Author Topic: Omniscaper's hi-poly Galaxy model (image heavy, in-game shots)  (Read 34397 times)

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Offline NeoHunter

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Hi-poly Galaxy model (image heavy, in-game shots, model by Scotchy)
Well, if it can be released by Christmas, it would be a pleasant present.:)

 
Hi-poly Galaxy model (image heavy, in-game shots, model by Scotchy)
If only someone could help me find and set up some form of file hosting...........

.......... it would have been up a week ago.  =)

 

Offline Singh

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Hi-poly Galaxy model (image heavy, in-game shots, model by Scotchy)
Well, I DO have a geocities account....:P
Some of the people here have better accounts, swooh for example. Anyone out there that wants a galaxy?? GIVE THIS MAN A HOST!!
"Blessed be the FREDder that knows his sexps."
"Cursed be the FREDder that trusts FRED2_Open."
Dreamed of much, accomplished little. :(

 

Offline NeoHunter

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Hi-poly Galaxy model (image heavy, in-game shots, model by Scotchy)
Quote
Originally posted by Singh
Well, I DO have a geocities account....:P
Some of the people here have better accounts, swooh for example. Anyone out there that wants a galaxy?? GIVE THIS MAN A HOST!!


Can I also have the Akira, Nebula, Nova, Intrepid.....

 

Offline Gloriano

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Hi-poly Galaxy model (image heavy, in-game shots, model by Scotchy)
Quote
Originally posted by Omniscaper
If only someone could help me find and set up some form of file hosting...........

.......... it would have been up a week ago.  =)




Try pm to an0n and ask some web space you can't get better for free than penguinbomb.com account:)
You must have chaos within you to give birth to a dancing star.- Nietzsche

When in despair I remember that all through history the way of truth and love has always won; there have been tyrants and murderers, and for a time they can seem invincible, but in the end they always fall.- Mahatma Gandhi

 

Offline Sheepy

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Hi-poly Galaxy model (image heavy, in-game shots, model by Scotchy)
if you cant get to him by pm, head over to Node Wars you can normally catch him lurking around there.
Kiss my Fluffy White Ass!

 

Offline TrashMan

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Hi-poly Galaxy model (image heavy, in-game shots, model by Scotchy)
Quote
Originally posted by Ashrak
SOVEREIGN!!!! :eek2: :eek2: :eek2: :eek2:


Bah..gimme a Galaxy-X and blast it to dust. And the Sathanas too.

It's the best ST ship EVAR!!! Oh, and the Akira too!;7
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline Trivial Psychic

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Hi-poly Galaxy model (image heavy, in-game shots, model by Scotchy)
This suggestion might be a bit too late, but you might want to add another beam turret, mounted in the deflector dish.  It'd be there if the mission designer wants to try that maneuver used in "Best of Both Worlds" when the Enterprise fired all its warp energy out the main deflector at the Borg.  Naturally, any mission designer would have to beam lock this when not in use by the plot, then lock everything but that when firing it.  Or perhaps have 2 models (on with, one without) so if the designer wants to use the deflector beam, just add the second model or even use the change-ship-model sexp and change to the equipped model.

Also, if you want to have your sheilds actually protect them from beam fire, you can either remove the "pierce" flag on the beams you're using, or make use of the "no_pierce" command line tag.

Later!
The Trivial Psychic Strikes Again!

 
Why need to lock it? Simply have the native weapon for that turrt be NONE... that way in certain mission you select what "special" of the week you are gonna arm it with. That way you don't have to worry about locking it or changing it everytime you use the model in fred. That turrent is so rarely used that it makes sence you only worry about it when you actually USE it in game :p

Just a thought
Don't think of it as being outnumbered. Think of it as having a wide target selection !

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Hi-poly Galaxy model (image heavy, in-game shots, model by Scotchy)
This is very interesting. I've been trying to find a way for these starships to fire one beam at a time vs ALL 36 which is a bit of an overkill. The only way I've managed to do it is to set all but the forward turret to none. Theres has to be a way I can make the ship fire one beam at a time without disabling turrets entirely.

This the kind of stuff that drives me nuts. Alot of you folks seem much more experienced in the matters of the SEXP and TBL arts. I'm burnt out already from doing this crash course of conversion techniques. I need to chill and take a breather before I dive into TBL and SEXP's.

Whoever wants the Galaxy, PM me and provide some means to get it to you. I know absolutely NOTHING about file hosting. As long as I get a copy of the final TBL, mission file, SEXP's, or whatever. Its only fair.

 

Offline Sheepy

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Hi-poly Galaxy model (image heavy, in-game shots, model by Scotchy)
for file hosting, head over to Node Wars and ask an0n about an FTP host, its possibly the bestbit of hosting you can get for nothing these days.
Kiss my Fluffy White Ass!

 
Hi-poly Galaxy model (image heavy, in-game shots, model by Scotchy)
Nodewar...... another forum I see. I don't get it. Some one PM me with a better explanation and details of how to get these files up for grabs.

Note:

Galaxy - roughly 13MB
Sovereign - around 14mb

 

Offline Sheepy

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Hi-poly Galaxy model (image heavy, in-game shots, model by Scotchy)
you go there and ask (pm) an0n, he runs the place and the FTP, you can catch him around here as well, but im not sure how active around here he is these days.
Kiss my Fluffy White Ass!

 
Hi-poly Galaxy model (image heavy, in-game shots, model by Scotchy)
PM sent.... awaiting response.

 

Offline an0n

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Hi-poly Galaxy model (image heavy, in-game shots, model by Scotchy)
Quote
Originally posted by Sheepy
you go there and ask (pm) an0n, he runs the place and the FTP, you can catch him around here as well, but im not sure how active around here he is these days.
I've taken to lurking alot lately.

Oh and: *PM response sent*
"I.....don't.....CARE!!!!!" ---- an0n
"an0n's right. He's crazy, an asshole, not to be trusted, rarely to be taken seriously, and never to be allowed near your mother. But, he's got a knack for being right. In the worst possible way he can find." ---- Yuppygoat
~-=~!@!~=-~ : Nodewar.com

 

Offline Trivial Psychic

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Hi-poly Galaxy model (image heavy, in-game shots, model by Scotchy)
Here I am again with more suggestions.

For torpedoes, you might want a way for a ship to fire say mostly single shot, but occasionally switch to a "sierra" style spread.  The first, would be to use a sexp which doesn't exist right now (IIRC) but has been proposed, which would switch a turret from one type to another.  If you needed a ship to fire a Sierra at a specific time, you could switch to that type, fire, then switch back afterwards with sexps.  The other way, would be to have each torpedo bay actually have 2 turrets very close to each other, one mounting single shot, the other mounting Sierras.  Then, give the Sierra bay a very low fire rate, on the scale of minutes, so its less of an overkill.  Also, you might want to consider creating a Quantum torpedo, with a more bluish color and either a pierce flag, or a high shield dammage factor.

Another suggestion is gonna be a lot harder, and it goes much further than just adding to your Galaxy or Sovereign designs... it tries to simulate the ST style warping out.  I've given this some serious thought (well, the best I could considering my abilities), and I think that most of the effects could be done.

First, unlike FS ships, ST ships usually aim in the direction they want to go before going to warp, rather than just jumping from whatever direction they happen to be aiming.  This could be simulated by sexps.  For example, a cap-ship engagement has taken place, and one side of say 5 ships has been outnumbered and must retreat.  When the time to retreat has come, you'd use the waypoints-once command to tell your fleet to aim for a point in the direction they're retreating in.  You'd have to experiment to know how long it takes all your ships to get lined up, then make the entry in the ships' editor departure cues for x seconds after the event to follow the waypoints has been true.

The second thing is probably gonna require a coder to make some changes for the conversion.  Just as when you press the button to enter subspace and you hear the warmup sound, we need both a warmup and warping sound, as well as an ani file for the brightening and the flash of the warp engines.  This would need to be applied only when a ship is going to warp, and happen rather quickly, say in less than .5 seconds, because of the 3rd step.

The third step is to simulate the rapid acceleration of the warping.  There is likely a way to simulate this, since ships in FS already accelerate beyond their tbl-defined top speed when entering subspace.  Each class of ship seems to have both a critical velocity they must reach before the warp hole appears and the ship disapears from sensors, as well as an acceleration factor... the second of which may be fixed.  You'll notice that small ships enter subspace from about 50 to 75 m/s, while small cap-ships do it at about 150-200, and destroyers+ do it at more than 300.  If we could change this figure to somewhere in the 1000+ or so range, it would jump out of view rather quickly.  As far as acceleration to the critical velocity is concerned, it could be listed as an actual acceleration figure in M/s squared, or as a time factor, saying that it will reach critical velocity in 3 seconds.  I'm also not sure, if it is the second possibility, if this time figure is the same for all classes.  In any case, we need to change that figure so that it reaches critical velocity in no more than 1.5 seconds.

The fourth step simulates the post-warp flash.  This would be done by replacing the warp ani with a bright flash ani, not using the warp.pof, and ensuring that the effect happens much more quickly than the current.

The effect:  your ship aims at its destination, there's a bright flash from the warp nacelles accompanied by the ship shooting up to warp speed, followed by a bright flash at its departure point.  The only thing we realy can't simulate is the stretching effect during acceleration.  Naturally, the ani for the nacelle flash would need to be customized for each ship, or at least for each nacelle style, since Galaxy and Nebula classes share the same nacelles, same for Constitution, Miranda, Soyuz, etc.

I hope those with the means can make some use of this.  Good luck!

Later!
The Trivial Psychic Strikes Again!

 

Offline NeoHunter

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Hi-poly Galaxy model (image heavy, in-game shots, model by Scotchy)
Wow...might as well create a whole new engine.

 

Offline Trivial Psychic

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Hi-poly Galaxy model (image heavy, in-game shots, model by Scotchy)
I worked that all out while walking home from work tonight.  It keeps me from thinking about the frigid temperatures and near total darkness.

Later!
The Trivial Psychic Strikes Again!

 
Hi-poly Galaxy model (image heavy, in-game shots, model by Scotchy)
::cough:: ::Cough:: ::cough:: ::Cough:: ::akira:: ::Cough::



http://nodewar.penguinbomb.com/forum/showthread.php?s=&postid=16708#post16708

 
Hi-poly Galaxy model (image heavy, in-game shots, model by Scotchy)
Hey, I'm willing to settle for transwarp conduits or slipstream thresholds using the existing jump node foundation. I'll work on some new animations for it.