Author Topic: Omniscaper's hi-poly Galaxy model (image heavy, in-game shots)  (Read 34209 times)

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Offline Singh

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Hi-poly Galaxy model (image heavy, in-game shots, model by Scotchy)
ummmmm...I have a wee bit of a problem. Whenever FRED tries to add the ship, it gets me this error and crashes:

Error: Can't open file
File:E:\Languages\Visual Studio Projects\Visual C++\fs2_open\code\Model\ModelRead.cpp
Line: 1377

Call stack:
------------------------------------------------------------------
------------------------------------------------------------------
"Blessed be the FREDder that knows his sexps."
"Cursed be the FREDder that trusts FRED2_Open."
Dreamed of much, accomplished little. :(

 

Offline Singh

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Hi-poly Galaxy model (image heavy, in-game shots, model by Scotchy)
and when I try to add the sovvy, it gives me an illegal operation O_O
"Blessed be the FREDder that knows his sexps."
"Cursed be the FREDder that trusts FRED2_Open."
Dreamed of much, accomplished little. :(

 

Offline Singh

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Hi-poly Galaxy model (image heavy, in-game shots, model by Scotchy)
ok.....my uncle's system cannot run the sovvy- its too darn...I dunno, it just crashes FS2 even before teh mission runs, and I am not using HT&L either, so taht cant be the problem...let me try loading the Akira at least, maybe that will work.
"Blessed be the FREDder that knows his sexps."
"Cursed be the FREDder that trusts FRED2_Open."
Dreamed of much, accomplished little. :(

 

Offline Singh

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Hi-poly Galaxy model (image heavy, in-game shots, model by Scotchy)
Got the low texture version working. Have pics, don't know where to put 'em tho :)
"Blessed be the FREDder that knows his sexps."
"Cursed be the FREDder that trusts FRED2_Open."
Dreamed of much, accomplished little. :(

 
Hi-poly Galaxy model (image heavy, in-game shots, model by Scotchy)
Oh boy.... I guess a flawless victory was unrealistic.... Especially when I used an uber PC system to run it; 2.6ghz XEON and Radeon 9500Pro.

OK... here we go.

When in fred... the "USS Enterprise" refers to the Galaxy model which I've yet to release (give me another hour I just finished making debris models and damaged subsystems with all new animated damage textures... fun fun).

Choose the "USS Sovereign" in the list. Fred is still glitchy when it comes to high poly models. Make sure "show models" under view menu is unckecked.

The UBER textures are QUITE system intensive. You need a graphics card that can handle 4096x2048 AND "use large textures" checked in the launcher. Thats all I can think of for now. Good luck. I will release a "medium" (1024v512) and high (2048x1024) texture VP in version 2.

Is the damaged subsytems in the Akira working? If all files were put in the correct spots it should work.

Sovereign v2.0  in the works with LODS, DAMAGE SUBSYSTEMS AND DEBRIS!!!
« Last Edit: December 27, 2003, 04:38:36 am by 1582 »

 

Offline Bobboau

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Hi-poly Galaxy model (image heavy, in-game shots, model by Scotchy)
if you'r not useing HT&L that is the problem, there are a lot of diferences in the loading code as well as the rendering code, if a model has more than about 2500 polys in it (it's actualy a vet limit) it WILL crash outside of HT&L becase (due to very good reasons) the non TH&L mode uses staticly allocated data buffer for the subobject rendering

and fred only works in non-HT&L mode currently
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Hi-poly Galaxy model (image heavy, in-game shots, model by Scotchy)
That is strange, it maybe my graphics or CPU, but Fred displays the 12k sovereign flawlessly. Certain models like the Akira and Defiant which have less than 8k crash or have display errors. I guess it has somethin to do with unclosed meshes or misaligned vertices.

 
Hi-poly Galaxy model (image heavy, in-game shots, model by Scotchy)
Bobboau, in regards to still and animated textures, do VP's get priority when looking for the files?

I just created new animated textures for debris models. It took me a while to figure out that the texture I put on the debris models were being overidden by the glow map "damage-glow.pcx" in the mediaVP. I renamed my ANI file accordingly and that PCX is still getting priority. The only way I could get my own texture to work is to get rid of the mediaVP.

Any insight would be helpfull
« Last Edit: December 27, 2003, 05:04:40 am by 1582 »

 

Offline Sandwich

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Hi-poly Galaxy model (image heavy, in-game shots, model by Scotchy)
IIRC VP's are the bottom of the priority tree
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Hi-poly Galaxy model (image heavy, in-game shots, model by Scotchy)
If thats true, then a PCX in a VP gets priority over a same name ANI placed in the actual directory.

 

Offline Singh

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Hi-poly Galaxy model (image heavy, in-game shots, model by Scotchy)
hehe
I got the low texture version working fine. I put in 3 sovvies and tried it, as soon as teh shivans sent in the Flak, FS2 crashed for me O_o

Anyways, might as well FRED the rest of the mission, if nothing else ;)

Edit: I have the piccies to prove it too!! Just need a place to host 'em now ;)
"Blessed be the FREDder that knows his sexps."
"Cursed be the FREDder that trusts FRED2_Open."
Dreamed of much, accomplished little. :(

 

Offline Bobboau

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Hi-poly Galaxy model (image heavy, in-game shots, model by Scotchy)
any pcx anywere gets loaded first, if it can't find it (first in the root directory, then in the data directory(s), then in the VPs (read in alphabetical order), then in the CD (same order of priority)) then it will look for an ANI, if it can't find the ANI it will give out an error. if you have a PCX that is getting loaded now, the only way to replace it with an ANI is to rename (or delete) the PCX so what ever is looking for it can't find it

and you'r likely to be getting the old 'Shards of Doom' (aka shards of death) problem outside of HTL
« Last Edit: December 27, 2003, 05:12:19 am by 57 »
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Offline karajorma

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Hi-poly Galaxy model (image heavy, in-game shots, model by Scotchy)
Quote
Originally posted by Omniscaper
If thats true, then a PCX in a VP gets priority over a same name ANI placed in the actual directory.


If I remember correctly a PCX always has priority over an ani when it comes to textures. FS2 starts in the data folder and goes through the whole priority tree looking for .pcx files and only then does it do it again looking for ani files.

 Your only choice is to change the name of the texture so that the ani can be found.
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Offline Singh

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Hi-poly Galaxy model (image heavy, in-game shots, model by Scotchy)
my apologies for spamming on your thread Omniscaper. Just 1 last post and I'll go :D

Copy and paste:

www.geocities.com/anandraj_singh_d/fs2PICS.zip
"Blessed be the FREDder that knows his sexps."
"Cursed be the FREDder that trusts FRED2_Open."
Dreamed of much, accomplished little. :(

 

Offline Fineus

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Hi-poly Galaxy model (image heavy, in-game shots, model by Scotchy)
Mmm, nice pimping :)

 

Offline Singh

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Hi-poly Galaxy model (image heavy, in-game shots, model by Scotchy)
while I'm at it:

www.geocities.com/anandraj_singh_d/STFS2.zip

DO NOT PLAY IF YOU HAVE A LOW-END SYSTEM!!!
"Blessed be the FREDder that knows his sexps."
"Cursed be the FREDder that trusts FRED2_Open."
Dreamed of much, accomplished little. :(

 

Offline Singh

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Hi-poly Galaxy model (image heavy, in-game shots, model by Scotchy)
its missing a defiant class vessel though, just so you know ;7

Good luck :)
"Blessed be the FREDder that knows his sexps."
"Cursed be the FREDder that trusts FRED2_Open."
Dreamed of much, accomplished little. :(

 
Hi-poly Galaxy model (image heavy, in-game shots, model by Scotchy)
>;p

All in good time.... ...... but first.............

 
Hi-poly Galaxy model (image heavy, in-game shots, model by Scotchy)

 

Offline Fineus

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Hi-poly Galaxy model (image heavy, in-game shots, model by Scotchy)
Oh baby...