Author Topic: Official: What Would You Like To See In FS3?  (Read 24602 times)

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Offline Fineus

  • ...But you *have* heard of me.
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    • Hard Light Productions
Official: What Would You Like To See In FS3?
Let me begin by saying:

There will be no FS3. Volition are not making it, neither are any of us at HLP or any other FS community.

The purpose of this thread is to inspire story tellers, FSSCP guys, modders and anyone else I've failed to mention. The chances are - if you want it to show up in FreeSpace then you'd be happy to see it in a campaign or mod or FSSCP update.

Post whatever you'd like to see in a sequel to FS3 - be that engine changes, graphics, sound, interface, gameplay, story, weapons, ships or anything else. Be creative - and have fun!

 

Offline Knight Templar

  • Stealth
  • 212
  • I'm a magic man, I've got magic hands.
Official: What Would You Like To See In FS3?
pr0.. err.. 'splosions....
Copyright ©1976, 2003, KT Enterprises. All rights reserved

"I don't want to get laid right now. I want to get drunk."- Mars

Too Long, Didn't Read

 

Offline pasti

  • 24
    • http://soon.coom
Story better than everything!
Tactics in weapon choices on every side of conflict, be it a beam, fighter, capship, etc.
Campaign from different point of views...
I'm a cold heartbreaker
Fit ta burn and I'll rip
your heart in two
An I'll leave you lyin' on the bed
I'll be out the door before ya wake
It's nuthin' new ta you
'Cause I think we've seen that movie too

Dressing like your sister
Living like a tart
You don't know what you doing
Babe, it must be art

 

Offline TopAce

  • Stalwart contributor
  • 212
  • FREDder, FSWiki editor, and tester
Official: What Would You Like To See In FS3?
Just a few things:

1. Human-like, non-cheating Artifical Intelligence. An Ai which doesn't subordinate the HUMAN SPECIES to the precisity and flawlessness of a computer-controlled opponent.
2. Disabled BIG RED 'YOU HAVE DAMAGED' EFFECT!
3. I don't want to be pushed back to the another part of the galaxy when I am hit by an AAA turret.
4. A bit longer cutscenes.

This really isn't much, I would prefer having these things implemented with normal polycount ships than seeing a game without these with 24 million poly ships.
« Last Edit: December 24, 2003, 01:11:50 pm by 1079 »
My community contributions - Get my campaigns from here.

I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 

Offline Sheepy

  • Raises Hell
  • 29
  • Mac User
Official: What Would You Like To See In FS3?
dynamic ships or whatever its called (bits on them move and all that, you know what i mean)
Also Mod friendly
Kiss my Fluffy White Ass!

 

Offline redsniper

  • 211
  • Aim for the Top!
Official: What Would You Like To See In FS3?
an explanation for the whole Capella supernova thing
and a super high-poly, reflective, shiny Perseus
and damage effects on ships (dents, burn marks, holes)
and beam geo-modding, ships getting pieces sliced off 'n stuff
that's all :D
« Last Edit: December 24, 2003, 03:58:31 pm by 1172 »
"Think about nice things not unhappy things.
The future makes happy, if you make it yourself.
No war; think about happy things."   -WouterSmitssm

Hard Light Productions:
"...this conversation is pointlessly confrontational."

 

Offline Odyssey

  • Stormrider
  • 28
Official: What Would You Like To See In FS3?
Quote
Originally posted by TopAce
2. Disabled BIG RED 'YOU HAVE DAMAGED' EFFECT!
3. I don't want to be pushed back to the another part of the galaxy when I am hit by an AAA turret.

[color=cc9900]I rather like those two things. The former because I often play without sound when testing missions, and I hardly notice it anyway when I'm just playing. The latter because it's realistic and more fun. The whole idea behind those AAAf turrets is to hurt you and stop you hurting it. If you're being chucked around like you just went over a cliff in a barrel, it's achieving its aim. If you don't like it, switch to a lower difficulty level.[/color]

  

Offline Knight Templar

  • Stealth
  • 212
  • I'm a magic man, I've got magic hands.
Official: What Would You Like To See In FS3?
or fly better....
Copyright ©1976, 2003, KT Enterprises. All rights reserved

"I don't want to get laid right now. I want to get drunk."- Mars

Too Long, Didn't Read

 

Offline Singh

  • Hasn't Accomplished Anything Special Or Notable
  • 211
  • Degrees of guilt.
Official: What Would You Like To See In FS3?
1. Better AI!! Mission stories would be better if my Wingmates survived!!!
2. FRED 3 of course :P
3. More SexPs preferably, especially for those hard-to-script functions
4. better low-end system compatibility!
5. STORY!! the most important!! I want to know what happened to bosch, the shivans and everyone else!!!
6. Big ships! Don't forget those- we need big ships, ub3r l33t beams and nice fights :D
7. Shine maps or specular lighting or some graphics improvements on how the ships look
8. Hi poly versions of the previous ships if they are present
"Blessed be the FREDder that knows his sexps."
"Cursed be the FREDder that trusts FRED2_Open."
Dreamed of much, accomplished little. :(

 
Official: What Would You Like To See In FS3?
1)  In-game cutscenes.  Sometimes the mood of a situation can be greatly enhanced by going third-person to see something special going on.  Too often, the player can be facing the wrong way, trying to line up a fighter when something important is happening.

2)  The big, red, "You've been damaged!" effect.  :P  Nearly every game has it anyway, so it always seems strange when playing a game that omits it.  Barring use of a decent force-feedback system, it's also the best way to notify the player of damage, since most people pick up on visual information faster than audible notifications.

3)  A decent sense of scale.  I have yet to play a space sim that gets the scale right.  I want to be able to fly nose-to-tail past a Deimos and be able to honestly say that it felt like I cruised about five-hundred meters.  I want to ram an Ursa's top side and actually have it take up well more than my field of view, like it should.  You get the point.

4)  Planets.  It'd be a new can of worms to open during development...  You'd have to consider what fighters are capable of atmospheric flight, how to transition from space-flight to air combat, and most importantly, how planetary bombardment should look while the player's struggling to make escape velocity.  ;)

5)  Branching campaign structure.  Granted, each run through the campaign would probably be shorter, but it would be nice to have some say in who I fight for, whether or not I switch sides as I learn some of the backstory, etc.  It also adds replay value, which is something FS2 would definately lack if it weren't for the great mission editor.

6)  FRED3.  Duh.

7)  Shielded capital ships.  It's the next obvious step.  I think that the FS2 campaign, both for the Shivans and GTVA proved that bigger is not always better with capital ships.  The next step shouldn't be another behemoth of a vessel, but a more technologically advanced vessel.

8)  Bomber beams.  Just another obvious tech advancement.  Putting them on fighters might be overkill though...  At the same time, it would probably be difficult to balance fighters and bombers if only one could carry beams...  Let's just preemptively strike this one...

9)  Specialized capships.  While bigger ships are not always better, you could have individual ships that function as parts of larger capital ships.  Imagine things like carriers, beam frigates, torpedo cruisers, and such.  In general small battle group of specialized warships would be much more effective in combat than a juggernaut or two.  (This is why present-day navies don't have an aircraft carrier-battleship hybrid.)  It might even make the current idea of Destroyers in FreeSpace obsolete.

10)  I'd like to write the plot, just to be sure it lives up to my expectations.  ;)

11)  Barring another game (and I think it's safe to say that it's barred), a novel to cap off the plot would be nice.  I think that a book would have one less copyright hurdle to overcome, and there would be significantly less time and expense involved in creating it.  Probably still a "wishful thinking" idea though.

 

Offline Lightspeed

  • Light Years Ahead
  • 212
Official: What Would You Like To See In FS3?
Quote
Originally posted by Singh

5. STORY!! the most important!! I want to know what happened


I know who the shivans are. I know why they're hostile. I know what happened and what will happen with Bosch. I know why they made capella go super nova ;7 :)
Modern man is the missing link between ape and human being.

 

Offline Solatar

  • 211
Official: What Would You Like To See In FS3?
Bad guys, because they game developers needed a bad guy, Bosch dissapears, and Capella going nova looked cool?

 

Offline jdjtcagle

  • 211
  • Already told you people too much!
Official: What Would You Like To See In FS3?
No really massive capships, reality has to make up for fiction.
better AI.
Beams do a little less damage and a little more time recharging.
Extremely better communications tatics:nod:
a little more stronger fighters and bombers, who really don't have much choice in weapons management.
:)
"Brings a tear of nostalgia to my eye" -Flipside
------------------------------------------
I'm an Apostolic Christian (Acts: 2:38)
------------------------------------------
Official Interplay Freespace Stories
Predator
Hammer Of Light - Omen of Darkness
Freefall in Darkness
A Thousand Years

 

Offline jdjtcagle

  • 211
  • Already told you people too much!
Official: What Would You Like To See In FS3?
Quote
No really massive capships, reality has to make up for fiction.
PLEASE!!PLEASE!!PLEASE!!PLEASE!!PLEASE!!
Quote
9) Specialized capships. While bigger ships are not always better, you could have individual ships that function as parts of larger capital ships. Imagine things like carriers, beam frigates, torpedo cruisers, and such. In general small battle group of specialized warships would be much more effective in combat than a juggernaut or two. (This is why present-day navies don't have an aircraft carrier-battleship hybrid.) It might even make the current idea of Destroyers in FreeSpace obsolete.

PLEASE!!PLEASE!!PLEASE!!PLEASE!!PLEASE!!

BlueFlames is a genius!!!!:) :cool: :nod:
« Last Edit: December 24, 2003, 10:46:48 pm by 1472 »
"Brings a tear of nostalgia to my eye" -Flipside
------------------------------------------
I'm an Apostolic Christian (Acts: 2:38)
------------------------------------------
Official Interplay Freespace Stories
Predator
Hammer Of Light - Omen of Darkness
Freefall in Darkness
A Thousand Years

 

Offline Liberator

  • Poe's Law In Action
  • 210
Official: What Would You Like To See In FS3?
The usual:

better graphics(i.e. a new engine like HL2 or something)
the sound has always been top notch, so more of the same
A non-cheesy conclusion to the story

Ease of modding, else why did we come here in the first place.

BTW

For those where it is already Christmas, Merry/Happy Christmas.
For those where it is not yet Christmas, Merry Christmas.
For everybody, may you get everything you wanted and more.!
So as through a glass, and darkly
The age long strife I see
Where I fought in many guises,
Many names, but always me.

There are only 10 types of people in the world , those that understand binary and those that don't.

 

Offline DeepSpace9er

  • Bakha bombers rule
  • 28
  • Avoid the beam and you wont get hit
Official: What Would You Like To See In FS3?
Id like to see planetary battles, that can be integrated into space battles. Ie, fight on the ground, then go into space and blast some ships in orbit.

Planets need to be physical objects instead of just graphics.

Sombody to make it all :nod:

 

Offline Lightspeed

  • Light Years Ahead
  • 212
Official: What Would You Like To See In FS3?
Quote
Originally posted by Solatar
Bad guys, because they game developers needed a bad guy, Bosch dissapears, and Capella going nova looked cool?


wrongski.
Modern man is the missing link between ape and human being.

 

Offline Flaser

  • 210
  • man/fish warsie
Official: What Would You Like To See In FS3?
A completely reworked damage model.

I hate the fact that I can poung on the windscreen rubbers and suddenly the whole ship falls aparts. These aren't "lightning guns" we use that electrify the whole ship.

Also get rid of all the big-ship, huge ect. flags.

Create bit more complex but more easly moddable system.

I crave for a treshold/resistance system for quite a while. That mathematics should be the basics.

Eliminate hull, replace it with frame - an internal subsystem. Ships should only be "killed" if the frame is destroyed. There could be multiple frame subsystems deep in the ships body, so if you started to shoot the aft section of the ship a bomb to the bridge at the front won't kill the ship (unless the ship is too small to have a frame that durable use one subsystem then). Destroying any frame susbsystem will slice the ship up and potentially kill it.

Reactor - all capships should have a separate reacotr, and engine subsystem - and ammo depot subsystems should be volatile - shooting them will start an explosion that will damage everything inside the ship as well as outside.

Armor plate simulation! Make it so that ships are littered with armor plates that take damage as the battering goes on, and offer less and less protection - in Treshold/Resistance fashion.

This whole lot may seem awfully complicated (I have an even more complicated model) but you won't notice most of it, the comp. will take care of the calculations.
If it works what you're gona see ingame is that you can't
"kill" a capship anymore, instead you can completely obliterate parts of it, rendering the ship a useless hulk. However killing key systems can trigger explosions that tear apart the ship (the reactor going off can destroy the frame subsystem), or damaging the ship's frame will also slice it up.
« Last Edit: December 26, 2003, 02:32:16 pm by 997 »
"I was going to become a speed dealer. If one stupid fairytale turns out to be total nonsense, what does the young man do? If you answered, “Wake up and face reality,” you don’t remember what it was like being a young man. You just go to the next entry in the catalogue of lies you can use to destroy your life." - John Dolan

 

Offline Carl

  • Render artist
  • 211
    • http://www.3dap.com/hlp/
Official: What Would You Like To See In FS3?
everything is probably already on the R128 FS3 wishlist.
"Gunnery control, fry that ****er!" - nuclear1

 

Offline IceFire

  • GTVI Section 3
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Official: What Would You Like To See In FS3?
No time right now to get into it but to loosely quote Dave Baranec on two points:

1) Shivans are only part of a much greater problem
2) Ships so big that they affect gameplay like a planetary surface

Thats what he was thinking was in store for FS3.
- IceFire
BlackWater Ops, Cold Element
"Burn the land, boil the sea, you can't take the sky from me..."