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Official Robotech Mod Thread
Now in comparaison with the Bodolza fortress





Cobra, this Macross was my first model... :hopping: :o
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Offline Getter Robo G

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Official Robotech Mod Thread
Ignore him  ( ;) ) Anyway, that looks great!  FOr a test though can you make that entrance 4 times wider? Our SDF is 4 km (is that right Trashman? Even in soldier mode?)  Later I can try to get him to make it more organic looking (round the edges a bit and extrude some parts out more to some screens I will make of the fortress.

IF that's ok with you my mail is [email protected]

Put some girders in the way inside the tunnel (Oh Trash, can we make a partial barrier version with shields only on the Deadelus and Prometheus and the gun towers? (can you have 4 seperate shields on a model?)  so for the entrance sequence it can "Crash" through them and while take SOME damage it will punch through partially protected as in that scene it uses teh barriers to force it's way through, a normal barrier wouldn't allow that. (he he for some reason I just keep finding ways to get you to make more soldier modes! lol)
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Offline TrashMan

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4 shields?
no I think it won't work

As for the interior - I think it's better not to use the skybox, the SDF-1 is only 4 km long (actually 1,2).

Immagine flying 100km u, high above the city blocks?

anyway, i have hte city part praticlky done, but I havn't converted it yet since I don't know if it looks good.
do you have any pics of how the city inside looks so I can tweak the apperance to fit more?
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Offline Cobra

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sweet bajesus! the Zentraedi sure ike to build their ships big, don't they? :D
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Offline Getter Robo G

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Sure no prob.. I need to get something first to amke it easier . My NEW vid card has 5x the memory but doesn't have all the features my old one did...  

Anyway thanks to ANIME physics the interior of SDF-1 city area reminds me of the TARDIS, bigger on the inside than the outside!

ASAP I will post some interior shots on Game warder for you ok? Might be next week... I got to do the DVD scan through episodes and make the captures (I have certain episodes in mind already)...
"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

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Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
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Official Robotech Mod Thread
GRG, i will send you my fortress but i think you wont be able to modify the structure as you want. You can only modify the features but not the model.


For the Macross interior, take a look on Gerwarlk.net

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Official Robotech Mod Thread
I've made a bigger Bodolza Fortress for your 4km Macross:





But i think than it's too big for the fighters and the cruisers speed, it's more simple to decrease the size of all fighters than to modify the speed of all cruisers, fighters and missiles.
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Offline Getter Robo G

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Maybe but then your changing sizes for every model! Just for the end scene and that's no good cause then you need double the models (original combat size ,and super tiny end scene size).

Try it out but I think that may be more trouble than it's worth. I'll defiantely check out gerwalk.net!!

Wow I didn't mean the macross Boldoza version, I meant the TV Dolza one LOL still I'd love to try that one out anyway.
"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 
Official Robotech Mod Thread
Wow, sorry for the mistake.

I don't need to modify the Dolza's Fortress Size:5 entrances with big insides rooms: the entrance size is about 30km height lol

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Offline Getter Robo G

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Here's what it looks liek in all it;s glowy glory... I called in some "help" the biggest ship I ever converted.. The Trek Doomsday machine 15km I think... BTW I rode this one out in a Gundam.



It took 19:00 minutes for the first half of debris to blow up and 22:00 minutes for the other half... Too much time for explosions.

For fun I attacked the gun/door with a ruber band and got a drink down the street 20 mins later I came back it was gone (plus had time compression on x64).. that's how I got intot the tunnel and control center in my gundam lol...
"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

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[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 

Offline TrashMan

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Tra la la la  la....




pic 3

pic 4
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Official Robotech Mod Thread
GTG: Yeah my Bodolza's fortress takes too much time to explode, with the Dolza's Fortress(20 times bigger), maybe you need 4 hours! :)

Trashman: Your SDF1 is not bad: you made it like me with the two arms at the horizontal, not perfectly realistic but simpler for the missions design... lol
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Offline karajorma

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Quote
Originally posted by Rowhider
GTG: Yeah my Bodolza's fortress takes too much time to explode, with the Dolza's Fortress(20 times bigger), maybe you need 4 hours! :)


Set it to kamikazi just before it explodes using the SEXP :)
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Offline Getter Robo G

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Looks real good, three things though

1.) Head looks a little small. Yeah Know same model diff position but the bridge/sensor radar side pod combined to make a almost porportionate head. (like a transformer gestalt)

2.) Some parts should be spread out a tiny bit more (maybe the legs) but deffinately the shouler guns.

3.) purely optional but sometime in the future can maps me custom made for parts of SDF-1 so they have glows or lights on them? It would be cool later taht we can map glow maps for it once normal maps are readied with custom markings for certain areas. (definately NOT a priority , just a nice after thought)

Have you tested a shielded one  yet?

Also need a third versin in D-Attack mode, I suggest a pivot point in the waist, Deadelus extended more as is punching, Prometheus retracted. Maybe even inverted like how you turn your left hand in martial arts as you punch with your right, equal but oposite. You know what I mean.

BTW ty Karajorma, I'll try that later. It was just a test but it was informative lol...


Does anyone know if the Firing point GLOW part of the beam can be replaced with a ani. of the lightining bouncing back and forth for power up? They have this ability in Home World2 and since it's like trademark of teh series it would be cool to have that option for diff ships... Like Blue for the Zents on the ships that open up for large beam turrets (Monitor Buster Cannons).
« Last Edit: August 28, 2005, 05:30:31 pm by 2035 »
"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 

Offline TrashMan

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1.) Head looks really small compared to the body on all the schematics I've seen. and it0's the same size as that one in the cruiser mode...but granted, I can scale it up a bit

2.) I can spread the legs a bit, but  the shoulder cannons are exactly where tehy are supposed to be. Tehy appear to long according to the schamatics, but according to the cruiser mode pics, they are about right... go figure

I can easily make it in the Dedalus Attack position (I even recall EXACTLY the position from the show), butthe main cannon forward position is giving me a headache...something just doesn't add up..according to the pictures I have, it allmost looks as if hte cannons are floating! I'm having a hard time positioning htem properly as it allways looks wrong :(
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Offline Getter Robo G

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NO worries...

I just felt that the head was a bit tiny (so a slight size increase in that position shouldn't really be noticeable anyway to the player). Try 200% but if you feel it don't look ok scale back, but I think it needs to be bigger by at least 150%. Just for the cool look, not going for accuracy.

Good news for the legs... I know what happened though, I've been looking at HW2 pics too much. They got their cannons spread out more as the body of their model is "beefier" if you know what I mean...

As for the main cannon forward position, In the back, wasn't their a piece like a joint you didn't see until the cannon moved and it expanded like a elbow?? that extra piece may be the hang up? (like like a bendi-staw only without the ring ridges, more like a cuvred air duct shape.)  

I hope that helps!
« Last Edit: August 29, 2005, 06:46:46 am by 2035 »
"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 
Official Robotech Mod Thread
Maybe this view could help you:




And just for fun: My Monster



Now it's configured like a classic Bomber with an independant turret, but maybe i will use it as SubObject for the sdf1...
« Last Edit: August 29, 2005, 12:36:09 pm by 3004 »
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Offline TrashMan

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Ihave that same pic...

Look closely at the cpic with the SDF-1 in the fireing position?

doesn't it look like the each cannon arm is leaning on that tripple-barrled turret?
Oh hell.. I think I know how to do it...

anyway:


pic 5

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Official Robotech Mod Thread
I think than there is a rotation axe at the level of the Bridge.
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Offline Getter Robo G

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LOL that was a riot! You're about to Deadelus attack the nornal Soldier Mode. (the first D-A pic is now my new wallpaper)...

I can't wait to test it out on a Nupetiet (punch...KABLOOOIEE!!!) :D
"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)