Author Topic: Omniscaper's hi-poly Galaxy model (image heavy, in-game shots)  (Read 34069 times)

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Offline Setekh

  • Jar of Clay
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    • Hard Light Productions
Omniscaper's hi-poly Galaxy model (image heavy, in-game shots)
Omniscaper, I've uploaded these shots for you - but I saw how good they were and seriously thought they were good enough for their own thread. If you want this merged with the old thread, just gimme a shout, but I think this baby deserves more publicity!

As per Omni's request, I must mention here that credit for the model and textures goes to the ST:BC community's Scotchy. Omniscaper ported the model into FS. // Sandwich


The first 4 shots have the "low"-quality Galaxy-class (3000 polys, textures 256*256).









The next 4 shots have the "high"-quality Galaxy-class (13000 polys, textures 1024*1024).









Waaaaaaaaay nice, man.
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Offline Nico

  • Venom
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Hi-poly Galaxy model (image heavy, in-game shots, model by Scotchy)
Well I guess we can put any models in FS2, then. I have a nice high poly Sulacco, anybody wanna convert it to FS2? :D

edit: btw, 13k polys is probably a bit overdone, but 1024*1024 maps aren't. forget those 256*256 maps, dude, forget them forever, remove them from your vocabulary, they're sinful, they're dirty, they don't deserve to exist. To sum up: 512*512 mini, coz a good map can make a mediocre model stand up, while the other way around won't work.
« Last Edit: December 08, 2003, 07:42:59 am by 83 »
SCREW CANON!

 

Offline IceFire

  • GTVI Section 3
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Hi-poly Galaxy model (image heavy, in-game shots, model by Scotchy)
Very impressive....must be a FPS hog.  I know it says 32fps but toss a couple of these in and whammo!
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Offline Setekh

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Hi-poly Galaxy model (image heavy, in-game shots, model by Scotchy)
Agreed, Venom. I wasn't expecting much with the model - I've seen very boring 13K models before - but those textures slap you silly. The quality improvement is vast. Well done to you, Omniscaper. :)
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 

Offline pyro-manic

  • Flambé
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Hi-poly Galaxy model (image heavy, in-game shots, model by Scotchy)
Whoa. That is rather impressive! In fact, that's bloody amazing! :eek:  Now do the Nostromo (and it's big refinery thingy as well) :D
Any fool can pull a trigger...

 

Offline Ashrak

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Hi-poly Galaxy model (image heavy, in-game shots, model by Scotchy)
well i gess the star trek project is going ahead sign me up as animator :D
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Offline Nico

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Hi-poly Galaxy model (image heavy, in-game shots, model by Scotchy)
Quote
Originally posted by pyro-manic
Whoa. That is rather impressive! In fact, that's bloody amazing! :eek:  Now do the Nostromo (and it's big refinery thingy as well) :D

If you're looking for the same magnitude of details, you're gonna go in the hundreds of K of polys with this one. Even magic won't make it work in FS2 this time ;)

anyway, I guess the ultimate test is to drop ten of those in a mission, all visible on screen at the same time. Then we'll see the FPS :p
SCREW CANON!

 

Offline TrashMan

  • T-tower Avenger. srsly.
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Hi-poly Galaxy model (image heavy, in-game shots, model by Scotchy)
Bloody Impressive!:yes:
Now let me see a Galaxy-X and I can die happy!
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Offline diamondgeezer

Hi-poly Galaxy model (image heavy, in-game shots, model by Scotchy)
My Smilies is offline again, or I'd post that big :jaw:

So, I'll post this instead:

DAMN!

 
Hi-poly Galaxy model (image heavy, in-game shots, model by Scotchy)
That is one of the best mods I've ever seen. Keep up the good work.

 

Offline Carl

  • Render artist
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Hi-poly Galaxy model (image heavy, in-game shots, model by Scotchy)
holy poop on a stick with gravy!

that's what modding is supposed to be!:yes: :yes: :yes: :yes:
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Offline Nico

  • Venom
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Hi-poly Galaxy model (image heavy, in-game shots, model by Scotchy)
Quote
Originally posted by Carl
that's what modding is supposed to be!:yes: :yes: :yes: :yes:


Well I'm not sure modding is supposed to be "I take high poly meshes obviously not meant for real time but use it in a game anyway", but it sure looks pwetty.
I just wonder how well it'd work with a whole mission using meshes of that quality, and what are the specs of the computer used to take those screens...
SCREW CANON!

 

Offline Hunter

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Hi-poly Galaxy model (image heavy, in-game shots, model by Scotchy)
You don't need to be a Star Trek fan to say thats one FINE ship :D
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Offline Carl

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Hi-poly Galaxy model (image heavy, in-game shots, model by Scotchy)
well, most ST battles are one on one, so if you only have one ship on the screen during the entire mission, you only need to render 6500 polys per frame, so it wouldn't be so bad.
"Gunnery control, fry that ****er!" - nuclear1

 

Offline Fineus

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Hi-poly Galaxy model (image heavy, in-game shots, model by Scotchy)
**** me.. that's beautiful! Release it!

 

Offline Gloriano

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Hi-poly Galaxy model (image heavy, in-game shots, model by Scotchy)
wow,awesome:) :yes: :yes:
You must have chaos within you to give birth to a dancing star.- Nietzsche

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Offline c914

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Hi-poly Galaxy model (image heavy, in-game shots, model by Scotchy)
:eek2: :eek2: :eek2:
whooo ( i can say only that )
Release it Release it Release it!!!!
« Last Edit: December 08, 2003, 11:04:50 am by 1424 »

 

Offline Nico

  • Venom
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Hi-poly Galaxy model (image heavy, in-game shots, model by Scotchy)
Quote
Originally posted by Carl
well, most ST battles are one on one, so if you only have one ship on the screen during the entire mission, you only need to render 6500 polys per frame, so it wouldn't be so bad.


but considering the FS2 AI, that would make some seriously crappy mission :p
SCREW CANON!

 

Offline KARMA

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Hi-poly Galaxy model (image heavy, in-game shots, model by Scotchy)
how many 1024x1024 textures on this galaxy, btw?
because 13k polys shouldn't be that much

 

Offline Petrarch of the VBB

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Hi-poly Galaxy model (image heavy, in-game shots, model by Scotchy)
!!!!!!!!!!