Author Topic: Omniscaper's hi-poly Galaxy model (image heavy, in-game shots)  (Read 34262 times)

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Offline Turnsky

  • FOXFIRE Artisté
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Hi-poly Galaxy model (image heavy, in-game shots, model by Scotchy)
*changes pants*

dude... that is ****ING AWESOME!!!:eek2:
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Offline Ashrak

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    • Imagination Designs
Hi-poly Galaxy model (image heavy, in-game shots, model by Scotchy)
stupid question...how are you going to do the Warp effect?
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Offline Singh

  • Hasn't Accomplished Anything Special Or Notable
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Hi-poly Galaxy model (image heavy, in-game shots, model by Scotchy)
Quote
Originally posted by Turnsky
*changes pants*

dude... that is ****ING AWESOME!!!:eek2:


What he said ;7

I look forward to those akiras taking on the Colossus
May they be much torpedoes!!! :D
"Blessed be the FREDder that knows his sexps."
"Cursed be the FREDder that trusts FRED2_Open."
Dreamed of much, accomplished little. :(

 
Hi-poly Galaxy model (image heavy, in-game shots, model by Scotchy)
Quantums in the works for the Sovy as well as TriCobalts which will be fun to see in action. The warp effect I've yet to get into, nevermind consider. I'm too concentrating on getting all of STARFLEET in the game. I'm doing the major ships first, then the earth Starbase. The original series movies will eventually get on the list. By then I hope you folks can put together some awesome missions for them.

I'm stuck at my parent's place till monday, so when I get back I'll start putting these models up for grabs.

IIRC, the Akira is a torpedo boat, so that suckas gonna get all the torpedo classes I've made so far, not including quantums since that is not canon. I have 3 so far, standard single fire with shockwave detonation, sierra pattern photons, and "full spread" cluster launched photons. Expect to see all of them in my story follow up.

On a side note, I have some major texture overhauls to do for an upcoming Defiant.
« Last Edit: December 21, 2003, 04:35:07 am by 1582 »

 

Offline Singh

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Hi-poly Galaxy model (image heavy, in-game shots, model by Scotchy)
<---starts practicing his FREDding in anticipation of these ultra-cool ships :D

If you can just give me 1 ship, I can make a mission O_O
"Blessed be the FREDder that knows his sexps."
"Cursed be the FREDder that trusts FRED2_Open."
Dreamed of much, accomplished little. :(

 
Hi-poly Galaxy model (image heavy, in-game shots, model by Scotchy)
Is there away for me to ADD new sounds to the game instead of replacing the wave files? I've read the top of the sounds TBL and it says I can't add new stuff, but I have a feeling the geniouses behind FSO got around that... I hope.

So far I've incorporated Photons, pulse phasers (which is a new turret type I incorporated into all the ships to help take out fighters despite non canon issues) phaser charge up, phaser firing, but I'm having issues with the charge down sound.... there is none in Star Trek. Any tips on this matter would help. It sounds sillly hearing Trek sounds end with a stock beam charge down sound. Removing the entry crashes the game.
« Last Edit: December 21, 2003, 04:46:20 am by 1582 »

 

Offline Ashrak

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Hi-poly Galaxy model (image heavy, in-game shots, model by Scotchy)
i think you can.....just make a torp laser and add torp sound to that laser :p
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Offline Singh

  • Hasn't Accomplished Anything Special Or Notable
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Hi-poly Galaxy model (image heavy, in-game shots, model by Scotchy)
new sounds have to be kept seperately I think, in different directories, as their is no way to insert them directly into .vp files.

You only enter them into .tbl so the thing knows where to refer to for the sounds.
"Blessed be the FREDder that knows his sexps."
"Cursed be the FREDder that trusts FRED2_Open."
Dreamed of much, accomplished little. :(

 
Hi-poly Galaxy model (image heavy, in-game shots, model by Scotchy)
I'm not so sure it works that way. The Weapons TBL refers to numbers which are linked to the sound files designated in the sounds TBL. Unless I can for go the numbers and directly type in the sound file in the weapons TBL. To tired to experiment now.... its 6 am, I think some snooze time is in order.

 
Hi-poly Galaxy model (image heavy, in-game shots, model by Scotchy)
Omniscaper, use Scotchies Akira please!
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Hi-poly Galaxy model (image heavy, in-game shots, model by Scotchy)
It is scotchy's!!!  I know it doesn't look it but its SO low rez because of my parent's lousy computer. I'll have better pictures once I get back to my workstation. The textures on that baby are all 1024x1024. I was hoping it be as high as Chronocidal Guy's Sovereign, which is still my favorite.

Many of the other mods for BC don't have high res textures because you never get up close and personal with those starships. Scotchy and ChronocidalGuy saved me a lot of time since they are aesthetically inclined.

I'm hard at work with overhauling  NineofNine's Defiant textures. P81's defiant is a bit too cartoony and his model is once again not canon to its form.... actually it is canon to post "Sacrifice of Angels" episode, but I still like Image G's real model and ILM's faithfull CG version in First Contact. It seems that P81 patterned his ship after "Digital Muse" and "Foundation Imaging"'s CG Defiant.

 
Hi-poly Galaxy model (image heavy, in-game shots, model by Scotchy)
Oh my goodness!! I completely forgot about damage models for the subsystems and ship debris. So much work!!! Need sleep  , can't stay awake .....zzzzzzzzzzzz.

 
Hi-poly Galaxy model (image heavy, in-game shots, model by Scotchy)
About 9of9's Defiant, use the one of the Defiant Mod pack by Blackrook and Elminister.

The model might be of 9of9, but the textures are upgraded by Blackrook, and making thereby the most accurate Defiant mod on the web.
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Hi-poly Galaxy model (image heavy, in-game shots, model by Scotchy)
.....zzzzzzz huh? Someone say Defiiant? Where!? Where is that mod!? Must find..... must get permissions...  must...zzzzzzzzzzzzzzzz

 
Hi-poly Galaxy model (image heavy, in-game shots, model by Scotchy)
http://www.bcfiles.com/file.info?ID=10163

There are also other defiants.
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Hi-poly Galaxy model (image heavy, in-game shots, model by Scotchy)
I can't find it. I see only HP updates, but does that include textures? My goodness its 6:30 am need the zzzzz but OCD taking over again.........

 
Hi-poly Galaxy model (image heavy, in-game shots, model by Scotchy)
It's 3.3MB. I doubt then that it will be only hp then.

I have checked, and the zip contains 2 files. The hp update and the actual improved model with textures.
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Offline Fozzy

  • Wokka wokka wokka!
  • 28
  • Wanabe A Mighty Modder
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Hi-poly Galaxy model (image heavy, in-game shots, model by Scotchy)
how about converting those  starlancer models, those cap ships rule.
The Terran VolksWagen Project - Lol
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Offline NeoHunter

  • Primo Novus Venator
  • 28
Hi-poly Galaxy model (image heavy, in-game shots, model by Scotchy)
Especially the japanese capital ship. Forgot what was the name...

 
Hi-poly Galaxy model (image heavy, in-game shots, model by Scotchy)
When it comes to Star Trek conversions I'm game, but when it comes to games which I've never played, I'm DEFIANT!!!

http://nodewar.penguinbomb.com/forum/showthread.php?s=&postid=16719#post16719