1 Hecate destroyer, modified. Primary combatant ship, has replaced its TerSlash beams with BGreens and special capicator system to keep them all firing, at least for awhile. The BGreens were torn out the Orions in mention next.
3 Orion-class destroyers, modified. All of them have replaced their Terran Huge Turrets with flak guns, their TerSlash beams with AAAfs, and their BGreens with TerSlashes. Resulting power savings is used to cut down on reactor size. Fighter wing capacity cut in half, from twenty to ten, for two of them. These two ships are, respectively, a giant flying hydroponics pod, and a parts-fabrication craft that can repair battle damage to capital ships or build new fighters, albeit slowly. The third Orion sacrifices all of its fighter complement and becomes a glorified asteroid miner.
4-6 Sobek class corvettes and 4-6 Leviathan cruisers for a Triple-A screen for the big ships.
2-3 Deimos corvettes, primary mobile strikeforce and protection for ships that have to venture away from the main fleet.
3-4 Hippocrates carrying civilians (always nice to have a source of replacement personnel, and hopefully that would make the taskforce truly self-sustaining).
2-3 AWACs, particular class immaterial.
Full fighter complements. 60% interceptors (Horus and Perseus), 20% heavy fighters (Taurets), 10% assault fighters (Aries), 5% bomber (Bakha), 5% stealth (Pegasus and Ptah). Since I have a small force that would get torn to bits by a Sathanas, I don't anticipate doing much offensive fighting against the Shivans. Thus, my fighter force is mostly defensive in nature. The Aries are there to park right outside my cruiser/corvette screen and lob missiles at bombers making runs on them, the Bakhas for their utility in pulling the teeth of large ships.