Author Topic: grab you pills and prepare for a coronary  (Read 23254 times)

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Offline vyper

  • 210
  • The Sexy Scotsman
grab you pills and prepare for a coronary
Er... wow.
"But you live, you learn.  Unless you die.  Then you're ****ed." - aldo14

 

Offline Solatar

  • 211
grab you pills and prepare for a coronary
Could we make one of these?

  

Offline HotSnoJ

  • Knossos Online!
  • 29
    • http://josherickson.org
grab you pills and prepare for a coronary
those lights are textures not glows!
I have big plans, now if only I could see them through.

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Offline Turnsky

  • FOXFIRE Artisté
  • 211
  • huh?.. Who?.. hey you kids, git off me lawn!
grab you pills and prepare for a coronary
yeah, so?

look, if you want Real glowy bits on vessels wait 'till pixel shaders are part of the open source (which may not be anytime soon)
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Offline phreak

  • Gun Phreak
  • 211
  • -1
grab you pills and prepare for a coronary
we're probably going to to vertex/pixel shaders once we get T&L started and finished.

It would help with pixel shaders if i actually had a card that supported them :rolleyes:
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Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
grab you pills and prepare for a coronary
well this method should work on any card
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
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DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Turnsky

  • FOXFIRE Artisté
  • 211
  • huh?.. Who?.. hey you kids, git off me lawn!
grab you pills and prepare for a coronary
well, these give the illusion of lights and glows, and that's good enough at the moment..

Hmmm, is bumpmapping covered under t&l?
   //Warning\\
---------------------------------------------------------------------------------
do not torment the sleep deprived artist, he may be vicious when cornered,
in case of emergency, administer caffeine to the artist,
he will become docile after that,
and less likely to stab you in the eye with a mechanical pencil
-----------------------------------------------------------------------------------

 

Offline Setekh

  • Jar of Clay
  • 215
    • Hard Light Productions
grab you pills and prepare for a coronary
This'll look really good in missions where ambient lighting's been taken out. Excellent work, Bob. :):yes:
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Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
grab you pills and prepare for a coronary
I made another map pack wich in conjunction with the other one brings nearly every LOD0 texture a glow map with the exeception of cargo pods and a few odds and ends, feel free to make those as I think I'm done makeing the maps
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Alikchi

  • Neo-Terran
  • 210
  • Spooky ghost (RIP)
grab you pills and prepare for a coronary
Wow, this is getting places. I really want to play around with this. :)
"Going too far and caring too much about a subject is the best way to make friends that I know."
- Sarah Vowell

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
grab you pills and prepare for a coronary
Quote
Originally posted by Analazon
not only can this be used for freaky shivans, but it also could be used (in the future probably) for making cap ship lights look bright...


meh, I've done light maps for about all the OTT ships already ( well, you can ALWAYS find a little light somewhere :p ) :D
SCREW CANON!

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
grab you pills and prepare for a coronary
keep in mind these are not exactly light maps, you need them to be the color you want as well,
doing a multiplication between the texture and the light map will likely give you what you want.
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Ryx

  • Twilight Falling
  • 29
  • Away in RL land. Back later.
grab you pills and prepare for a coronary
:eek: Excellent!!!
Intel C2D E6850|4Gb RAM|Abit IP35 PRO|ATI X1900 XT

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
grab you pills and prepare for a coronary
Quote
Originally posted by Bobboau
keep in mind these are not exactly light maps, you need them to be the color you want as well,
doing a multiplication between the texture and the light map will likely give you what you want.


yeh, I know, your description was precise enough :)
I play with saturation and lighting, plus some color area selection, to have what I want.
But I'd really like to test those maps :p ( damn debug file )
SCREW CANON!

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
grab you pills and prepare for a coronary
you can test them just color them and save them as "sorce_texture_name"-glow, I'd realy like to  see some other peoples stuff with this,

oh, and I have sort of got my hands on a bug that will cause a lot of crashing

hope to get it fixed soon
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
grab you pills and prepare for a coronary
nah, the debug exe crashes on me after about one hundred errors ( it counts all the tbl anotations as errors :p ).
SCREW CANON!

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
grab you pills and prepare for a coronary
what errors are you getting?  "stuff int string" and "hits left < 0.0f" errors seem to be popular

and if you're getting an "assert bitmap.handel  ==  bitmap number" or something like that, I'm working on it
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
grab you pills and prepare for a coronary
dunno, I have lots of tbls errors I never had before, for exemple:

Warning: weapons.tbl(1114):
Error: Required token = [#End] or [$Name:], found [$Impact Explosion Radius:   10.0].

File:D:\Games\projects\freespace2_public\fs2_open\code\Parse\PARSELO.CPP
Line: 329

Call stack:
------------------------------------------------------------------
    required_string_either()    parse_weaponstbl()    weapon_init()    game_init()    WinMainSub()    WinMain()    WinMainCRTStartup()    kernel32.dll 77e5eb69()
------------------------------------------------------------------


or:

Warning: Unable to find WEAPON_LIST_TYPE string "Heavy Flak" in stuff_int_list

Many possible sources for this error.  Get a programmer!

File:D:\Games\projects\freespace2_public\fs2_open\code\Parse\PARSELO.CPP
Line: 1453

Call stack:
------------------------------------------------------------------
    parse_ship()    parse_shiptbl()    ship_init()    game_init()    WinMainSub()    WinMain()    WinMainCRTStartup()    kernel32.dll 77e5eb69()
------------------------------------------------------------------

there's litterally dozens and dozens of errors like that :blah:

it can't go farther than this one it seems :

Assert: sip->secondary_bank_weapons >= 0
File: D:\Games\projects\freespace2_public\fs2_open\code\Ship\Ship.cpp
Line: 1460

Call stack:
------------------------------------------------------------------
    parse_shiptbl()    ship_init()    game_init()    WinMainSub()    WinMain()    WinMainCRTStartup()    kernel32.dll 77e5eb69()
------------------------------------------------------------------

can't copy/paste the debug spew window, but it's a summary of the other errors.
SCREW CANON!

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
grab you pills and prepare for a coronary
first one sounds like you have a weapon with an "$Impact Explosion Radius:" that does not have a "$Impact Explosion:" before it... somewere

did you remove the Heavy Flak from you're weapons table, if so then you forgot to remove it from a ship in you're table... somewere

the last one means a ship is given no default secondary weapons (or it can't find the ones you're given it) if you get any "Warning: Unable to find WEAPON_LIST_TYPE string ..." the weapon it mentions is the weapon it can't find in you're table, you may have misspelled something or you removed a weapon from you're weapon table,
and again this is on a ship... somewere

I had changed the error mesages to be a little less vauge but I lost the changes when I first switched over to the SCP, I think I will refix them now.:)
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline IceFire

  • GTVI Section 3
  • 212
    • http://www.3dap.com/hlp/hosted/ce
grab you pills and prepare for a coronary
Venom...is this the OTT tables?  Shrike left tones of stuff that the debug code doesn't like when I got his clean tables from him...and OTT tables were based ontop of it...so there are those errors.

Non-debug works fine.

BTW: My FPS drops about 5-10 when using this EXE.  Its slower and noticeably so.  Anyone else?

PIII 733
GeForce 2 GTS (32mb)
384mb SDRAM
- IceFire
BlackWater Ops, Cold Element
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