Author Topic: Omniscaper's hi-poly Galaxy model (image heavy, in-game shots)  (Read 34271 times)

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Offline Beowulf

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Hi-poly Galaxy model (image heavy, in-game shots, model by Scotchy)
Ummm....

Wow
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YeeeeHoooooh! is the mood of the day. :p

 
Hi-poly Galaxy model (image heavy, in-game shots, model by Scotchy)
I know I know... I just needed a test that was absolute!!! I just edited the TBL for her to have a Shivan Beam cannon, I forget which.

Also check out the photon torpedo model, which you really can't see but its in the middle of that 3dsmax brewed glow. I put a PLOW point in it's center and now I'd say its pretty accurate to the fiction of that torpedo. GLOWIES!!! GLOWIES!!!

I used the Cyclops torpedo TBL without the trails and a max speed of 400!!!

http://dynamic3.gamespy.com/~bridgecommander/phpBB/viewtopic.php?p=213079#213079
« Last Edit: December 16, 2003, 01:22:22 am by 1582 »

 

Offline Beowulf

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Hi-poly Galaxy model (image heavy, in-game shots, model by Scotchy)
Only one problem with Star Trek...

No fighters! :(

We're all out of a job. :shaking:
Never Forget

"It is always better to avenge dear ones than to induldge in mourning. For every one of us, living in this world means waiting for our end. Let whoever can win glory before death. When a warrior is gone, that will be his best and only bulwark."
                               --Beowulf


"... and no, real life sex is not just a myth. You just need to come out of your house once every while..." ~Tiara

YeeeeHoooooh! is the mood of the day. :p

 
Hi-poly Galaxy model (image heavy, in-game shots, model by Scotchy)
I beg to differ. I believe Runabouts make excellent fighters as well as the Maquis raiders.

The Trek franchise took a wack at fighter technologies with the PS1 game Star Trek Invasion. It was pretty sweet, in terms of gameplay and fighter design. I believe the Federation could hold their own in a swarm of Hercs or Shivans according to that game.
Hell that game had gravity as an element in upper atmosphere dogfights.... sick ****e. I even recall a taking a fighter inside to the core of a BORG Cube... ala Deathstar. Check it out:

http://media.psx.ign.com/media/014/014068/imgs_2.html


Thanks to the Trek Plugin pack for Milkshape, plugins for a Playstation game was unexpected, I'll have some of those fighters ported over to this eventually.
« Last Edit: December 16, 2003, 01:40:58 am by 1582 »

 

Offline BlazeME

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Hi-poly Galaxy model (image heavy, in-game shots, model by Scotchy)
Defiants are sorta fighters arn't they?
In SFC3 you got little pods that fly around with a phaser on the front. ;7
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Hi-poly Galaxy model (image heavy, in-game shots, model by Scotchy)
Ok. You have fighters in BC.

Like the Runabouts. But there are also others, they were in the Dominion War, to bad I never was able to see one :( they always stopped the series at that point...
They were 1 person fighters btw.
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Offline NeoHunter

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Hi-poly Galaxy model (image heavy, in-game shots, model by Scotchy)
I liked the photon torpedo effects. Very nice! But I agree that the phasers are a way too large. I believe you can actually change the values of the beam to make them smaller but I haven't been modding for so long that I totally forgot how to even extract the file to edit.

 

Offline Nico

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Hi-poly Galaxy model (image heavy, in-game shots, model by Scotchy)
Quote
Originally posted by Omniscaper
I know I know... I just needed a test that was absolute!!! I just edited the TBL for her to have a Shivan Beam cannon, I forget which.


reading posts is A1SUPAR.
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Offline NeoHunter

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Hi-poly Galaxy model (image heavy, in-game shots, model by Scotchy)
Quote
Originally posted by Nico


reading posts is A1SUPAR.


...if you could find them...

 

Offline Nico

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Hi-poly Galaxy model (image heavy, in-game shots, model by Scotchy)
well, it's above, on that page?
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Offline NeoHunter

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Hi-poly Galaxy model (image heavy, in-game shots, model by Scotchy)
Quote
Originally posted by Nico
well, it's above, on that page?


What page?

 

Offline Sandwich

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Hi-poly Galaxy model (image heavy, in-game shots, model by Scotchy)
THAT one! :p
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Offline Trivial Psychic

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Hi-poly Galaxy model (image heavy, in-game shots, model by Scotchy)
I was just thinking, it might be a good idea to create a clustering version of your torpedo.  We've seen instances when a single torpedo will split into 5 or so.  Since we already have clustering weapons in FS, it shouldn't be to hard, just remove the split shockwave, and replace the pof for the missiles spawned from the split with your standard photon torpedo.   I'd also suggest you find a photon torpedo launch sound to go along with this and your own weapon.

Later!
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Hi-poly Galaxy model (image heavy, in-game shots, model by Scotchy)
Actually, in Star Trek a Galaxy can fire 10 at a time.
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Hi-poly Galaxy model (image heavy, in-game shots, model by Scotchy)
INTERESTING!!! Cluster torpedoes. I'm ON IT!!! Never thought to use thoes fighter missiles with a starship. I'll have to increase its damage points of course. It would still be usefull to find out what the actual torpedo looks like before the split. I doubt the torpedo is the same structure (without the red glow). Star Trek TNG always shows the torpedos glowing already. I'll make an additional UBER glow for the torpedoe before it disperses. TIME FOR SOME ARTISTIC LICENSE   =)


I may need help with the TBL for that. Any volunteers?

 

Offline NeoHunter

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Hi-poly Galaxy model (image heavy, in-game shots, model by Scotchy)
Cluster torpedoes? For the Galaxy? Never saw that in any of the Star Trek shows...

 

Offline Knight Templar

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Hi-poly Galaxy model (image heavy, in-game shots, model by Scotchy)
I think he's just confused and didn't notice that they fire in volleys...
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Offline Trivial Psychic

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Hi-poly Galaxy model (image heavy, in-game shots, model by Scotchy)
Season 3, "Yesterday's Enterprise", when the 3 Birds Of Prey began their attack, the Enterprise's first volley was a single torpedo that fragmented right in front of its target.

Season 1, "Arsonal of Freedom", I'm not absolutely sure about this, but when Geordie was in command, and they were trying to shoot down this small robot cloaking ship that was attacking them, their torpedo did the split as well.

I can't recall any more at the moment.

Later!
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Offline NeoHunter

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Hi-poly Galaxy model (image heavy, in-game shots, model by Scotchy)
Is it? I only knew that your Tactical officers liked to fire photon torpedoes in volleys of 3 to 4 torpedoes at their targets.

 
I used teh wasp as a base and chaged teh cluster spawn bay to photon torpedo.. I know in teh NOVA the misile stikes and laser bolts (primariey weapon) explode 360 from pointof impact. WhatI tried to do was a traditional Pirahna type photon spread shoots out and then when you hit button again or time dely goes off photons erupt from original and all strike target very similar to ST episodes.. My main problem is th inital one works, but teh spread activates invisible adn also shoote along a totally 360 arc but to teh sides!!! like draw a cirgle and they all radiate out from the edges along a plane.. sick...

I tested this on a borg cube at point blank range and discoverred this normally unobservable effect...

I am lost, Onmi can you send me your torpedo (if it works in retail FS2 no upgraded???) Or at least a hint on how to make a secondary Phtoon torp?

Right now mine are primaries that use a singel frame from teh ST bitmaps so tehy do not flicker but I think still look cool nonetheless..


  Also there are like 3 or 4 fed Fighters.. The Peregine, The VENTURE!!! and like 2 more... I think, plus a multitude of specialty shuttle craft make ST feasible for teh single pilot..

BTW the oteh rraces also have fightercraft.. they are in SFC3... I'll try to contact Ludi to se if he can convert some for us...

Till something happens , or I ge some help, hopefully Krackers has started turreting the ships I sent him and I somehow get the torpedoes to split.. L8tr all..
Don't think of it as being outnumbered. Think of it as having a wide target selection !

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