Author Topic: Official Robotech Mod Thread  (Read 167269 times)

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Quote
Originally posted by Getter Robo G
  I was afraid your project died like the Wing Commander on apparently did. They were close to a demo and then the staff disappeared.

  When you get finished please let us know. I wouldn't mind trying to make a few macross oriented missions.

   Regarding veritechs, are you using the switch model sexp? In the build I am using the switch texture one does NOT work so I have to have seperate entries for different colored craft.


Well if you want to make some missions the mod is already developed up to the ponit that they can be done, cause the few things that remains to do wont' affect missions. Also of course some Macross missions will be exactly equal to Robotech 1st season missions, after all the show it's the same...

For the trasformation i can make the model-change sexp to work, but it's not that good, cause it only change the visual model of the ship, i'd like to have a trasformation that actually have sense, aka affect the performance of the ship, es. fighter mode faster, battroid mode more maneuvrable and cant use missiles , etc...
I tryed using the change-ship-class sexp, but it screw up ammo based weapons (the missiles are refilled every trasformation, the gunpod drops to 1 ammo...) so cant use that.
Plus the CPU controlled valks will never trasform that way, unless i script that on the mission itself...

 
Official Robotech Mod Thread
@ryuune75,

maybe you should contemplate how it should be working, make a working proposal and send it over to the coders... just thinkin out loud!
If you want to be ready for Wing Commander Saga: The Darkest Dawn, then download and play the prologue first.

Here,

http://www.wcsaga.com/downloads/files/download/releases-prologue-setup-exe.html

Then, while waiting for the Darkest dawn, Download Starshatter 4.02

http://www.starshattermods.com/infusions/pro_download_panel/download.php?did=214

You 'll understand why once you have.

 
OK.
I tried several times to het that stupid PCS to work, But it always crashes (even after un- and reinstall).  :mad: :mad:

So if the rest of you is ok with it i will change to this strategy:

I will do the modelling in truespace and send the .cob to either trashman or GRG, so one of them can build the pof out of it.

 

Offline Getter Robo G

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Yeah I'll take a look at it but definately send a copy to Trash as he is a modler and I am not. (it may take him a while to look at it but just go ahead and move on to the next thing on the lists, just let us all know WHAT you are working on so duplication of effort does not occur!)

So how are the rest of you doing? Any problems? Updates?


FYW stay away from the weapons list!
    New secondaries are not working right for now unless we use existing secondarymodels. New ones turn invisible for some FSO reason??? New beams and primaries work fine... I'm gonna have to get an expert into this of just say screw it and not have new models for secondaries, just new table entries...

All for now...
"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 

Offline TrashMan

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Official Robotech Mod Thread
Say...that Ikazuchi cob I got...it's only a single turret when I open it...something is VERY wrong here..LOL

Are you sure you didn't have just the turret selected when you went to save the model?
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline Getter Robo G

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That would suck!

What killed me was like a few HOURS of making turrets for the Tholian Destroyer and when I was finished putting 9 of these bad ass arcs on them I hit save and it had only ONE turret!!! I was pissed.. I screwed up using Trueview and had selected that last turret it seems when I saved...

  Things like this prove to me I suck :D
"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 
Official Robotech Mod Thread
no problem.

The fact that there is only one turret in the cob is simple:
I only made one.

The idea is that i wanted to test out if that turret works before i continue with modelling the other turrets.

So you can relax, folks. There is only one turret modelled yet.

@GRG

modeling status:
Ikazuchi cruiser
modeled......ok
textured......ok
turreted......undergoing
converted....not possible on my system
tested......not possible due to convertion problem

no other models started yet.

 

Offline Getter Robo G

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My eternal vigilance was rewarded yesterday and this is the result...

   Two fighters made by Max Sterling AGES ago but never included in the origianl mod. Hopefully he will give us permission (cause I'm asking!!!!!)

  Can you guess what these are? (BTW they work great in game)...

http://pg.photos.yahoo.com/ph/getter_robo_g_2004/detail?.dir=ef5a&.dnm=73fd.jpg

http://pg.photos.yahoo.com/ph/getter_robo_g_2004/detail?.dir=ef5a&.dnm=7bbd.jpg
"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 

Offline TrashMan

  • T-tower Avenger. srsly.
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    • FLAMES OF WAR
Official Robotech Mod Thread
Uuu...the YF-19... Sweet!
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline MetalDestroyer

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Official Robotech Mod Thread
The first one is great !!

 
I know its been a long time since I have posted but this might help you guys out (shrug).

http://www.robotechtc.com/modules.php?name=Downloads

I have the bulk of my Robotech Models up-loaded at this site. The bad news is they are all in MilkShape format, in order to keep the UV mapping in place ..

As for the Beta Fighter I have yet to finish texturing that sucker out ...It has been fully mapped and black and white textures put in place ...it just needs that colored touch like I gave the Alpha fighter.

 

Offline Getter Robo G

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Official Robotech Mod Thread
Thanks for the update Angel (BTW are you avaialble to help us out?  We are still working on those models you lent us). It's going slow, but it's still GOING! You haven't started on SDF-3 yet have you? (one we defiantely need)...


  Hey Mathew... Go ahead and make the announcement! ;)


  And Trashman, Have you squeezed inany time for SDF-1 soldier mode? (just checking)... Mathew is gonna give textureing the new valks a go...
« Last Edit: October 06, 2004, 07:14:29 pm by 2035 »
"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 

Offline TrashMan

  • T-tower Avenger. srsly.
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Official Robotech Mod Thread
I knew I forgot something...again...

Sometimes I hate myself for doing one thing, the nswitching to the next, then to the third, etc.. till I come to the dozenth:LOL:

By the time I get back to the first, 2 months have passed allready...

But no, it's not only that. I have been doing lot's of things for FS2 lately, it's just that I was too lazy to do the SDF-1 Battleoid. I didn't forget I just kept pushing it for tomorrow...heh..
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline Getter Robo G

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Don't sweat it. You have got a LOT goingon and this project is goona take a LOGN time anyway so it's not like it's holding up anything...  I don't know how far you got with it but a good estimate with your schedule would be 2-3 months right?
"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 

Offline TrashMan

  • T-tower Avenger. srsly.
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    • FLAMES OF WAR
Official Robotech Mod Thread
Well, so far I got the legs done, the carriers and partially the main gun.

The central body and all that stuff must be made and attached to  the other things.

All I can say is - it will be done when it's done..
I just don't feel like doing the SDF-1 at this time... It will come around...
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline Getter Robo G

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Almost forgot... When you start working on it again, remember to save a copy of deadlus and prometheus as seperate ships for the 2nd mission (they are floating hulks in space cause their crews died after the fold...  L8tr!

(thought we can reskin on of teh cago containers to be the civillian shelters (just make it really BIG)... :)
"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 

Offline TrashMan

  • T-tower Avenger. srsly.
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  • God-Emperor of your kind!
    • FLAMES OF WAR
Official Robotech Mod Thread
allready have them as separate objects and ready for conversion.. I tend to think ahead:WINK:
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline Getter Robo G

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  • Elite Super Robot Pilot
Well despite the unfortunte events of the last 26 days, some progress has been made.

   Although I was nervous at first about someone going through the trouble of actually hosting Robotech (ModII), Mathew Papa convinced me so now he has provided both forum space as well as FTP space (thus reliveing my ever expanding yahoo briefcase!).

   Matt has been getting familiar with UV mapping so it's looking good that our new veritechs may have some skins in the near future (possibly? Don't want to put any pressure on you Matt! he he)

  I'm having a ball making forum buttons and thinking up things we need. As for this thread it will get a little slower (much to the relief of some of you I'm sure ;) )

   Matt extends an invitation to new projects looking for a home in the event that HLP is getting a little crowded or may not wish to be in the big spotlight here. (drop him a note and discuss it).

   Here is the link to the community's new FS2 affiliated site:
http://freespaceserver.cjb.net/forum/

  Hope some of you come by and check it out and support Matt in his efforts to Host not only FS2 things, but OTHER games as well (so make some suggestions there.)

l8tr!

   (If I forgot anything Matt, just add it here  )...
"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 
Official Robotech Mod Thread
Sounds good. Be sure to pay a visit and ask any questions/suggestions you may have.

 

Offline Nico

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Quote
Originally posted by Getter Robo G
My eternal vigilance was rewarded yesterday and this is the result...

   Two fighters made by Max Sterling AGES ago but never included in the origianl mod. Hopefully he will give us permission (cause I'm asking!!!!!)

  Can you guess what these are? (BTW they work great in game)...

http://pg.photos.yahoo.com/ph/getter_robo_g_2004/detail?.dir=ef5a&.dnm=73fd.jpg

http://pg.photos.yahoo.com/ph/getter_robo_g_2004/detail?.dir=ef5a&.dnm=7bbd.jpg


Oh, man! That's the two first ships I've ever made for Freespace :D ( those were the ships Max asked me to do to see if I get into the team, back then )
Well, you can use them if you can find them :p
SCREW CANON!