,2
Additional valid F2NETD multiplayer missions - mirrors: 1,2
Voicefiles for these missions - mirrors: 1,2

 
Got it :P
I was gonna say, if you don't, I'm in lobby, but loading icq now :P
"Neutrality means that you don't really care, cuz the struggle goes on even when you're not there: Blind and unaware."

"We still believe in all the things that we stood by before,
and after everything we've seen here maybe even more.
I know we're not the only ones, and we were not the first,
and unapologetically we'll stand behind each word."

 

Offline 01010

  • 26
Quote
Originally posted by karajorma


Could it be that one of the users of the amiga port of Freespace has finally appeared on this board?

*The crowd wait with baited breath* :D


Sadly no, at the end of the day, despite how good the Amiga was, it's a dead system now. :(
What frequency are you getting? Is it noise or sweet sweet music? - Refused - Liberation Frequency.

 

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
  • 214
    • Karajorma's Freespace FAQ
Quote
Originally posted by 01010


Sadly no, at the end of the day, despite how good the Amiga was, it's a dead system now. :(


I wouldn`t be too certain of that. Amiga look healthier now than they have for many years.

If they can make a come back is another matter but I for one wouldn`t mind seeing them do it :)
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline 01010

  • 26
Quote
Originally posted by karajorma


I wouldn`t be too certain of that. Amiga look healthier now than they have for many years.

If they can make a come back is another matter but I for one wouldn`t mind seeing them do it :)


I'd love it, the stupidly named chips (angus, gary, linda :) ) the kickstart logo, the fact that workbench is the best O/S ever (**** windows/linux/BeOS/Unix/Whatever else).

Siiighhhh, never gonna happen though :(
What frequency are you getting? Is it noise or sweet sweet music? - Refused - Liberation Frequency.

 

Offline Fry_Day

  • 28
Okay, this topic is so derailed now that it's time for it to die

 

Offline BlackDove

  • Star Killer
  • 211
  • Section 3 of the GTVI
    • http://www.shatteredstar.org
And there is no better way to make it die but posting more and more in it

 
Yeah cuz then other people will get emails and then reply more....

BTW, I wouldn't mind Anti-Fighter beams if they did damage to shielding, and ripped that off, THEN did hull damage....but no.......
"Neutrality means that you don't really care, cuz the struggle goes on even when you're not there: Blind and unaware."

"We still believe in all the things that we stood by before,
and after everything we've seen here maybe even more.
I know we're not the only ones, and we were not the first,
and unapologetically we'll stand behind each word."

 
but no...it should be difficult to attack capships, so they should cut right through your shields and start ripping your hull apart.  Makes it a lot more fun to attack capital ships when there's actually the possibility of getting destroyed.

 
What, when they're undodgable too?
It doesn't even damage your shields, which is BS...
That's why, I nuke all the fighters..then take out the turrets with ms...or maxim......
Then get bored....
I never fly bombers...Bombing is the lowest skill job in FS2 IMHO...
Even 'good bombers' even the sweet spots, if you bomb well, the job is done in about ten seconds...if you bomb bad, your own fault...
Point is...it's lame.... your target dun move, your ship is a brick which can't turn...just....bleh....
Strategic assault...that's my main job, nukin fighters'n'turrets, in heavy (Ares/Eri) or mk2, or other such...
"Neutrality means that you don't really care, cuz the struggle goes on even when you're not there: Blind and unaware."

"We still believe in all the things that we stood by before,
and after everything we've seen here maybe even more.
I know we're not the only ones, and we were not the first,
and unapologetically we'll stand behind each word."

 

Offline diamondgeezer

Quote
Originally posted by QuantumDelta
What, when they're undodgable too?


Evidently you need to improve your flying, my pedigree chum.

Quote
Then get bored....


So you play the FreeSpace games... why?

Quote
I never fly bombers...Bombing is the lowest skill job in FS2 IMHO...


Really. So you think that bombing missions are easier than, say, intercept or escort missions, do you?

Quote
Even 'good bombers' even the sweet spots, if you bomb well, the job is done in about ten seconds...


Uh-huh. Your best time on "Slaying Ravana", if you would be so kind?

Quote
Point is...it's lame.... your target dun move, your ship is a brick which can't turn...just....bleh....


Hmm... so you don't appreciate the challenge of dodging enemy interceptors and turret fire to try and let rip with a pair of torpedos at point blank range, then (unless of course your 1337 skillz let you rise above the challenge?). This prompts me to ask once again, why exactly do you play either FS game?
« Last Edit: November 20, 2002, 10:04:42 pm by 170 »

 

Offline BlackDove

  • Star Killer
  • 211
  • Section 3 of the GTVI
    • http://www.shatteredstar.org
Quote
Originally posted by diamondgeezer
Evidently you need to improve your flying, my pedigree chum.
 


You don't know what you're talking about hehehe

 

Offline StratComm

  • The POFressor
  • 212
  • Cameron Crazy
    • http://www.geocities.com/cek_83/index.html
Quote
Originally posted by BD


You don't know what you're talking about hehehe


Actually, since most everyone here has spent more time screwing around with mods than getting in dogfights, they probably do.  Admittedly, dodging beams is difficult, but I have found that it is possible (in a bomber, no less) to get through a volly unscathed without too much difficulty.  And if you don't find the Bombing is a valuable skill, then you are not as good as you say you are, because it relies more heavily on your ability to manage weapons and forces you to actually get within range of a capship's defenses.  Sniping a ship to death, which is what you and QD seem to insist is the only way to do it, is blatently avoiding a real challenge.
who needs a signature? ;)
It's not much of an excuse for a website, but my stuff can be found here

"Holding the last thread on a page comes with an inherent danger, especially when you are edit-happy with your posts.  For you can easily continue editing in points without ever noticing that someone else could have refuted them." ~Me, on my posting behavior

Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline BlackDove

  • Star Killer
  • 211
  • Section 3 of the GTVI
    • http://www.shatteredstar.org
I'm gonna repeat what QD said, and then stop doing it any more.....

BOMBING......IS......[SIZE=999999]EASY[/SIZE] [/b]

And uhm...I don't find beams difficult.....you DO know that they depend on the angles? You just gotta figure out the angles (and I think I know them by heart for most ships in the game) and attack from a certain angle where the beam can't get to you. Now the only thing that's supposed to do is stall you and make the mission seem more "harder" while in fact it's just BORING

I'll give you guys the credit for knowing a lot and being able to figure out stuff, I give credit where the credit is due, but most of you who spend time modding/fredding and stuff like that, aren't able to fly like we are. Next time you think about how you're gonna prove us wrong on a flying basis, just make a mental note that we know how to do that part of a job better than you.

Quote
Originally posted by StratComm
Sniping a ship to death, which is what you and QD seem to insist is the only way to do it, is blatently avoiding a real challenge.


And I don't know how to fly?.....................BAKARA...........
« Last Edit: November 21, 2002, 06:41:37 am by 461 »