Well, this is pretty exciting to hear

I know I'm pretty new here, and the work I'm doing putting this together doesn't really rely on me at all.
Now that I've learnt all about the installer, and gotten it working and been testing it like mad, putting the whole package together is technically in this respect, very easy.
The two major things to sort out are:
1. the legal issues.
2. What content is actually going to go in to it to represent what you guys have been working so diligently at.
I'm pretty new around here, so i know you guys have a much better idea of what you want to see than I do.
What I need to do is know what's the best way of coordinating any of this.
Also, here's what I dug up. This is the readme from the source code release:
Copyright (C) Volition, Inc. 1999. All rights reserved.
All source code herein is the property of Volition, Inc. You may not sell
or otherwise commercially exploit the source or things you created based on the
source.
4/20/02 : Added very basic windowed D3D mode to help those who don't have access to 2 monitors
for Glide debugging. Hooked it in as the -window commandline parameter.
4/21/02 : Removed updatelauncher, stamper, movieplayer, autorun, fs2launch projects.
4/21/02 : Added some stubs to Pofview to get it compiling.
4/21/02 : Added stubs to Nebedit to get it compiling. Added Nebedit_running to ensure software mode startup.
4/21/02 : Added stubs to fonttool to get it compiling.
4/21/02 : Added stubs to AC to get it compiling.
4/21/02 : Hacked out movieplayer and all references to it.
4/21/02 : Hacked out amd 3d-now specific stuff.
4/21/02 : Hacked out PXO code.
4/22/02 : Removed stamper stuff. Cleaned out remaining unused files.
4/22/02 : Final pass checking all builds.
4/24/02 : Added word statistics for "hack" and "fixme" at the request of jefff.
4/24/02 : Added more notes to guided_tour.txt
Now, that doesn't tell us much at all, and it only relates to the source code.
The readme that comes with the game has a section called "Legal Stuff" but that won;t apply anymore since the rights have changed.
THis is a section from the original readme
The Software, including, without limitation, all code, data structures,
characters, images, sounds, text, screens, game play, derivative works and
all other elements of the Software may not be copied, resold, rented,
leased, distributed (electronically or otherwise), used on a pay-per-play,
coin-op or other for-charge basis, or for any commercial purpose. Any
permissions granted herein are provided on a temporary basis and can be
withdrawn by Interplay Productions at any time. All rights not expressly
granted are reserved.
then some blable about online play...
then
Acceptance of License Terms. By downloading or acquiring and then retaining
this Software, you assent to the terms and restrictions of this limited
license. If you acquired the Software and do not accept the terms of this
limited license, you must return the Software together with all packaging,
manuals and other material contained therein to the store where you acquired
the Software for a full refund and if you downloaded the Software, you must
delete it.
Copyright Information
---------------------
FreeSpace 2 (c) 1999 by Volition, Inc. All rights reserved.
Portions (c) 1999 Interplay Productions. All rights reserved.
FreeSpace 2, Interplay, the Interplay Logo, and "By Gamers. For Gamers." are
trademarks of Interplay Productions. Windows(r) 95 is a registered trademark
of Microsoft Corporation. All rights reserved. Exclusively licensed and
distributed by Interplay Productions. All other trademarks are the property
of their respective owners.
But once again, this is from 1999, and if interplay doesn't hold the rights to any of this, then...
