ok, now, in chronological order:
UT: well, you see the verniers, there's enough of them of all the axis ( for exemple, bank left, you fire the two upward verniers on the left, and the two downward ones on the right. The onboard computer deals with how much thrust is needed to maintain balance ). Voila for the extrenal stuff. Now, pilot controls:
you have two pedals ( not rudder controls ) and two joysticks ( not one + gaz control ).
Pedals are for forward/backward thrust ( like in a car, save theres no gear to switch ). You push the right pedal, the ship will go forward. The longer you push, the more it'll accelerate. Release the pedal, it'll stop accelerating. The left pedal is used to go in "reverse". Each pedal is of course also used to slow down from the opposed applied thrust.
The right joystick works the same as on a real life fighter
The right stick is for strafing up/down and left/right.
Torsion on the right joystick controls rolls.
The left joystick works the same as the pedals, the right one applies the same opposed thrust when you stop moving it, to counter inertia.
Voila.
Mike: heat radiators? yeah, why not, but why would it need that more than a real fighter?

I'll think about it, tho, coz I like how those things look like.
The things on the nose are sensors ( don't know what kind tho

), yeah. There's also one planed under the nose.