Author Topic: Official Robotech Mod Thread  (Read 163328 times)

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Offline TrashMan

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Official Robotech Mod Thread
I know that ARMD's were suposed to be used...but as far as I recall they were supossed to be where the carriers are..
Every pic of SDF-2 I've seen places them there...

b.t.w. - I have the Dedalus and Prometheus as done objects, I just didn't put them on the pic...

Thus, if I do a ARMD, I can allso make the SDF-2 by simply re-scaling the main body (SDF-2 is 40% bigger) and putting ARMD's..

Oh..and I made a little test in Fred... If you want SDF-1 to lok like it is supposed to, it will have to be at least 8 klicks long...
Otherwise the front hangarbays are just too small for a fighter to get in..
Nobody dies as a virgin - the life ****s us all!

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screw the multilevels then (i think I said 5 right? only go for 2 levels per side) that way it still looks close to the episodes, BUT also cuts down on size.

  I would like to rescale the fighters actually as FS unit meters do not correlate in game well. A veritech fighter is only slightly bigger than a modern f-14. The hieght of a zenteadi comes from teh ability to transform and unflod it's legs. Zentreadi are 50ft tall so are battloids. In fighter mode it is like 30 feet. Right now they are scaled to 25meters long maybe they should be rescaled to 15 or ever 12 meters? (that is still 36 feet long as a fighter).

that will also help with cap scale...

as for SDF-1 I think between 2400 and 4k is big enough but I would have to see it in game.
Don't think of it as being outnumbered. Think of it as having a wide target selection !

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Offline TrashMan

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There is only one problem - regardless how small you make the fighter, the FOV won't change...

So looking from a 1m micro-fighter and 200m uber-bomber looks the same. The FS2 scale is just too wrong.

The only way to make thing appear bigger is to make them bigger in comparison to a normal FS2 fighter...

So I'm affraid that you won't be able to go below 7k for the SDF-1 if you want it to look right.
Nobody dies as a virgin - the life ****s us all!

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if you can post a test .pof/cob I can screw with maybe I can find a balance?
Don't think of it as being outnumbered. Think of it as having a wide target selection !

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Offline Flaser

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Official Robotech Mod Thread
One word: FOV. - Develop the campaign with a smalle FOV.
"I was going to become a speed dealer. If one stupid fairytale turns out to be total nonsense, what does the young man do? If you answered, “Wake up and face reality,” you don’t remember what it was like being a young man. You just go to the next entry in the catalogue of lies you can use to destroy your life." - John Dolan

 
Are you kidding?

  There's nothing like a sense of powelessness. I put an ARMD on top of our temp SDF-1 and called it SDF-2. I had Khyron blow it to hell, then SDF-1 tries to whack Khyron and the main cannon just grazes it's underbelly like in the episode, and then You hear him and Azonia gloat and then they ram their Zent cruiser halfway into the SDF-1 and they both go BOOM!

 And you got a front row seat as Rick loses his fricken mind! ;7

"LISA!!!!!!!!!!!!"

Muahahahaah (evil evil evil)...
Don't think of it as being outnumbered. Think of it as having a wide target selection !

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Projects: Gundam TC, Trek BTFF, REF, and Beyond Redemption
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Offline Nico

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Official Robotech Mod Thread
Quote
Originally posted by TrashMan
So looking from a 1m micro-fighter and 200m uber-bomber looks the same. The FS2 scale is just too wrong.


Not really, colliding with a 1m fightyer will result in a complete visual oclusion... of the area under your reticle, in FS2...
SCREW CANON!

 
Quote
Originally posted by Star Dragon
He's right

  As far as American Macross is concerned ARMD 01 and 02 conected at the FRONT of teh SDF-1 (which is really STUPID) as you see in the episode, however this would make the main cannon unuseable!!! (stupid anime trivia fact).

   The Zentreadi did us a HUGE favor by blowing them to hell, the carrier connection jury rig was much more successful and overall helped in that the humanoid shape can be discerned more easily (Plus it shocked the hell out of the Zents!) OMG it's a big microninan gonna kick our ass! Plus now we have the deadalus attack! I think that is one of the coolest tactics ever in sci-fi!

   I'm screwing around with some old model dumps (plus aldo's5th one) for now... when someone is available I would like the invid to be subobjected so it works in game, I fell like blowing some away.  ;7



The ARMDs where supposed to connect where the Daedalus and Prometheus where connected, how did you figure they were to be connected in front? :wtf:

Look at the movie-version Macross, or the SDF-2.

Btw, you can use the ARMD to execute an attack like the one done with the daedalus, you can see that in many games based on macross movie :)

 

Offline TrashMan

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I'll see what can I coock up, but don'texpect anyithing in a hurryy...

Exams and a complete Format will take their toll
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You're a wrongularity from which no right can escape!

 

Offline TrashMan

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Thanks to the new PCS I can now convert the test SDF-1 without problems....

BUT....  FRED isn't so coopertive. The ship shows up fine in FRED, but whnever I want to save a test mission it spits something about a "memory could not be read" and some numbers and closes down...
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 
These are screen shots from ROBOTECH (macross saga)..

   ARMD 1 &8 are "in perfect docking alingment" according to Vanessa.

   3 secs later the Zents blow them all away.

http://f1.pg.photos.yahoo.com/ph/getter_robo_g_2004/detail?.dir=/81d1&.dnm=1c9a.jpg

http://f1.pg.photos.yahoo.com/ph/getter_robo_g_2004/detail?.dir=/81d1&.dnm=8aee.jpg

  Looks like they had a tug or clamp attached to the front to merge the SDF-1 with the ARMD units.


   As for a better look at scale the SDF-1 had MULTIPLE landings bays on each side of the ship. I think I figued out why Lisa tells Roy "cleared for bay 502"  5 means the landing bay to use , 02 means plane berth (parking spot in that bay)...

  Comming in for a landing...

   http://f1.pg.photos.yahoo.com/ph/getter_robo_g_2004/detail?.dir=/81d1&.dnm=27ab.jpg

   Getting closer

http://f1.pg.photos.yahoo.com/ph/getter_robo_g_2004/detail?.dir=/81d1&.dnm=6b1d.jpg

  Ok we there...

  http://f1.pg.photos.yahoo.com/ph/getter_robo_g_2004/detail?.dir=/81d1&.dnm=57a3.jpg

  But I like this bay better...

  http://f1.pg.photos.yahoo.com/ph/getter_robo_g_2004/detail?.dir=/81d1&.dnm=4611.jpg


Two good reference pics

http://f1.pg.photos.yahoo.com/ph/getter_robo_g_2004/detail?.dir=/81d1&.dnm=75ac.jpg

http://f1.pg.photos.yahoo.com/ph/getter_robo_g_2004/detail?.dir=/81d1&.dnm=cf8c.jpg

ENJOY!

I will rewatch teh japanese DYRL this weekend. I have never seet teh original macross tv show (and hope to someday) so again ALL references in this mod will be from macross DVD's 1-6 (eps 1-36), (skip Southern Cross) and then pick up with the 6 or 7 Next generation DVD's (eps (61 -89) and The Sentinels DVD...
Don't think of it as being outnumbered. Think of it as having a wide target selection !

ICQ#: 5256653
[email protected]

Projects: Gundam TC, Trek BTFF, REF, and Beyond Redemption
http://photo.starblvd.net/Star_Dragon

 
I noticed I had one misspelling and stopped teh upload corrected it and saved. this resulted in a double post (SORRY) I tried to delete the first one, then the second one, I could not delete EITHER!!!

  Is this purely an administration function???  If an admin can see this PLEASE delete my first post!!!! Thank you!!!


[ReEdit]

  BTW looking closely at the pics I think yo ucan extrapolate a realistic size (NOT actual)... The size of teh bays and aircraft plus distance from the bow tip would indicate a good length of at least 3 Orions end on end or 3600m. But I would really not go for larger than that but minimum of 2400m. This will give us a decent enough size for teh feel of an immense battle fortress, but not IMPOSSIBLE to deal with in game.

 Oh yeah and I hate pics like this cause of scale issues  BUT AT LEAST we can see the ceiling!!! In this shot you see a level of buildings not bigger than 5 stories (50ft), then a second level over it (again not over 5 stories(50ft) and on top of those levels a Park with replanted trees ON TOP! Next to that arrangement you can clearly see 2-3 REGULAR skyscrapers and also in the background a huge ass crane (like the one moving the Archer/gladiator in the foreground) that is probably moving whole buildings around. you have to add space between the tops of the buildings as well as the ceiling of the city core base support struts, plus the space between the tallest skyscrapers and the acutal overhead deck of the fortress.  We know the stadium, and military training base are on level one and NOT under the core as they need the open area above them for movement of machines, aircraft, and for a non-closturephobic feeling.

http://f1.pg.photos.yahoo.com/ph/getter_robo_g_2004/detail?.dir=/81d1&.dnm=6d71.jpg
« Last Edit: June 22, 2004, 04:38:27 pm by 622 »
Don't think of it as being outnumbered. Think of it as having a wide target selection !

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Projects: Gundam TC, Trek BTFF, REF, and Beyond Redemption
http://photo.starblvd.net/Star_Dragon

 

Offline TrashMan

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Star Dragon, the first pic shows the ARMD's on a approach vector...they are approaching from the front, which doesn't mean that they are going to attach to the front.

Every pic of SDF-2 I found on the net, shows ARMDS where the carriers are....

And yes...that thing was BIG...
Have to get my hands on all the episodes....
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 
Quote
Originally posted by Star Dragon
I will rewatch teh japanese DYRL this weekend. I have never seet teh original macross tv show (and hope to someday) so again ALL references in this mod will be from macross DVD's 1-6 (eps 1-36), (skip Southern Cross) and then pick up with the 6 or 7 Next generation DVD's (eps (61 -89) and The Sentinels DVD...


Not much difference between Robotech and Macross, except of course for awful dubbing, Minmay songs and the Protoculture thing.
Skipping Southern cross is a GOOD thing (man, that serie was trash, Mosperada was way better, some good mecha and ships too)

As for the ARMD thing, Trashman already has answered you, they were supposed to dock at the sides, again as i said Macorss wasnt accurate at all so both the scale thing and many other thing (like that of your AMRDs approaching route) was pretty much screwed up. Heck in some episodes you see Valkiries shoot lasers instead of bullets, missiels attached to the tail fins, destroid larger than battlepods, laser beams shoot from the nose instad of the head guns, and many other discrepancies....

 
WHAt IS this SDF-2 you guys keep talking about?

   Of course it was a plot device in ROBOTECH, but you never actually SAW it. More like it was a tiny salvaged part of SDF-1 (it was mounted on it's back). But in the show you never got a look at it.  That's why when Lisa runs out of ideas they just run down a few hallways and boom they are back in SDF-1 control room with Admiral Gloval (who's been expecting then :D)

   Hey Trash, I want to keep a decent size but not go nuts with a dozen landing bays. How about two on each side? That way one (probably the top) can always be used for exit/launching, while the bottom two are usually expected for arrivals/landings... How does that sound?

  Also by limiting the number of bays more detail can be spent on them making room inside the bow arms. ;)

l8tr!
Don't think of it as being outnumbered. Think of it as having a wide target selection !

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Projects: Gundam TC, Trek BTFF, REF, and Beyond Redemption
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Offline TrashMan

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4 on each side.....
Still not done...

Remind me to shorten the Main gun a bit....

*THIS POST IS NO LONGER NECESARRY*:ha:
« Last Edit: June 27, 2004, 04:40:06 am by 624 »
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 
That is simply AWESOME!

  Do you have a version of it without the carriers? we need it alone for the first two missions (BoobyTrap and Space Fold)

   OMG I had a epiphany, now that we have SPACE, is it possible to actually do the mission (Farewell big brother) correctly? I mean in my test version I have you and Roy and Max outside (cause rick is in the hospital) and you see Max retreat to SDf-1 as per orders and teh quadrano ace follows him, in fact as they approach the open bay she flys PAST him and enters SDF-1 !!! Max follows (and I had them dissappear in the bay.) you head back and help the squadron fight the waves of pods, during teh battle you hear what is happening between Max and the alien (I ripped all the combat lines) Also during the battle you hear Roy get hit.. And the end brief you find out (well U know) ;7

  Anyway do you think we can actually build a space inside the SDF-1 from one of the bays in cruiser mode and have a crude macross city? So we can dogfight inside it?

  WOOT WOOT!

  I did it with a part of the Death Star, I flew inside a tunnel and enemy units were in the reactor core and we fought, problem was half the time they fired on the wall and ignored me (I didn't know how to change the IFF to the appropriate setting for a static object, neutral or unknown?) It was just an experiment but it was a fun one.

   I want to have Khyron get inside later and do massive damage to the city and we have to drive his forces out!

  Maybe we can have BASIC strutual supports and areas (platforms?) laid out ane later on use seperate models (ie SKYSCRAPER) and place them within it for that mission? (I have no idea if this can be done, like to keep everything from moving do we set the mass of the models to mega numbers? So if you crash into a building you get hurt and bounce off but the building stays PUT!?

  I am so excited :shaking:  I'm bouncing off the walls!!!!!!
Don't think of it as being outnumbered. Think of it as having a wide target selection !

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Projects: Gundam TC, Trek BTFF, REF, and Beyond Redemption
http://photo.starblvd.net/Star_Dragon

 

Offline TrashMan

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The carries are just attached in the pic above (not unioned).

To make a city inside SDF1 would be a hell of a lot difficult, alltough possible...
However,  you can make a simple BIG box-like object and create structures inside (like subobjects, so they can be destroyed). Simply put it in as a Cargo container with a unknown or neutral iff....
So outside of SDF1 and inside would have to be 2 separate missions...

Putting a city inside the normal SDF1 up's the polycount and subobject count considerably... which means far less turrets...
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline Nico

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Official Robotech Mod Thread
the AI cannot deal with such missions.
SCREW CANON!

 
BUt I think i mistated my intention.

  Not having the SDF-1 poly count impacted much except for the tunnel to the open space in the middle. (If we want it that way) then using other POFs for the actual city!!! (scraper1, scraper 2, RDF base, ect!)..  There is plenty of room in the tables!!! (I imagine the whole vasudan table can be used for MISC things that can be eyecandy to blow up! hehe (oh look a Tunafish truck... TUNAFISH! ;7 )

  But I get what you are saying... How about a small tunnel in the bay and when you enter it for an inside mission you get a RED ALERT Mission (entering civillain area) THEN you are transitioned to the BOX City model! (cargo container whatever)..  Same thing, either it has subobjects inside it built in OR again seperate city type POFs are placed there to blow up! :D

  I got the two versions of achieveing this correct right?
Don't think of it as being outnumbered. Think of it as having a wide target selection !

ICQ#: 5256653
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Projects: Gundam TC, Trek BTFF, REF, and Beyond Redemption
http://photo.starblvd.net/Star_Dragon