Just tried it, runs pretty smooth.
Good stuff:
- Rotating stuff works as it should
-Shine mapping seems very stable, no more flickering or over-shiny'ness
-Scaling of the models in Tech room is nice, not perfect yet, but nice
Buggy stuff:
-glowpoints sometimes are not where they should be.
-Some models (i.e. the jumpgate from TBP) cause massive fps drop down to 10fps, but only in certain missions. In other missions they work fine, haven't figured out yet what causes this.
-Sometimes gunfire is visible through objects, sometimes it isn't.
-Nebula missions crash after 10 secs back to wiindows with a D3d_help error. But what I've seen in this 10 secs was über-schweet...just awesome
BTW just noticed: Something with the engine glows has changed. I'm running FSO on 1280x1024 TFT which obviously is a ratio of 5:4. So FSO with its 1024x768 res is always a bit vertically stretched, but all recent FS2 builds (even stock FS2) somehow managed to keep the engine glows circular. But this newest build doens't, it stretches the glows also, so they becom ellipses which is a bit strange......just thought I'd let you know.