Author Topic: Gargant V2  (Read 41204 times)

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Offline Rampage

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Quote
Originally posted by FA-PILO
I have an idea to defeat the Gargant, you dont need to destroy the ship why not attack it from the inside with assault troops

wel there is going to be a very very large assault ;7


[As Picard] Number One, prepare an away team.

Enterprise E then beams crew in groups of seven to a Borg cube to take on the Borg. :rolleyes:

 

Offline DeepSpace9er

  • Bakha bombers rule
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For some reason i get the feeling that this campaign is almost going to be a repeat of the FS2 Main. That is, Shivans come destroy lots with Diablo. Diablo is defeated. Civil War ended just like the NTF. Shivans return in bigger ship. Terrans build bigger ship, the Icanus (similar to Colossus situation) to destroy big shivan ship. Shivans get pissed that Gigas is blown to **** so they send in Gargant to wipe Icanus. Icanus is carved into histroy the way the shivan subspace weapon carved it apart. Ancients appear to save the day because they somehow have a way to destroy this thing even though they dont have shields. They saved the day in FS1, they saved the day in FS2, hey, why not Inferno too?

 

Offline T-Man

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Defeating the Gargant, 3 ways
As far as i know, there are three ways to defeat the gargant:

1) They could use Giant EMP bombs to try and wipe out the subsystems of the ship.

Only one problem

Freighter (with EMP bomb): BONZAI!!!

Gargant: Dream on (destroys freighter with subspace weapon)

2) They could capture one of the subspace weapons and make the Icanus fire it.

One problem there...

Icanus: EAT THIS!!! (is torn apart by power overload)

3) lure it into a system and them collapse the node

The only real problem there is getting it to stay in the system.
Also goes by 'Murasaki-Tatsu' outside of Hard-Light

UEF fanboy. Rabid Imagination.

 

Offline FA-PILO

  • 24
one way to destroy the Gargant
For make this happen it will be necesary use the nemesis and the independence beams to fire to the engines of the Gargant and once disabled an a attack with massive bombers and fighters will dissarm the ship and then the capital ships massive attack

1-the nemesis will be the bait the Gargant will attack it but then the nemesis will make his nano-jump and arrive for the back and fire (at this time your mission will be destroy the rear beam cannons of the Gargant for the well of the Nemesis and the independence)
 
2-the independence will arrive at this time to help the nemesis in the disable move

3-the disarm move (it will nead at least 6 bomber wings and 3 fighter wings for escort the bombers from incoming fighters)

4-Move all possible vessels GTVA,EA,SOC to the battle and make blow the Gargant

 what did you thing is a good idea   ;7
GTD AQUITAINE

 
well...I assume that the Gargant has reactors and engine sub systems...

I would suggest using the classic Lucifer strategy, target the reactors and engine, watch ship blow up...

Good chance to use the "Black Hole" bomb...
;7

-OR---


We load a transport with the "Black Hole" bomb, and start ramming the Gargant....

-OR-

Collapse the node to keep the Gargant out of GTVA Space


-OR-

We create our own Subspace weapon!! It would work...using focused graviton particles, along with neutrinos and tacyons, we could create a subspace particle weapon, a weapon that punches through subspace, and maybe/could/vap, the gargant...?
:confused:


-OR-
WE RUN!!!!! RUN!!!!!!!!!!!!!!

 

Offline phreak

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its not supposed to die, at least according to woo
Offically approved by Ebola Virus Man :wtf:
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In teh hallfight we met teh enemy face to face. BUt that dosen't mean all the shivans are dead (possibility of where ETAK came from)... So we could have a Shivan Corpse Preserved. Special Ops could jusry right a harness system for a Terran to operate teh shivan corpse and then infiltrate the Gargant. Multiple Black hole bombs would need to be escorted into the ship and transported within to teh control areas for teh engines/reactors. Too much effort would be needed to disable/destroy them from the outside, but this would be accomplished much easier from within (though set up time might be longer). However teh operative that sets the bombs would need to detonate quickly so chances of getting out are probably non-existant. As soon as teh multiple eruptions appear and GTVA ships should go to all-out attack mode and finish gargant off...  Just a thought... Man these guys need transporter Tech!
Don't think of it as being outnumbered. Think of it as having a wide target selection !

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Offline Singh

  • Hasn't Accomplished Anything Special Or Notable
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Can anyone give me a pic of the Gargant?
The Inferno mod is too large for me to download, so I might as well forget about playing :(

As for it having no vulnerabilities......I find that impossible to believe.
everything HAS vulnerabilities, no matter what you may think. This ship is super-large, which, although not a major weakness, is still a weakness nonetheless. A super large ship like that is going to take time to move around, turn or what-not. Attack it from behind and you might get hit by Anti-fighter beams and even other beams, but it is still valid! Hit the rear with as many bombers as possible; knock out the beam turrets and engines with Several hundred bombers (yes, the GTVA CAN mobilize that many). Moving ahead and sending a wave of bombers or even really quick Capital ships to do beam strikes against the Sensors and Nav subsystems would be optional, but preferred. With Sensors out, they wouldn't be able to see what was coming.
If everything goes according to plan and provided not too much goes wrong, the ship should be disabled for a short period. Now, hours (possibly days) before the Super-ship even jumped in, you clear the nearby asteroid asteroid field, strap tugs to asteroids and somehow jump 'em near where the node is and send them at full throttle at where the Super Ship might be in a few hours. Just to be sure, you take a hell of a lot of tugs and keep throwing 'em at the Node. Throw enough Asteroids (enough of the really large ones) and the Shivan Capships around the Super-ship will be distracted a bit into stopping them before they can cause damage.
Now, if the Super-ship has been disabled and sensors shut down (even temporarily) this would be the perfect oppurtunity to do a quick strike with just about any Cap Ship around. Although the Exterior armor may seem thick, if beam cannons are concentrated at just one point (And i mean exactly one point) it will be enough to create a large hole. Dig deeper and deeper with beam cannons, and the hole should become larger. If all beam cannon fire is concentrated on the same spot above the reactor, Eventually the weapons fire should be enough to bore down and reach it, destroying it.
Worst comes to worst and the Super-Ship has several more reactors, or even manage to contain the explosion of this one, you do realize that you have a huge hole in the Shivan's hull, through which you can send Fighters, Bombers and even an Argo transport carrying a Meson  bomb or some huge explosive. This should cause even more extensive damage, and the fact that the ship is so huge means that Fighters and Bombers could probrably send missiles directly into the ship, by-passing any armor and such.  

Goddarnit....i've been ranting again........:hopping: ;7
"Blessed be the FREDder that knows his sexps."
"Cursed be the FREDder that trusts FRED2_Open."
Dreamed of much, accomplished little. :(

 

Offline Woomeister

  • Infyrno Missile
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Go back to the first page for Gargant pics


I think my math is correct here:

Hull of Gargant:
3000000000

Turret HP:
2% of hull hp = 60000000

Armogeddon Damage: (most powerful weapon avaliable to the player)
56000


% Damage an Armogeddon can do to a turret:
0.0933333%


%Damage an Armogeddon can do to the Gargant
0.0018666%

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
turrets tougher than a sathanas :P
SCREW CANON!

 

Offline Woolie Wool

  • 211
  • Fire main batteries
Quote
Originally posted by Woomeister
Go back to the first page for Gargant pics


I think my math is correct here:

Hull of Gargant:
3000000000

Turret HP:
2% of hull hp = 60000000

Armogeddon Damage: (most powerful weapon avaliable to the player)
56000


% Damage an Armogeddon can do to a turret:
0.0933333%


%Damage an Armogeddon can do to the Gargant
0.0018666%


How much damage can the Icanus' planet-killer turret do to the Gargant?
16:46   Quanto   ****, a mosquito somehow managed to bite the side of my palm
16:46   Quanto   it itches like hell
16:46   Woolie   !8ball does Quanto have malaria
16:46   BotenAnna   Woolie: The outlook is good.
16:47   Quanto   D:

"did they use anesthetic when they removed your sense of humor or did you have to weep and struggle like a tiny baby"
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Offline Woomeister

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A Gargant turret should have 5x the hull strength of the Gigas :D



Icanus main cannon damages per shot (estimates)

Damage to hull:
0.3866%

Damage to turret:
1.9333%

 

Offline Woolie Wool

  • 211
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Will the Gargant survive if it's flying through subspace and the node collapses while it's inside?
16:46   Quanto   ****, a mosquito somehow managed to bite the side of my palm
16:46   Quanto   it itches like hell
16:46   Woolie   !8ball does Quanto have malaria
16:46   BotenAnna   Woolie: The outlook is good.
16:47   Quanto   D:

"did they use anesthetic when they removed your sense of humor or did you have to weep and struggle like a tiny baby"
--General Battuta

 

Offline Woomeister

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The Gargant can travel through unstable nodes.

 

Offline Woolie Wool

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I'm not talking about a destabilized node, I'm talking about a completely destroyed node. I think that if they blew up a Gigas or Icanus in a node, the node would be pretty much gone.
16:46   Quanto   ****, a mosquito somehow managed to bite the side of my palm
16:46   Quanto   it itches like hell
16:46   Woolie   !8ball does Quanto have malaria
16:46   BotenAnna   Woolie: The outlook is good.
16:47   Quanto   D:

"did they use anesthetic when they removed your sense of humor or did you have to weep and struggle like a tiny baby"
--General Battuta

 

Offline Gloriano

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so you can`t destroy it good to hear that finaly shivan ship that i like:)
You must have chaos within you to give birth to a dancing star.- Nietzsche

When in despair I remember that all through history the way of truth and love has always won; there have been tyrants and murderers, and for a time they can seem invincible, but in the end they always fall.- Mahatma Gandhi

 

Offline Woolie Wool

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  • Fire main batteries
There's got to be a way to destroy it, because the destruction of the Gargant is a vital part of the plot of my campaign. When the TSA defeats the GTVA, Admiral Bosch's totalitarian and Terran-supremacist policies cause the high command of the new Pan-Galactic Alliance to organize a coup in which they kill Bosch and hold a free election.  However, Bosch is captain of the Gargant, and the only way to topple Bosch's regime is to destroy the Gargant with Bosch inside it. Then the galaxy will be be peaceful once again...until the Ancients arrive...
16:46   Quanto   ****, a mosquito somehow managed to bite the side of my palm
16:46   Quanto   it itches like hell
16:46   Woolie   !8ball does Quanto have malaria
16:46   BotenAnna   Woolie: The outlook is good.
16:47   Quanto   D:

"did they use anesthetic when they removed your sense of humor or did you have to weep and struggle like a tiny baby"
--General Battuta

 

Offline Nico

  • Venom
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Bosh, captain of the gargant. oooooooook.
SCREW CANON!

 

Offline Woolie Wool

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Maybe if you knew the rest of the plot, you'd understand.
16:46   Quanto   ****, a mosquito somehow managed to bite the side of my palm
16:46   Quanto   it itches like hell
16:46   Woolie   !8ball does Quanto have malaria
16:46   BotenAnna   Woolie: The outlook is good.
16:47   Quanto   D:

"did they use anesthetic when they removed your sense of humor or did you have to weep and struggle like a tiny baby"
--General Battuta

 

Offline T-Man

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  • I came... I saw... I had a cuppa!
The Campaign is your Campaign
The campaign is your campaign, and thus its your choice as to how it proceeds.

Of all the things i can think of, one possibility could be that the TSA (Terran Shivan Alliance, right?) modified (or rebuilt) the Icanus to acomidate one of the Main beam cannons on the Gargant, to make it an unstoppable vessel. The coop then takes this Icanus out of the space dock, and have to protect it while they manuver it into position to try and damage the Gargant.

It would be a long hard battle, but with sufficent fighter cover, and if the Icanus targeted the Gargant's rear beam cannons first, then they might have a chance.
Also goes by 'Murasaki-Tatsu' outside of Hard-Light

UEF fanboy. Rabid Imagination.