Author Topic: So I was bored...  (Read 51325 times)

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Offline mikhael

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Some sort of claw to stabilize the mech when it fires?

Venom's designing a glitterboy. :D
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Offline Nico

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glitterboy?
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Offline mikhael

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Its from a Palladium RPG, called Rifts.

A glitterboy is a suit of mobile armor that carries a gun so big that to fire it, the unit has to sink support pylons into the ground and retrofire a back-bounted booster cluster just to handle the recoil. :D

Rifts is all about bigger-stronger-faster-morepowerful stuff in each sourcebook. Its a shame, since they waste a lot of good art on a bad game world and game system.
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Offline Nico

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oh
The claws would be coz I think it's more "cool" to have the mech standing while firing rather than being crounched, that's it :)
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Offline mikhael

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You have to admit that the idea of having to clamp down to the ground because your gun is THAT DAMN BIG is a pretty cool idea (if a bit overcompensating if you know what I mean. ;)).

If I still have them, I'll scan some pics from the RPG source books. You might like some of the Coalition mecha styles. Almost all very tough looking. They've got one that looks like a giant skull walking on four or six spider legs. Utterly impractical, but groovy looking none the less. :D
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Offline Nico

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mmh, well, animes are cluttered with mechas which uses oversized guns, but yeah, any "study" material is welcome :)
On a side note, most mobile artillery vehicles in todays armies need to clamp themsleves to the ground in order to fire, so actually, it's a realistic idea I got there.
yeay for me :p
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Offline icespeed

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but maybe you should look at the other guns first, see how you can adapt them. after all, you might not need those support claws with the other ones.
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Offline Nico

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I've put my mecha on hold to go back to my two old loves: spaceships and cell-shading. And to do so in a fitting way, I've decided to start a new big project ( second one after my Oleon Wars trailer ), a music clip featuring a space battle in my OuterSpaces universe ( the music, for those who know, will be Green Bird, from the Cowboy Bebop OST ).
So, the ship:

It's a work in progress, the mapping isn't completed, and the mesh still needs some tweaking.
Background info:
"Northrop/Lockheed Martin SF-24 Wraith
Light fighter featuring the most advanced US technologies, with high maneuvrability and reduced radar signature. Its prefered role is space superiority and interception, altho the pic features anti-capship loadout."

Btw, about my older ship, the Sabre ( that will be reworked ), I've decided it would be a russian design, so I need a name change. Anybody familiar with russian language?
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Offline mikhael

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Sweet design, Venom. My only complaint is the way the cockpit hull goes from smooth toward the front to rather blocky toward the back. It seems rather forced. That could just be the viewing angle though.

Can we get some other views? and perhaps a wireframe?
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Offline Nico

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a wireframe shot? there you go:
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Offline mikhael

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Looks like the bottom surface and the forward fuselage might be a bit plain compaired to the work you've put into the tail end of the craft.
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Offline Nico

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I didn't put backface, so you can't see the bottom ( but it does need work, since I haven't worked on it at all ).
The front is fine, w/o the wireframe, you couldn't have tell it was like that, heh? :p
I've removed the triangular panels on the side of the fuselage, in front of the wings, btw. messed up the smoothing, and resulted in those plain colored shapes you can see in the previous pic.

edit: updated shot


I expected more feedback with that one btw :doubt:
« Last Edit: December 27, 2003, 05:52:33 pm by 83 »
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Offline mikhael

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She looks sweet from this angle. I don't know how much I like the verniers being square, but that's a very nice and sensible design.
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Offline Nico

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Updated a bit, and I tested how it reacts to raytracing by the same occasion.
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Offline Gloriano

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very nice:yes: :)
You must have chaos within you to give birth to a dancing star.- Nietzsche

When in despair I remember that all through history the way of truth and love has always won; there have been tyrants and murderers, and for a time they can seem invincible, but in the end they always fall.- Mahatma Gandhi

 

Offline Nico

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Thanks :)

another update:



I need to cap the holes in the cockpit, now, and make the canopy metal half-circle  thinguy more rounded, obviously.
« Last Edit: December 28, 2003, 04:51:02 pm by 83 »
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Offline Taristin

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...I know I can't, But I'd love to play in game with that. :D :yes:
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Offline Nico

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Well, bare high poly density areas ( cockpit, around the gun openings, weapons, and a couple other parts ), it's far from being that poly heavy, actually, but I gave up doing an OS campaign long ago already ( an OS mod was my first attempt at a campaign, a few years ago :p )
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Offline Taristin

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Someday I'll be able to make things like that, I hope. :)  Keep it up.
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Offline mikhael

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You know, Venom, the more I look at that, the less I like those verniers. You should really change them so that they're rounded.

It does look sweet against a starfield though. :D
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