Originally posted by Getter Robo G
I was afraid your project died like the Wing Commander on apparently did. They were close to a demo and then the staff disappeared.
When you get finished please let us know. I wouldn't mind trying to make a few macross oriented missions.
Regarding veritechs, are you using the switch model sexp? In the build I am using the switch texture one does NOT work so I have to have seperate entries for different colored craft.
Well if you want to make some missions the mod is already developed up to the ponit that they can be done, cause the few things that remains to do wont' affect missions. Also of course some Macross missions will be exactly equal to Robotech 1st season missions, after all the show it's the same...
For the trasformation i can make the model-change sexp to work, but it's not that good, cause it only change the visual model of the ship, i'd like to have a trasformation that actually have sense, aka affect the performance of the ship, es. fighter mode faster, battroid mode more maneuvrable and cant use missiles , etc...
I tryed using the change-ship-class sexp, but it screw up ammo based weapons (the missiles are refilled every trasformation, the gunpod drops to 1 ammo...) so cant use that.
Plus the CPU controlled valks will never trasform that way, unless i script that on the mission itself...